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Any good Ares Net Scenarios?

#1 User is offline   Patrick 

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Posted 25 June 2002 - 04:52 PM

Rock- same game every time. mass (insert race ship here...carriers for ish and canth, gunships for human gaits and sals and cruisers for auds) and send them to the enemy planet. Whoever kills opponent's HVD first wins.

Scratching Post- same as above except if you're feeling lucky you can do an atrans rush and hope to kill his HVD when he comes after you. Best scenario out of the built in ones but still lacking in strategic options

Space Warz- Monty Python the other guy.

Capture the Flagpod- Go to the opponent's Moor, he'll go to yours and it is now an unbreakable stalemate.

Location Location Location- make a HVD and kill the other guy as he attempts to grab the center.

I haven't really run across any cool custom net scenarios using the Ares ships...anyone know of some or have any ideas?


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#2 User is offline   U.E. Admiral 

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Posted 25 June 2002 - 06:54 PM

TOR has a good level but its easy if you have a good strategy and a good wing man. other then TOR i cant think of any you might like.

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#3 User is offline   brookeview 

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Posted 25 June 2002 - 10:00 PM

My Cantharan vs. Ishiman has a fun and unique net level called EVAT Assault. Each side can only build EVATs and EVAT carriers (transport like ships that launch small groups of EVATs). It is mistakenly listed as C vs A Folder in the addons...

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Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
The guy with no artistic ability what so ever...

Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.

#4 User is offline   Blood Eagle 

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Posted 28 June 2002 - 04:19 PM

Now, let me tell you something. TOR is very strange, in some ways. 1) Elejeetians have Cruisers, Light Cruisers, Fighters, Transports, and Smokers. Smokers?? 2) The Bazidanese have "Assault Zerbilites." 3) Fish Story Nothin'... has glitches.

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#5 User is offline   Patrick 

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Posted 28 June 2002 - 05:01 PM

I really don't like TOR. I'm working on a plug for the MaG ladder, anyone have suggestions? Maps I have completed so far:

The Arena: 2 HVDs duel in a asteriod field, surrounded by a box of Flak Drones.

The Endgame: Players start with a Carrier. 2 planets separated by a wall of a bunker and two outposts. each planet also has a separate planet on its side thats guarded by a Flak Drone which has its controls on the planet. This auxilary planet can make HVDs but the main planet can't. Each player's planet is defended by a Bunker.(that generates 0 cash)

Final Blackout: Players start with a single cruiser. Outpost setup similar to Scratching Post except with a Planet capable of making HVDs instead of the Bunker. Main planets can't make HVDs. Each player's planet is defended by a Bunker.(that generates 0 cash)

Fleet Action: Players each get three Combat Bouys that can build Cruisers and Fighters. Each player starts with a Gunship which is escorted by two carriers which in turn have 3 cruisers each as escorts. Combat Bouys have the weapons and shields of a bunker and generate .328 resources(compared with 1 resource/planet in the normal ares levels)

Focus Point: Each player starts with a Gunship. Two bunkers defend each player's planet.(the Bunks generate 0 cash) Planets can not build HVD but can build all other ships. A Salrilian Battlestation(Bunker) is in the center. It generates 1.5 cash.

Other changes:
Location-a Flak Drone defends each player's planet.
Normal Transports now have 1200 shields(Atrans=1200, Transport-250 normally)
Fighters are lowered to 1 resource for Gaitori, Ishiman, Cantharan and the UNS. Salrilian and Audemedon fighters are 2 resources.
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[This message has been edited by Patrick (edited 06-28-2002).]

[This message has been edited by Patrick (edited 06-28-2002).]

#6 User is offline   Blood Eagle 

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Posted 28 June 2002 - 08:29 PM

I have a few ideas. Haven't thought of the names yet. You could modify them in any way you like.

1) Two players face off in a minefield. Each player is capable of cloaking. The mines kill in one hit, and they "regenerate." The space mines are also cloaked. Main purpose of this is to practice the use of radar. The objective is to kill the opponent 3 times.

2) Three planets, and two stations. Each player starts with one planet and one station beside it(Gives cash.) There is one planet in the middle, the only one which could build HVD's and carriers. The main planets build Fighters, Cruisers, Gunships, Assault Transports, and Transports. Objective is to capture the opponent's planet.

To add a little twist to this one, there is a star in the middle. It is extremely unstable and it will explode at any moment within the game, releasing debris and shock waves.

3) An all-out fleet war. Each player starts with an HVD as their ship, and a minimum of 15 ships (You could choose the number.) There are four flak drones in the middle. You cannot escape, and you are surrounded by a ring of flak drones. If a player goes out of the ring, he is disqualified. Make the area large, to avoid people being disqualified too much.

Optional: Make each player have a "mothership" kind of thing.

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#7 User is offline   Joveia 

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Posted 28 June 2002 - 10:10 PM

Interesting ideas there Bloodeagle, I have never thought of the mine field or flak field before...

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#8 User is offline   Blood Eagle 

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Posted 29 June 2002 - 11:25 AM

I already created the space mines. They are designed to be invisible and invincible. The best way to sniff them out is with radar. They cannot be hit, but can be collided with.
The flak field is just an obstacle in the middle. People should not be foolish enough to get near there.
The star in the second mission will explode after a certain period of time (Time could vary.) Once it blows, debris and shock waves will zoom around the map. The debris does great damage. The shock waves alter the behaviour of your ship.

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[This message has been edited by Blood Eagle (edited 06-29-2002).]

#9 User is offline   U.E. Admiral 

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Posted 29 June 2002 - 02:06 PM

Quote

Originally posted by Blood Eagle:
Now, let me tell you something. TOR is very strange, in some ways. 1) Elejeetians have Cruisers, Light Cruisers, Fighters, Transports, and Smokers. Smokers?? 2) The Bazidanese have "Assault Zerbilites." 3) Fish Story Nothin'... has glitches.



so there are some minor bugs like having a wrong name for a ship. easily fixed in Hera(unless you have zero understanding of it like me). as for the glitches in the Fish Story Nothin level, i havn't found any. what are they?

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Lost: One Krait and one Needle Missile. Reward for Needle Missile.
All life on Earth is out of order. No one has bothered to put up a sign yet.

#10 User is offline   Blood Eagle 

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Posted 29 June 2002 - 10:45 PM

Posted Image Oh, nothing... Sorry.

But one definite bug here. The Bazidanese "Assault Zerbilite" cannot turn when controlled by a human. Only the computer can do that. Also, there is no Bazidanese Assault Transport! The Assault Zerbilite is merely a zerbilite, with no weapons.

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#11 User is offline   Mag Steelglass 

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Posted 29 June 2002 - 11:52 PM

That fleet action one seems to me like it would really push the max object limit. And I don't know how you'd disqualify people for going out of the ring, unless you made another ring farther out and a ton of conditions, which would really push the object and condition limits. Large battles are nice, though.

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#12 User is offline   Blood Eagle 

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Posted 30 June 2002 - 10:01 AM

Quote

Originally posted by Mag Steelglass:
And I don't know how you'd disqualify people for going out of the ring, unless you made another ring farther out and a ton of conditions, which would really push the object and condition limits.


Hmm, pretty puzzling. The only way to do this is to make a "Object Farther Than" condition, from the center (Put an invisible marker there), but we'll have to have that condition apply for every single ship on the battlefield.

Nah, forget about that. Don't disqualify them. However, you can do this with the minefield mission. Just to make sure the players don't chicken out...

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[This message has been edited by Blood Eagle (edited 06-30-2002).]

#13 User is offline   Emo'less D'c'ver 

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Posted 03 July 2002 - 11:28 PM

Possible idea: each player has a planet, with a resource producing ability of like 5. You have to capture the enemy planet. This would be fun just to mess around with and the strategy (atleast for equal races) would be who builds the right ships and fights the best.

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#14 User is offline   Joveia 

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Posted 04 July 2002 - 01:29 AM

That would be quite interesting. Funny, no one's thought of giving the player huge construction resources before...

(and don't say you have, i didn't see it.)

reminds me of that game where I played Jaddriack vs Jaddriack. The battle became a 30 minute brawl with no clear advantage (thanks to the slow killing).

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#15 User is offline   Blood Eagle 

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Posted 04 July 2002 - 03:55 PM

WHAT!? 5? You'd generate resources faster than you can use them.

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#16 User is offline   Mag Steelglass 

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Posted 04 July 2002 - 04:52 PM

Perhaps the ship build time could be cut in half or something along those lines, as well.

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