I think that you guys or who ever is controlling Cythera's production should make an editor. That way you might get people that like Cythera to submite files on the Cythera add-on page. Therefore, you would have much more add-ons than you have now if you create an editor. Make one. Make an editor so you can make houses, create faces, characters and more. Give us a small island to work on and some plots of land to build. We could be creative and build naborhoods and such.....i really don't know...just make an editor.
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Make an editor
#2
Posted 05 September 2000 - 12:53 PM
Quote
Originally posted by Oshraig:
I think that you guys or who ever is controlling Cythera's production should make an editor. That way you might get people that like Cythera to submite files on the Cythera add-on page. Therefore, you would have much more add-ons than you have now if you create an editor. Make one. Make an editor so you can make houses, create faces, characters and more. Give us a small island to work on and some plots of land to build. We could be creative and build naborhoods and such.....i really don't know...just make an editor.
I think that you guys or who ever is controlling Cythera's production should make an editor. That way you might get people that like Cythera to submite files on the Cythera add-on page. Therefore, you would have much more add-ons than you have now if you create an editor. Make one. Make an editor so you can make houses, create faces, characters and more. Give us a small island to work on and some plots of land to build. We could be creative and build naborhoods and such.....i really don't know...just make an editor.
Ambrosia has said it many times and I'll reiterate it again: No editor for Cythera will be made.
However, I agree that a Cythera Editor would be fun, cool, and would finally boost Cythera's popularity. One of the main reasons no editor exists is that Cythera was never popular enough. The Delver engine is very expandable: besides, a buggy, overpowerful editor was used to make Cythera itself.
Anyways, no matter how much anyone asks, Ambrosia is dead bent against fixing the editor and releasing it. However, I've never seen it, so it might be impossible. Who knows? Glenn Andreas?
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Bronze: the other gold metal. || And so the space toaster hardened the outer layers of the doughy, ooey-gooey ancient Earth...
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#3
Posted 05 September 2000 - 07:39 PM
Cythera was never designed fully to support "plug ins" to add functionality (bug fixes or perhap graphic changes, but not functionality) - you'd have to start the game over currently to get any "new" stuff. Also, with an editor, it becomes trivial to remove/get around any checks for registration (can't get Timon's Crolna without registering? No problem, here's a plug-in that has that piece just laying on the ground), which is another strike. We won't even get into how the editor is an in-house tool that was never designed with the stability and robustness for general consumption (since pretty much I was the only one who had to use it).
None of these are completely insurmountable problems (for example, you might not be able to use plugins at all unless you were already registered, or there might be some sort of centralized portal system, where all the plug-ins were "separated" enough from the rest of the game to not require starting the game over - perhaps different islands not connected to the mainland...), but neither are they something that can be accomplished simply by "releasing the editor".
Personally, I'd rather work on something new that supports things like a publically released editors for add-ons, and multiplayer support, and stuff like that.
If you want to write your own game using the Delver engine, and you are serious about it, you can contact Ambrosia, and something can be worked out
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Mad, Bad, and Dangerous to Know...
None of these are completely insurmountable problems (for example, you might not be able to use plugins at all unless you were already registered, or there might be some sort of centralized portal system, where all the plug-ins were "separated" enough from the rest of the game to not require starting the game over - perhaps different islands not connected to the mainland...), but neither are they something that can be accomplished simply by "releasing the editor".
Personally, I'd rather work on something new that supports things like a publically released editors for add-ons, and multiplayer support, and stuff like that.
If you want to write your own game using the Delver engine, and you are serious about it, you can contact Ambrosia, and something can be worked out
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Mad, Bad, and Dangerous to Know...
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