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Project Ares: Override

#26 User is offline   Ragashingo 

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Posted 04 March 2003 - 03:59 PM

Well make sure the compressed file is smaller than 5MB... Or else I won't get it...

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#27 User is offline   Ragashingo 

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Posted 04 March 2003 - 07:03 PM

A progress log has been setup at [url="http://"http://forums.evula.com/viewtopic.php?p=12977"]http://forums.evula....pic.php?p=12977[/url]

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#28 User is offline   Kyle Katarn 

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Posted 07 March 2003 - 11:40 PM

More screenshots uploaded. Check them out [url="http://"http://forums.evula.com/viewtopic.php?t=943"]here[/url].


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#29 User is offline   Pallas Athene 

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Posted 08 March 2003 - 08:28 AM

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#30 User is offline   Ragashingo 

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Posted 08 March 2003 - 10:50 AM

Quote

Originally posted by Pallas Athene:
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Is that "the bomb"?


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#31 User is offline   Kyle Katarn 

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Posted 10 March 2003 - 07:50 PM

New Azdgari / Zidagar screenshots posted [url="http://"http://forums.evula.com/viewtopic.php?p=13525#13525"]here[/url].


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#32 User is offline   ProtoformX 

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Posted 11 March 2003 - 08:47 AM

Holy Flurking Shmit! That's awesome! Don't go saying "multiplayer EV" too loudly, you'll have a swarm of noobs who have no idea what Ares is demanding features that the Ares engine can't handle. Very cool, I look forward to when it's finished.

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#33 User is offline   Kyle Katarn 

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Posted 11 March 2003 - 01:59 PM

Quote

Originally posted by ProtoformX:
Holy Flurking Shmit! That's awesome! Don't go saying "multiplayer EV" too loudly, you'll have a swarm of noobs who have no idea what Ares is demanding features that the Ares engine can't handle. Very cool, I look forward to when it's finished.



Heh, the project will continue to go by "Ares: Override" until released. Then once it's a finished product, I'll start saying "multiplayer Override" a little more loudly. Posted Image


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#34 User is offline   Sundered Angel 

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Posted 13 March 2003 - 05:57 AM

Hmmmm. This is just my personal opinion, but I think that either the Zidara's too big, or the Azdgari Warship's too small. The Zidara looks "bigger", and it is meant to be a "pocket warship".

Not that that makes the pictures any less über, of course.

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#35 User is offline   Kyle Katarn 

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Posted 13 March 2003 - 09:34 AM

Quote

Originally posted by Sundered Angel:
Hmmmm. This is just my personal opinion, but I think that either the Zidara's too big, or the Azdgari Warship's too small. The Zidara looks "bigger", and it is meant to be a "pocket warship".

Not that that makes the pictures any less über, of course.



Read the Override specs - the Zidara is only 10 meters shorter than the Azdgari Warship. The sprite size for the Azdgari Warship is bigger than the Zidara, so we're right on the money. I personally think the Zidara would look better in smaller form, but if you go by the numbers it's perfect.

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#36 User is offline   Sundered Angel 

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Posted 15 March 2003 - 07:04 AM

A hint, then. Don't go by the numbers. Posted Image

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#37 User is offline   Kyle Katarn 

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Posted 15 March 2003 - 07:34 AM

[quote]Originally posted by Sundered Angel:
A hint, then. Don't go by the numbers.   Posted Image

I've really been doing a good mix of both, actually...


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#38 User is offline   Sundered Angel 

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Posted 15 March 2003 - 10:04 PM

Go with a mix. Increased scale is good, but the overriding aim is for it to look good. And play good, obviously.

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#39 User is offline   Kyle Katarn 

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Posted 15 March 2003 - 11:48 PM

Quote

Originally posted by Sundered Angel:
Go with a mix. Increased scale is good, but the overriding aim is for it to look good. And play good, obviously.



Sounds good to me and the majority of onlookers (I'm sure). Override - in my opinion - tended to be the weakest of all the EV games, so touching up appearance and performance couldn't harm anything.


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#40 User is offline   Admiral Zombat 

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Posted 23 March 2003 - 11:52 AM

Well, Personally, I think that it would be a little cooler if you used the UE ships you made, and work on some 'better' ships. Sure, the EVO graphics are original, but they're outdated... Perhaps once you finish this, you could do a mod of it, with the quality of the re-makes of the ones you did for those who want higher graphic quality.

I think magma ships in a similar plug like this would also work, but not as well.

I'll eagerly await the release, nevertheless

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#41 User is offline   Lizard 

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Posted 23 March 2003 - 08:06 PM

Quote

Originally posted by Kyle Katarn:
Sounds good to me and the majority of onlookers (I'm sure). Override - in my opinion - tended to be the weakest of all the EV games, so touching up appearance and performance couldn't harm anything.




Be optimistic. Being the weakest game in the greatest game series of all time isn't so bad.

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#42 User is offline   DREYCO 

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Posted 25 March 2003 - 10:33 PM

Looks cool keep up the good work!

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#43 User is offline   Talon Karrde 

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Posted 14 April 2003 - 02:21 PM

Looks cool. By the way, is the other ares : override dead, or should I try and dredge up long forgotten attempts at a starmap? Posted Image

[edit] Damn Posted Image smiley [/edit]
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#44 User is offline   MadFax7 

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Posted 14 April 2003 - 09:13 PM

[quote]Originally posted by Talon Karrde:
or should I try and dredge up long forgotten attempts at a starmap?      
[quote]Originally posted by Talon Karrde:
Looks cool. By the way, is the other ares : override dead
[/quote]

Assuming you're referring to [url="http://"http://www.AmbrosiaSW.com/webboard/Forum11/HTML/000174.html#"]my[/url] old Ares: Override, than the answer is yes, it's dead. That being said, I'm now working* with ragashingo and Captain Skyblade on this project. Some of the ideas (and the name! ) from my old project are coming along for the ride too - I'll also be writing a single player campaign for it.

*To be fair to CS and raga, I haven't actually done anything yet.

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#45 User is offline   Bryce 

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Posted 15 April 2003 - 11:02 AM

This sounds neat.

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#46 User is offline   Vice Admiral Ipvicus 

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Posted 16 April 2003 - 04:45 PM

Wow, this project looks really cool, even inspired me to dust off my old copy of Ares and actually play it again...


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#47 User is offline   Kyle Katarn 

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Posted 17 April 2003 - 11:26 AM

Quote

Originally posted by Vice Admiral Ipvicus:
Wow, this project looks really cool, even inspired me to dust off my old copy of Ares and actually play it again...




Aye, that's the idea. Multiplayer Ares could use a lift over at GameRanger... there aren't any good multiplayer plugins out there to keep people playing it.

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#48 User is offline   Mag Steelglass 

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Posted 24 April 2003 - 07:50 PM

Well, I have four things to say:

1. Looks excellent.

2. Be sure to put freight-couriers in.

3. On page 1, somebody said something about "things the ares engine couldn't handle." I'm really beginning to doubt the existance of these.

4. EVN is definitely the worst EV game by a fair margin.

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#49 User is offline   Ragashingo 

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Posted 24 April 2003 - 08:42 PM

Quote

Originally posted by Mag Steelglass:
Well, I have four things to say:

1. Looks excellent.

2. Be sure to put freight-couriers in.

3. On page 1, somebody said something about "things the ares engine couldn't handle." I'm really beginning to doubt the existance of these.

4. EVN is definitely the worst EV game by a fair margin.



Well, then I have 4 replys.

1. Thanks

2. There are, they are the Rendegade's Transports

3. Well I think he meant things like Trade or Jumping between many systems. Ares can't do those things, but it can do just about everything else

4. Yeah, I think there was just too much hype. Its still a good game and I still enjoy playing it.

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#50 User is offline   Mag Steelglass 

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Posted 24 April 2003 - 11:28 PM

Trade would be rather complicated (extremely much more so if you wanted your ship to be able to hold multiple kinds of cargo at once), but I think it would be possible. Systems I'm not sure on, though, but I really wouldn't be surprised if somebody managed to do it.

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