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A thought on an Ares "board game"

#1 User is offline   Patrick 

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Posted 17 June 2002 - 11:07 AM

I was wondering if anyone would be interested in something like this:

Quote

This would be based in the Ares universe, probably a bit after the fall of Earth to the Ishiman/Human Cooperative. This is how it would basically go:

One person per major gov't would be assigned as a "m etaplayer" and would control the planets and fleets of that gov't. There would be rules as to how new fleets were built and moved etc.

Generals would be assigned to a certain gov't and would fight the actual battles-the m etaplayer could also be one of the general.

When two fleets come into contact(probably only able to do such in a system), an admin would make a scenario in Hera to simulate the battle. Each of the m etaplayers on each side would assign a General to command the fleet. The two generals would then fight it out.

So it would basically be a sim of the post-Ares universe. Got the idea from Greybeard over at MaG who pointed me to a site which did basically the same thing for MechWarrior.

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#2 User is offline   Skyfox 

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Posted 17 June 2002 - 01:20 PM

Interesting, sort of a hybird text/in-game RPG.

Sound fun, yet my line is too slow to run the multiplayer. Posted Image

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#3 User is offline   Mag Steelglass 

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Posted 17 June 2002 - 01:22 PM

Sure, but we're a little short on staff, here.

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#4 User is offline   Joveia 

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Posted 17 June 2002 - 01:43 PM

Interesting. Sounds like capt skyblades RPG in the ev boards. (Did any of you see that?) The difference was that obviously, he basically made up the battles.

Well, post this in the officer's bar too. There are more RPG'ers there and that's where we go...

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#5 User is offline   9024 

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Posted 17 June 2002 - 03:34 PM

sounds cool, and i need somthing to get me back on to the bordes.

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#6 User is offline   U.E. Admiral 

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Posted 17 June 2002 - 03:43 PM

interesting. i will be in that without a doubt. Posted Image

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#7 User is offline   Shrout1 

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Posted 17 June 2002 - 04:59 PM

Always the one to whine about time and connection speed. That would be me. Sounds really cool, and you could make one killer plug-in in the end, great for multi or single player. I'd do it, but again, not enough time.

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#8 User is offline   Blood Eagle 

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Posted 17 June 2002 - 08:05 PM

I'm also interested in this "board game."
I'll try to make a "Fleet Warz" plug for this "board game", if possible.

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#9 User is offline   Captain Skyblade 

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Posted 17 June 2002 - 08:59 PM

Yeah, if the battles could actually be simulated, it would avoid a lot of arguements and disagreements. That was really the only problem I had with my EV RPG... it's next to impossible to get everyone to agree to a final statement, even if it's the moderator / admin who gives it. Another cause of arguements was new technology... we finally stopped allowing new tech as it too caused much difficulty.


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#10 User is offline   Sundered Angel 

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Posted 18 June 2002 - 02:02 AM

The sensible thing is to have the admin/mod lay down the law right at the outset (Only "canon" Ares tech, pre-approved fleets, etc) and maintain it throughout. An impartial admin/mod, naturally.

And then it's just a matter of enforcing it- "The Judge's decision is final", I believe the phrase is.

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#11 User is offline   Avatara 

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Posted 18 June 2002 - 01:08 PM

It sounds neat, but might turn out to be really complex. Then again, maybe I'm just making it more complicated than it actually is. Posted Image

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#12 User is offline   Captain Skyblade 

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Posted 18 June 2002 - 03:40 PM

Quote

Originally posted by Sundered Angel:

And then it's just a matter of enforcing it- "The Judge's decision is final", I believe the phrase is.



That's what we said in the EV RPG... only threats seemed to enforce that rule. Posted Image


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#13 User is offline   Sundered Angel 

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Posted 19 June 2002 - 06:38 AM

Quote

Originally posted by Captain Skyblade:
That's what we said in the EV RPG... only threats seemed to enforce that rule. Posted Image




Yes, well, that's what enforcement is all about, really. Threats, and the ability to carry through with them. This would be running from its own website, I assume?

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#14 User is offline   Joveia 

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Posted 19 June 2002 - 12:21 PM

I'll be admin, if you wish to have a fair/impartial trial with someone who does not shirk from responsibility.

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#15 User is offline   brookeview 

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Posted 19 June 2002 - 02:45 PM

Quote

Originally posted by Joveia:
I'll be admin, if you wish to have a fair/impartial trial with someone who does not shirk from responsibility.



Heh...

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#16 User is offline   Pallas Athene 

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Posted 20 June 2002 - 08:49 AM

I've thought about this sort of thing on my own for a while now. I've come up with a way to create a scenario on the fly, so it might be even simpler to implement the Ares half of it. I might be able to demonstrate that some time soon…

A tech tree (similar to Civilization) might be useful as well. There would be somewhere between 10 and 20 starting techs, and each faction would start off with a few of them. If you acquired 2 techs, and no player had started with both, you'd be able to build something new.

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#17 User is offline   9024 

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Posted 20 June 2002 - 03:32 PM

i could help there im good at tek trees, ive been makeing bord and table top games for 5 years straight now, (thay all end up like WH40K in the end though).

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#18 User is offline   Joveia 

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Posted 21 June 2002 - 07:10 PM

Quote

Originally posted by Pallas Athene:
I've thought about this sort of thing on my own for a while now. I've come up with a way to create a scenario on the fly, so it might be even simpler to implement the Ares half of it. I might be able to demonstrate that some time soon…

A tech tree (similar to Civilization) might be useful as well. There would be somewhere between 10 and 20 starting techs, and each faction would start off with a few of them. If you acquired 2 techs, and no player had started with both, you'd be able to build something new.



How about techs are acquired only through conquest? So there might be certain techs scattered throughout the game (every faction has there unique techs, and with, i.e., concussion missiles it's shared.) If you conquer a faction's [something] then depending on the value of it, you get a technology. Just a suggestion.

Oh, and for the record, Civ 3 sucked.

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#19 User is offline   Pallas Athene 

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Posted 22 June 2002 - 05:41 PM

That's what I was thinking (although I guess I didn't actually say it). Each race has pushed its technology to the limits, and needs technology from other races in order to advance. The other thing to mention is that the tech tree would be secret - you have to acquire a technology before you know that you can advance with it.

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#20 User is offline   Captain Skyblade 

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Posted 22 June 2002 - 07:19 PM

Quote

Originally posted by Sundered Angel:
Yes, well, that's what enforcement is all about, really. Threats, and the ability to carry through with them. This would be running from its own website, I assume?




Carrying them out is the important part. I had to throw a player out of one webstory because he refused to cooperate with the final decisions made by the mod, fair though they were.

Yeah, a dedicated website is a good idea... the EV forum got somewhat cluttered at times to numerous topics regarding a single webstory.


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#21 User is offline   Sundered Angel 

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Posted 25 June 2002 - 06:31 AM

Quote

Originally posted by Captain Skyblade:

Carrying them out is the important part. I had to throw a player out of one webstory because he refused to cooperate with the final decisions made by the mod, fair though they were.


Naturally. It's play nice, or don't play.

Quote

[b]
Yeah, a dedicated website is a good idea... the EV forum got somewhat cluttered at times to numerous topics regarding a single webstory.



That's not actually so much of a problem on the Ares boards, since we don't have that many active topics. In fact, the Officer's Club has always tended that way. But still, a nice, clean website would do nicely, if it had sufficient features. Any volunteers who know enough to run that kind of thing?


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#22 User is offline   Patrick 

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Posted 25 June 2002 - 02:53 PM

I could probably talk the mag guys into letting us borrow a meg or two on their new server but my coding knowledge is limited to <br> <p> <hr> and <a href> Posted Image

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#23 User is offline   Pallas Athene 

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Posted 26 June 2002 - 10:27 AM

<form action="setmoves.php" method=POST>
User: <input type=text name=uid><br>
Pass: <input type=password name=pwd><br>
<textarea rows=20 cols=40 name=moves>Moves</textarea><br>
<input type=submit>
</form>

Posted Image

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#24 User is offline   Joveia 

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Posted 27 June 2002 - 09:27 PM

I considered making a chess Ares game from my chessboard earlier today, but I don't know where it is and I really don't know whether I should be bothered.

Basically, what I plan is for pawns to be cruisers, knights to be gunships, the queen is the hvd (duh!) and the carrier is the rook.

All ships can destroy other ships similar to chess. All ships have 2 types of movement, normal (1 space any direction) and FTL, with is 2 to 8 space in any adjacent direction. All ships can attack normally, only some ships can attack FTL.

Cruisers attack as a react. There has to be 1 enemy ship in an adjacent square, to attack.

Gunships can attack via FTL. If there is 1 friendly cruiser within 1 range of a gunship when it is attacked, then the attack can be 'intercepted' and the cruiser is destroyed. The destroyed ship is at the attackee's discretion, and the attacker's ship moves into that square.

Carriers. If there is a friendly piece within 1 squares of a carrier, then the attack can be intercepted and that piece will be destroyed (of any type). The attacking ship will move into that piece's position. Carriers can attack normally, but not FTL.

HVD's are different, they can attack any other ship except other HVD's without being intercepted. They can also attack via FTL as well as normal. Cruisers can intercept if the HVD is attacked.

The person positions their fleet how they want, within the first 2 squares.

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#25 User is offline   U.E. Admiral 

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Posted 27 June 2002 - 10:40 PM

please email me on the full rules and stuff of that chess game. i might like making that and playing it. Posted Image

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