For those who wonder how to beat the missions
#2
Posted 13 October 2003 - 01:46 AM
~A~
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"How can I make it go faster?" -Me-
#3
Posted 13 October 2003 - 01:17 PM
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You can usually pull this off if you stay behind it. And I've done it.
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#4
Posted 13 October 2003 - 05:02 PM
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#5
Posted 15 October 2003 - 07:04 AM
1. Start building a ton of cruisers as you can and keep ordering them to head to Demeter Beta.
2. Keep building, and try to overwhelm the Gaitori.
3. When the Carrier shows up, instead, order all the cruisers to attack the carrier.
Do step 3 so to reduce interference.
4. When you've wiped out the Gaitori, send the transport over.
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#6
Posted 15 October 2003 - 06:50 PM
their resistance will have collapsed by then...
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Oh, so it is another bug hunt then...
#7
Posted 16 October 2003 - 09:22 AM
Easiest mission in the game.
My original style in Ares relied on dominating a planet with a blockade, then building a transport only when it was absolutely safe. If you think more dynamically, using different groups of ships and different tactics you can win in a much more satisfying tactical way. For example in "You should have seen the one that got away" I built three transports with escorts (Having all my other ships either with me making pre-emptive strikes on ship buildups and transports, avoiding the gateship OR, protecting the power station that is your biggest advantage in the mission) then sent them to the three planets, assaulting the gateship at the same time with all free ships. Two transports landed, one was toasted by the gateship (only to be expected) and I had a huge advantage in that they could only build fighters and I had massive resources to regroup and destroy the gateship (well chase it off anyway).
Also, speaking of tactics, pre-emptive strikes are possibly the most important move to learn, having a strike team at the ready at all times to take out transports, assault transports and engineering pods, that way you prevent the enemy from getting any material advantage. In... um... the one in the human system against the audemedon, three stations in the middle... you can beat them simply by striking against their assault transports, while building your own. With those handy eleejetean cruisers you don't even need backup to do it, you can protect the stations for your own benefit. And Audemedon carriers are a snap to take out with Onas pulse guns, at 1/16 view mode.
Actually that brings me onto another point, dynamic play requires dynamic viewing modes. You have to be able to be in a situation where you are fighting key battles yourself, while overseeing other manuvers and enemy moves on the big views, so you have to be able to quickly scale out and check on things, then scale back in to fight again. And also in large skermishes you are generally flying the most dangerous ship, because you will most likely be the best pilot and so on, so logically you need to take on the most dangerous enemy ships. But in closest hostile mode you can quickly lose track of your target and get caught up with the little guys while your own little guys get a roasting from the big opposition ships. So what you have to do it just zoom in once, to 1/16 mode, which almost always will cover an entire large battle, and re-aquire your target. Otherwise you are at a distinct disadvantage, and will lose your battles. For example in make way you really need at least one gunship, piloted by yourself, to take on the enemy carrier and gunships.
One last thing: Retreat is not nessascarily a bad thing. In captivating, and in... the one with the two stations and the obish destroyer. Anyway, in the first instance, the easiest way to win the level is to assault the tractor moors, release the ship, then get the hell out of there ASAP. In the obish destroyer one you have to take the offensive immediately, destroying all enemy assault transports and pods, then you have to take absolutely all your ships and protect the frieghters, withdrawing from the battle. Of course you should keep a couple of cruisers with your gunship to hold back any assault transports, but when you have the destroyer the mission is a snap. You can just use a belated guillotine.
Wow... sorry for the rambling, I hope it helps someone.
~A~
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"How can I make it go faster?" -Me-
[This message has been edited by Azdara (edited 10-16-2003).]
#8 Guest_UE_Research & Development_*
Posted 17 December 2003 - 10:49 PM
From what I remember reading, most of the advice I read regarding that one mission with the Sal battle station in the middle advised the player not to attack the station too early. I say, bologna. What I have always done with that mission is to transfer control from the HVD to a cruiser, build one or two more, and send the Battleship, the Carrier, the cruisers, and the Destroyer to the station at the beginning. After wiping it out, I send the ships to the big planet, all while building more and more. If one does it quickly enough, the enemy base can be captured very easily, and the Sal reinforcements won't ever come.
(Quick question: If you trigger the reinforcements, do I remember correctly that one of the carriers was named 'Rotting Flies' or something similar?)
I don't expect a response, but...oh well .
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#9
Posted 23 December 2003 - 07:03 AM
This level was good though as it teaches the player not to be afraid of the Sals,
nothing like the sight of two Sal carriers crashed and burning!
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Oh, so it is another bug hunt then...
#12 Guest_UE_Research & Development_*
Posted 05 January 2004 - 04:20 PM
I've never killed one of those before. In my opinion, it's the most terrifying ship. Even the Aud Carrier isn't bad if you know what you're doing.
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#13
Posted 06 January 2004 - 03:10 PM
The electro-thingy weapon on the carrier will engage the closest hostile to it, be it a missile a cruiser or a HVD - so be close but not the closest when you engage it.
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Oh, so it is another bug hunt then...
#14
Posted 07 January 2004 - 02:35 PM
Sequel would be cool... I won't turn into a drooling newbie though. I do, however, think a sequel could make some money.
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#16
Posted 08 January 2004 - 09:05 PM
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It would have to be a cat friendly sequel...!
I can just see it. ARES-REVENGE OF THE CATS coming soon to a website near you!
heh.
Maybe one day, i'll stumble across a modable 3d space RPG, and then I may recreate ares in 3d. /me dreams on...
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#20
Posted 14 January 2004 - 08:36 AM
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Not quite the last.
I never liked OS X anyway...
If they could just make 9 look like X... (and I'm not talking aqua here)
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