Sals VS. Auds: A common argument
#1
Posted 03 September 2002 - 05:18 PM
My opinion is that Sals require tactics and piloting skills, and therefore, I prefer Sals. Also, their ship designs are spiffy and they have cloaking fields.
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Disadvantage has its own advantages. - Commodore Vahrn La'harrh
#2
Posted 03 September 2002 - 05:33 PM
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#6
Posted 03 September 2002 - 10:04 PM
<side note> On the subject of cloaks, I'm thinking of making a weapon in my plug that makes you cloak when you fire it </side note>
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#7
Posted 04 September 2002 - 02:40 AM
I figured I'd play devil's advocate pick the Auds over the Sals for once. The Auds have an advantage over AI behavior; you can distract and destroy. Because of the decoys you can play a probability game-cruisers•3+otherships=number of availabe targets for the enemy fleet. Just do the math so your potential targets are greater than your opponant's fleet by about a factor of two. Thus you distract the fleet and pick the ships off while they're busy. You will most likely have to tangle with the other player's ship, but that's the fun part.
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[This message has been edited by Sargatanus (edited 09-04-2002).]
#8
Posted 04 September 2002 - 02:35 PM
Carriers, unfortunately, are inefficient against a Sal fleet; the fighters (= extra targets) may help your strategy, but most Sals concentrate on gunships, which are designed to wreck carriers. A much better bet would be a core of gunships, which you can use to mop up enemy gunships while you manoeuvre in for an HVD duel.
Unfortunately, if you lose the HVD duel, I'd guess that your fleet is pretty much shot. With a player HVD wreaking havoc on it, you'd soon lose your unprotected gunships - and your cruisers are a distraction, not a fighting force. If you win the duel, you should end up winning the battle, probably with minimal casualties.
In other words, if you can pilot well, you're really better off taking Auds. If you can only macromanage, you should probably take Salrilians.
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#9
Posted 04 September 2002 - 07:56 PM
Yes, Auds are more powerful than Sals. You can easily defeat a small Sal battlegroup (i.e. 3-8 ships) with a single Aud cruiser. The holograms distract the enemy AI. But with Sals, you gain the element of surprise. And combine that with some clever tactics, and the opponent will be toast. (i.e. Opponent's planet is captured.)
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Disadvantage has its own advantages. - Commodore Vahrn La'harrh
#10
Posted 06 September 2002 - 04:02 AM
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#11
Posted 06 September 2002 - 05:52 PM
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#12
Posted 06 September 2002 - 06:37 PM
2) The game only reveals a limited glimpse of ordinance. The Sals' military tech goes way beyond ship-to-ship weapon systems. They're capable of doing some pretty nasty things to entire planets if they want.
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#13
Posted 06 September 2002 - 06:37 PM
I have beaten lots of Aud opponents with Sals. In my opinion, Auds are for total n00bs who only cares about advantage.
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Disadvantage has its own advantages. - Commodore Vahrn La'harrh
#14
Posted 07 September 2002 - 03:08 AM
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1) The Sals outnumber the Auds.
2) The game only reveals a limited glimpse of ordinance. The Sals' military tech goes way beyond ship-to-ship weapon systems. They're capable of doing some pretty nasty things to entire planets if they want.
Yet another glimpse into a backstory that I know nothing of.
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There are only 3 kinds of people: those who can count, and those who can't.
#15
Posted 07 September 2002 - 07:58 PM
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Why, that would be an excellent idea for a plug... but I don't have much time to work on plug-ins these days.
I have beaten lots of Aud opponents with Sals. In my opinion, Auds are for total n00bs who only cares about advantage.
You were probably playing noobs, and thats why you won. Against a competent opponent, auds are always going to beat sals under one condition: You dont get fooled into letting a sal transport land on your base (I love this). Sals just -dont- have firepower. Gunships and carriers are nice against other races, but when your facing someone whos cruisers and gunships shoot almost what your HVD shoots, its over. Sals win for coolness factor though.
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#16
Posted 07 September 2002 - 11:11 PM
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2) The game only reveals a limited glimpse of ordinance. The Sals' military tech goes way beyond ship-to-ship weapon systems. They're capable of doing some pretty nasty things to entire planets if they want.
Examples, please?
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#17
Posted 08 September 2002 - 10:37 AM
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#18
Posted 08 September 2002 - 02:36 PM
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You were probably playing noobs, and thats why you won. Against a competent opponent, auds are always going to beat sals under one condition: You dont get fooled into letting a sal transport land on your base (I love this). Sals just -dont- have firepower. Gunships and carriers are nice against other races, but when your facing someone whos cruisers and gunships shoot almost what your HVD shoots, its over. Sals win for coolness factor though.
OK, you're half correct, Pyro. I didn't beat many people in Sals VS. Auds. But I did beat almost every opponent in Sals VS. Sals. Nice, close match there Patrick. And yes, it was an official MaG match. I lost, 2-1.
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Disadvantage has its own advantages. - Commodore Vahrn La'harrh
#19
Posted 08 September 2002 - 03:06 PM
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Examples, please?
This is derived from information given by Nathan Lamont in an AIM chat.
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#20
Posted 08 September 2002 - 03:36 PM
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This is derived from information given by Nathan Lamont in an AIM chat.
He really had a great backround in Ares, shame not much of it was in the game.
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It's Difficult To Comprehend How Insane Some People Can Be. Especially When You're Insane.
[url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number=60&SUBMIT=Go"]just games or death,[/url] and were all out of death!
#21
Posted 08 September 2002 - 07:38 PM
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#22
Posted 08 September 2002 - 10:05 PM
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This is derived from information given by Nathan Lamont in an AIM chat.
Would it be possible for you to potentially make a simpletext document with the information in it, and submit it to the addons? Every tidbit of actual Ares storyline I hear is great, but we don't get many tidbits.
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