there is no deep water in cythera. I just want to go fishing!
Can someone make a patch that puts in some deep water? it would be cool.
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Valenziano
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deep water patch
#2
Posted 30 November 2000 - 11:03 PM
No one other than Glenn Andreas has that power, unfortunately.
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Slayer's guide to Cythera:
[url="http://"http://www.macclassics.com/cythera/cythera.htm"]http://www.macclassi...era/cythera.htm[/url]
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Slayer's guide to Cythera:
[url="http://"http://www.macclassics.com/cythera/cythera.htm"]http://www.macclassi...era/cythera.htm[/url]
Slayer's guide to Cythera:
http://russell.stanb...ide/cythera.htm
http://russell.stanb...ide/cythera.htm
#3
Posted 30 November 2000 - 11:15 PM
Well, if you're a good hacker/programmer its possible but you might seriously screw up the game so I wouldn't recommend it.
Talos did something with graphics in ResEdit. I don't have ResEdit so I may be wrong, but isn't is possible to make a patch with deep water with ResEdit?
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With war there is great amounts of death. Men and women make themselves known, doing dangerous feats in their attempt to become heroes.
Some succeed, some don't...
Talos did something with graphics in ResEdit. I don't have ResEdit so I may be wrong, but isn't is possible to make a patch with deep water with ResEdit?
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With war there is great amounts of death. Men and women make themselves known, doing dangerous feats in their attempt to become heroes.
Some succeed, some don't...
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#4
Posted 01 December 2000 - 12:12 AM
Hmmm....., I don't know too much about ResEdit, but I am fairly certain you wouldn't be able to change something like that.....the pictures in question are stored in thingies that you open....I know that much.
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And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams
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And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams
Growth through the Cross.
#5
Posted 01 December 2000 - 07:50 AM
It is theoretically possible to pull it off with a data fork editor, but would be very difficult. A good patch would involve altering tile placement in many places on many maps, and potentially adding a whole new type of tile, with its own properties. Since the data fork looks like gibberish without some kind of editor specifically designed for the task at hand(one doesn't exist), it would be virtually impossible to do that sort of thing.
------------------
Slayer's guide to Cythera:
[url="http://"http://www.macclassics.com/cythera/cythera.htm"]http://www.macclassi...era/cythera.htm[/url]
------------------
Slayer's guide to Cythera:
[url="http://"http://www.macclassics.com/cythera/cythera.htm"]http://www.macclassi...era/cythera.htm[/url]
Slayer's guide to Cythera:
http://russell.stanb...ide/cythera.htm
http://russell.stanb...ide/cythera.htm
#6
Posted 01 December 2000 - 06:34 PM
Creating the 3D cursors plug was simple, I just went in and changed some 'crsr' resources. However, maps are stored in the data fork, which is not easily understood. At all. Also, I doubt a tile for 'deep water' exists, nor even the properties in the code itself to make something like fishing work. So you're out of luck.
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<font color="gold">Bronze: the other gold metal.</font>
Bacchus Publishing: [url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters.[/url], [url="http://"http://users.erols.com/alkrauss/Once_Again.html"]Once Again: on the web.[/url]
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<font color="gold">Bronze: the other gold metal.</font>
Bacchus Publishing: [url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters.[/url], [url="http://"http://users.erols.com/alkrauss/Once_Again.html"]Once Again: on the web.[/url]
Bronze: the other gold metal. || And so the space toaster hardened the outer layers of the doughy, ooey-gooey ancient Earth...
Bacchus Publishing: [url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters[/url].
Bacchus Publishing: [url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters[/url].
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