Ambrosia Software Web Board: Coldstone movie screening - Ambrosia Software Web Board

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Coldstone movie screening

#1 User is offline   andrew 

  • Administrator
  • PipPipPipPipPipPipPipPip
  • Group: Admin
  • Posts: 13,586
  • Joined: 20-March 99
  • Location:Rochester, NY

Posted 15 November 2000 - 01:31 AM

(reposted here, because I thought it might interest you folks)

I've taken two movies of a game being made with the Coldstone game engine. While these movies don't show off the Coldstone game editor itself, they do certainly show the kind of game that can be created with Coldstone.

Keep in mind that the graphics in these example movies are not final; even so, I think they are looking pretty nice, and give you a good idea of what Coldstone can do, and the kinds of games you can expect.

You can check out these movies on the [url="http://"http://www.ambrosiasw.com/news/upcoming/coldstone_betashots.html"]Coldstone Betashots[/url] web page, or alternately, for the lazy, I've put the direct links here: [url="http://"http://www.ambrosiasw.com/news/upcoming/images/cs_caves1.mov"]movie1 (caves, 1.1mb)[/url] -- [url="http://"http://www.ambrosiasw.com/news/upcoming/images/cs_town1.mov"]movie2 (town, 1.7mb)[/url]

Enjoy!


------------------
Andrew Welch / el Presidente / Ambrosia Software, Inc.
[url="http://"http://www.AmbrosiaSW.com/~andrew/"]http://www.AmbrosiaSW.com/~andrew/[/url]
Andrew Welch / el Presidente / Ambrosia Software, Inc. -- http://www.AmbrosiaSW.com/
Some people's minds are like cement: all mixed up and permanently set...

#2 User is offline   Talos 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,468
  • Joined: 19-June 00

Posted 15 November 2000 - 06:36 AM

Looking good.

I'm impressed by the windmill animation - it hides and shows your character. The tiles don't seem to restrict graphics height, which is very good. Walking animations are pretty smooth, and overall graphics quality is excellent.

The main problem I saw was with the dirt tile in the caves - you can see how it repeats. It would be nice if you could make an area have random generation between a few tiles, to prevent this visual redundancy. Otherwise, it looks great.

Good luck! Posted Image

------------------
<font color="gold">Bronze: the other gold metal.</font>
[url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters.[/url]
[url="http://"http://users.erols.com/alkrauss/Once_Again.html"]Once Again: on the web.[/url]
Bronze: the other gold metal.   ||   And so the space toaster hardened the outer layers of the doughy, ooey-gooey ancient Earth...
Bacchus Publishing: [url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category=guides&display=date&file=ChroniclesByJake101.sit.hqx"]Chronicles by Jake101: the unposted chapters[/url].

#3 User is offline   Desert Fox 

  • Hypnotized
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 5,826
  • Joined: 17-April 00
  • Location:Columbus, Ohio

Posted 15 November 2000 - 08:33 AM

Looking good. Tell everyone to keep up the good work

------------------
Had to alter sig because it was pissing me off
Banana banana banana banana terracotta banana terracotta terracotta pie!
Banana banana banana banana terracotta banana terracotta terracotta pie!

#4 User is offline   theKestrel 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,007
  • Joined: 02-April 00

Posted 15 November 2000 - 03:38 PM

Here I was so happy when I saw that I would be able to do something with the speed of the connection at my school....to bad they didn't have QT on them... Posted Image **goes back to loading movie**

Hmm....is there a reason I can't save it?
------------------
And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams

[This message has been edited by theKestrel (edited 11-15-2000).]
Growth through the Cross.

#5 User is offline   Avatara 

  • Guardian
  • PipPipPipPipPipPipPip
  • Group: Moderators
  • Posts: 12,036
  • Joined: 05-July 00
  • Gender:Male

Posted 15 November 2000 - 05:30 PM

Heh, really nice, but I'd have to agree with Talos. I also noticed what seemed to be the character walking through a solid wall in the town for a brief second...

------------------
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.

*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel

#6 User is offline   theKestrel 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,007
  • Joined: 02-April 00

Posted 16 November 2000 - 12:45 AM

I think that was him walking underneath an overhang.

------------------
And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams
Growth through the Cross.

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users