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Footsteps of Pyrrhus help

#1 User is offline   specops 

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Posted 05 August 2002 - 02:04 PM

What do you do in the first level? I've found the pulse cannon, but I can't seem to find anything else. Help would be appreciated. Thanks.

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#2 User is offline   Blood Eagle 

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Posted 05 August 2002 - 02:09 PM

Point blindly into the asteroid belt, and use the "Select Hostile" key. When the word "Zerbilite" comes up, go to it. You'll most likely find a ship part.

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#3 User is offline   Dan-D-Man 

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Posted 05 August 2002 - 02:09 PM

Hmm...I seem to remember having a similar problem when I started that plug, thought it was a while ago. Let me remember...
Ah yes. I remember the first level involved scouting out the space debris of a broken-up ship. You had to fly among the asteroids untill you found other drifting parts, then you would get further instructions from hight command.
Um....thats about all I can remember -- sorry! Maybe someone else will know more


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#4 User is offline   Patrick 

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Posted 05 August 2002 - 04:15 PM

Fly up and down the asteriod belt at 1:16 view looking for a box thats not moving. That will be the second piece. continue until you've found them all Posted Image

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#5 User is offline   specops 

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Posted 05 August 2002 - 04:56 PM

Thanks guys.

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#6 User is offline   Sundered Angel 

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Posted 06 August 2002 - 07:01 AM

Beaten to the punch.

I hadn't thought of the zerbelite-hunting technique for finding the pieces when I originally created the plug, actually. I expected everyone to pick the non-moving squares...

Well, people always will find creative ways of getting around any problem you try to set for them.

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#7 User is offline   specops 

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Posted 06 August 2002 - 02:47 PM

Okay, I guess I'll ask another question here (rather than opening a new topic). What's up with level 8? I can take out everyone but the Heavy Destroyer, and then I go over the planet. I press the special weapons button, and my probes do one of two things: (1) Either they head off towards the destroyer or (2) they stay still and eventually disappear. They won't land on the planet. Any help would be 'ppreciated. Thanks guys (or girls).

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#8 User is offline   Pallas Athene 

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Posted 06 August 2002 - 03:11 PM

I'm guessing it's similar to Assault Transports - make sure you have the planet selected as your target, and engage autopilot. (If engaging autopilot doesn't automatically launch them, fire manually)

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#9 User is offline   Sundered Angel 

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Posted 07 August 2002 - 05:35 AM

I'm fairly certain I used the "Create Object; Inherit Destination" command for the probes, so make sure you have the planet selected when you attempt to launch them. I'm not sure if I set the AI flags for the Heavy Destroyer for arrival actions, so autopilot might not work.

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#10 User is offline   Dan-D-Man 

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Posted 07 August 2002 - 09:20 AM

Hey Sundered, how did you program it so that when you went past the star, you got dammaged?

By the way, your footsteps plug is the best i've ever played! thanks

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"If there were no God, it would be necessary to invent one."
--Voltaire
There are only 10 kinds of people in the world: those who understand binary and those who don't.

#11 User is offline   Blood Eagle 

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Posted 07 August 2002 - 05:33 PM

He used "Object Farther Than."

And no, I didn't look in Hera.

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#12 User is offline   Sundered Angel 

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Posted 09 August 2002 - 06:00 AM

Actually, I used a series of points with Proximity conditions, to give the effect of a "magnetosphere" around the planet. But it was a good guess.

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#13 User is offline   Blood Eagle 

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Posted 09 August 2002 - 10:31 AM

Yeah, well, it's another option.

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A question can never be too hard. -Blood Eagle
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