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party coherence

#1 User is offline   Shagrat 

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  • Joined: 21-July 00

Posted 22 July 2000 - 10:03 AM

Is there any way to keep the NPC's from wandering off in bizarre directions? This has been especially bad a problem in the narrow corridors underneath the destroyed colony. Tim wanders of, Hector wanders off, then by the time they're getting back, the rest of the party is wandering off. I can never get everyone in the same place to fight the demon. Is there a way to make everyone just stay near you? Can you tell people to just go to a particular square?

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