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[ANN] -- Magpie Pumpkin Patch released!

#1 User is offline   andrew 

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Posted 17 October 2000 - 05:55 PM

Glenn Andreas has released a cool patch for Cythera entitled "Magpie Pumpkin Patch" -- you can download it from the Cythera Add-On Files page at:

[url="http://"http://www.ambrosiasw.com/games/cythera/addons.html"]http://www.ambrosias...era/addons.html[/url]

Here's the description of the file:

Quote


The first "official" add-on for Cythera. Harvest time comes and the leaves change, something strange is going on in Cythera... This is a simple patch that replaces some of the graphics in Cythera, providing a seasonal change. It includes a program to manage installing and removing patches as well. Note that this only changes some of the graphics - no game play elements are changed.



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#2 User is offline   ferazel_09 

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Posted 17 October 2000 - 08:34 PM

How do you work it?

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#3 User is offline   gandreas 

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Posted 17 October 2000 - 08:43 PM

Quote

Originally posted by ferazel_09:
How do you work it?



Run "Magpie", which should present a dialog with a list of available patches (in this case, there is only "Pumpkin Patch"). Select it, click on the "Install" radio button, and then click "Make It So". To remove it, do the same, but click on the "Remove" radio button.

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#4 User is offline   ferazel_09 

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Posted 17 October 2000 - 08:54 PM

Never mind...

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#5 User is offline   ferazel_09 

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Posted 17 October 2000 - 08:55 PM

Anyway, how do you make your own patches?

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#6 User is offline   theKestrel 

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Posted 17 October 2000 - 09:07 PM

Cool.

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#7 User is offline   Avatara 

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Posted 18 October 2000 - 04:54 PM

Well, if we are making graphics patches, some overzealous person should go on ahead and make something that completely changes them all. I'm not mocking/insulting anyone but it would be interesting to see something like that...

Is Magpie something for a new editor you are hinting at?

I probably should download it and see what happens...

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#8 User is offline   ferazel_09 

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Posted 18 October 2000 - 07:06 PM

To the creator of this addon:

How do you make the graphics?

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#9 User is offline   J.Ace21 

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Posted 19 October 2000 - 02:21 AM

probably with any graphic program. then he probably went through cythera with ResEdit??

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#10 User is offline   gandreas 

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Posted 19 October 2000 - 11:15 AM

Quote

Originally posted by J.Ace21:
probably with any graphic program. then he probably went through cythera with ResEdit??



No, I used the editor (which has a built in graphics editor to support the special needs of the Delver engine - how many graphics programs support animated color tables now a days?), and then wrote some special software to figure out what parts were changed between the edited version and the original version, and then wrote an installer (Magpie) to install and remove the patch.

And before you ask, no I won't be releasing the editor, nor the patch maker, though I might make some new tools that contain parts of them for special purposes (for example, to make new sets of player character portraits, or perhaps some sort of "skin" for the UI).

Quote

...some overzealous person should go on ahead and make something that completely changes them all.


Completely changing all of the graphics is beyond "overzealous" - there are around 2500 tiles, and a couple of dozen "large" graphics. Drawing a tile can take anywhere from a couple of minutes to an hour or more (to get the animation right, to make sure that it properly connects with adjacent tiles, etc...). Even assuming just 5 minutes, that works out to 5 weeks, full time. Since many of the tiles are going to be far more than 5 minutes, we're talking a 2-3 month full time job there (and this doesn't even take into account the time spent learning what all the restrictions on the graphics are).



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#11 User is offline   Tycho Maudd 

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Posted 19 October 2000 - 03:03 PM

I can't get the patch to run it, it just says that i need something called "navigationlib"

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#12 User is offline   J.Ace21 

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Posted 20 October 2000 - 02:55 AM

Quote

Originally posted by gandreas:
Completely changing all of the graphics is beyond "overzealous" - there are around 2500 tiles, and a couple of dozen "large" graphics.  Drawing a tile can take anywhere from a couple of minutes to an hour or more (to get the animation right, to make sure that it properly connects with adjacent tiles, etc...).  Even assuming just 5 minutes, that works out to 5 weeks, full time.  Since many of the tiles are going to be far more than 5 minutes, we're talking a 2-3 month full time job there (and this doesn't even take into account the time spent learning what all the restrictions on the graphics are).



oops. sorry. i misread andrew's post and thought some other guy had made it


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