why doesn't the turet on my enginer pod work like a turret? ive tried targeting the enemy but it just works like a cannon. how do you get it to work right?
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Insanity has its advantages
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Turret help
#2
Posted 14 January 2002 - 02:22 PM
You may want to put this in the engineering department, there's more people there who could help you out.
Are you making this engineer pod yourself? Or is this an actual problem with the game - not a plug. You need to have the "Auto Target" attribute chosen for the turret in the attribute drop list on the left hand side of the Attribute Section of the object in the edit objects section. If it's just a problem with the game, then I have no idea why it would do that.
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Are you making this engineer pod yourself? Or is this an actual problem with the game - not a plug. You need to have the "Auto Target" attribute chosen for the turret in the attribute drop list on the left hand side of the Attribute Section of the object in the edit objects section. If it's just a problem with the game, then I have no idea why it would do that.
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And so Shrout1 finally arrived
And there was Excessive Cheating™
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Come visit the [url="http://"http://nova6.pautsch.com/forum/intro.lasso"]Nova6s Webboards[/url].
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#3
Posted 14 January 2002 - 03:00 PM
Engineer Pods and the Obish Transport have a repulsor weapon. This weapon, when fired under computer control, is turreted. However, when you pilot a ship armed with a repulsor, the weapon will not be turreted. This is a bug in Ares, which has not been fixed, probably because you'd be insane to fight using a pod or transport.
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#4
Posted 14 January 2002 - 04:13 PM
Are you talking 1.1.0 or 1.2.0 - I could swear it worked, but maybe I'm not thinking correctly.
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And so Shrout1 finally arrived
And there was Excessive Cheating™
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Come visit the [url="http://"http://nova6.pautsch.com/forum/intro.lasso"]Nova6 Webboards[/url].
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And so Shrout1 finally arrived
And there was Excessive Cheating™
-
Come visit the [url="http://"http://nova6.pautsch.com/forum/intro.lasso"]Nova6 Webboards[/url].
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#5
Posted 14 January 2002 - 04:19 PM
You have to be close enough to an enemy for the turret to start "seeing the target".
The turret on the repulser isn't very receptive but it will shoot at the enemy when you get realy close.
At least it works fine for me...
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The turret on the repulser isn't very receptive but it will shoot at the enemy when you get realy close.
At least it works fine for me...
------------------
Truth is a double edged sword,
with it the ignorant newbie is beaten,
with it your mistakes are exposed.
"Not even time to finish my cake?"
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- Terry Pratchett, Night Watch
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#6
Posted 16 January 2002 - 02:37 AM
Quote
Originally posted by Shrout1:
Are you talking 1.1.0 or 1.2.0 - I could swear it worked, but maybe I'm not thinking correctly.
Are you talking 1.1.0 or 1.2.0 - I could swear it worked, but maybe I'm not thinking correctly.
1.2.0
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Insanity has its advantages
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#7
Posted 17 January 2002 - 08:38 PM
I think the simplest solution is not to fight in an Engineering Pod.
That's good tactical sense as well, incidentally.
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[This message has been edited by Sundered Angel (edited 01-17-2002).]
That's good tactical sense as well, incidentally.
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
[This message has been edited by Sundered Angel (edited 01-17-2002).]
Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#8
Posted 18 January 2002 - 07:58 PM
The Transport and Engineer pods don't have the CanEngage flags checked... thats why they don't auto target for the player...
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[This message has been edited by brookeview (edited 01-18-2002).]
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Listed in the top 15 Ares plugin developers by Brookeview Technologies Worldwide.
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[This message has been edited by brookeview (edited 01-18-2002).]
The guy with no artistic ability what so ever...
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#9
Posted 20 January 2002 - 04:03 PM
The CanEngage and CanEvade flags decide whether or not the presence of enemy ships will cause a change in behavior. CanEngage will cause the ship to try and maneuver so it has a clear shot at the other. Engineering Pods, however, _should_ keep on going, since they don't fight.
All I can say is to check AutoTarget for both the projectile and the device. The device's flag determines AI behavior, and the projectile flag determines whether or not it really autotargets.
It's plausible that the Device's flag is checked but not the Projectile's - the AI thinks it's firing an autotarget weapon, so it autotargets the projectile.
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"Might I suggest that we all forget we even met each other? You're involved in politics and I in theft. I'll leave it to god to decide which one's more dishonest."
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All I can say is to check AutoTarget for both the projectile and the device. The device's flag determines AI behavior, and the projectile flag determines whether or not it really autotargets.
It's plausible that the Device's flag is checked but not the Projectile's - the AI thinks it's firing an autotarget weapon, so it autotargets the projectile.
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"Might I suggest that we all forget we even met each other? You're involved in politics and I in theft. I'll leave it to god to decide which one's more dishonest."
-Stragen, The Sapphire Rose
#10
Posted 20 January 2002 - 05:26 PM
Both the device and projectile flags are set to auto target... If you are flying a ship that doesn't have its CanEngage flag set the auto target weapons won't work for the player for some reason....
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[url="http://"http://homepage.mac.com/brookeview2/"]Screen shots of upcoming plugins and downloads[/url]
Everywhere but the Macaddict fourms : Brookeview
[This message has been edited by brookeview (edited 01-20-2002).]
------------------
Listed in the top 15 Ares plugin developers by Brookeview Technologies Worldwide.
[url="http://"http://homepage.mac.com/brookeview2/"]Screen shots of upcoming plugins and downloads[/url]
Everywhere but the Macaddict fourms : Brookeview
[This message has been edited by brookeview (edited 01-20-2002).]
The guy with no artistic ability what so ever...
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
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