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Death of a Legend

#1 User is offline   Pallas Athene 

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Posted 30 October 2001 - 08:47 PM

I'm not leaving; that's not what I'm referring to (If I'm a legend Posted Image). But I'll hardly be here. However, it's bothering me that Ares is dying. I think we can all see that it is...

The question is, what can we do?

Hera is a flexible tool, but it's extremely complicated and has undoubtedly turned away many that would otherwise have contributed much to the community. I'm afraid the answer no longer lies there.

Where does it lie then?

I've informally volunteered to try and replace Hera, but that's a monumental task I'm afraid I won't be up to (at least not without the code structures already in Hera). AE has fallen apart because of a member exodus. M:Inv remains only in name; none of us have time. StarLance has switched to EV... the list goes on, and what can we do?

I'm afraid I don't have an answer. Do you?

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#2 User is offline   Skyfox 

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Posted 31 October 2001 - 01:03 AM

Look pretty hopeless since slug is going to be moving on to coldstone.
I'd make great plug-ins if i had lightwave...
I'd be willing to help you work on that replacement for hera but then i don't know very much about hard programing.

Anything, anything, i do to revive the ares spirite?
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#3 User is offline   Sundered Angel 

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Posted 31 October 2001 - 05:14 AM

None, I'm afraid.

I was there in the beginning, looks like I'll probably be there at the end, too. *Sigh*

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#4 User is offline   Talon Karrde 

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Posted 31 October 2001 - 06:02 AM

Bah. If hera wasn't so bloody buggy...I might manage to work up enough enthusiasm to DO something. Posted Image

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Hmm...lets see...what to do when you're outgunned, outnumbered and outpositioned...it says here: Don't have a battle.
-Tacticus, Jingo
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#5 User is offline   brookeview 

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Posted 31 October 2001 - 07:59 AM

Well I think us who are left should ask for permission for a hera replacement. An Ares II wouldn't hurt either...

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The guy with no artistic ability what so ever...

Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
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#6 User is offline   Laguna 

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Posted 31 October 2001 - 09:37 AM

Yeah, I'm going to go with it's Ares II or nothing.

Shame, really. People used to have some pretty neat plans for Hera.

#7 User is offline   Lord Commander Anic 

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Posted 31 October 2001 - 04:55 PM

I'm still here. So is It's War.
And I have a cunning plan for a new scenario too...

Who is left in Ares ll?

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#8 User is offline   Lord Commander Anic 

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Posted 31 October 2001 - 06:38 PM

Oh, and by the way, I have just posted a help file called "template.sit" which is a scenarioless file containing all of the objects in Ares plus those excellent ships from the Obish vs elejeetian plug. I used it for my plug "Its War". It should give prospective plug creators a stable start.
I guess it should appear in a week or so.

On the subject of Ares II, who is in command of that now? Is it worth reviving, or is it worth starting a new project (could be called Ares III...)? I left it very early on as it was going in a direction I was not interested in. I remain interested in the concept though.
Is anyone interested enough to put the time into it?
The future of Ares is in its players. (or probably in the development of a (the dreaded word) PC version!).
A consortium of players producing a series of good quality playable plugs is what is needed. And that chiefly means a good storyline with new ideas. Otherwise its just more of the same. It also means new weapons that work, and new ship classes. It does not necessarily mean new ship sprites, which can be very difficult and time consuming to do well, and not worth doing poorly. It also does not necessarily mean sticking to the Ares universe.
Suggestions?
That's me done for today, I'm off to the Bar now...

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#9 User is offline   Pyro 

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Posted 31 October 2001 - 07:10 PM

ares is pretty much, dead and nothings going to change that...

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#10 User is offline   Lord Commander Anic 

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Posted 31 October 2001 - 07:24 PM

Dead is a relative term... Posted Image

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#11 User is offline   brookeview 

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Posted 31 October 2001 - 09:20 PM

how so?

------------------
Brookeview Technologies Worldwide
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[url="http://"http://homepage.mac.com/brookeview2/"]Earth's Journey v2.0 screen shots[/url]
[url="http://"http://homepage.mac.com/WebObjects/FileSharing.woa/2/wo/vKQKqbIHG9zMWd0R.1/0.2.1.2.27.31.97.1.35.0.0.1.1.1?user=brookeview2&fpath=Just%20For%20Fun%20Folder&templatefn=FileSharing6.html"]Try the Ares Files that are just for fun[/url]
The guy with no artistic ability what so ever...

Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.

#12 User is offline   Sundered Angel 

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Posted 01 November 2001 - 01:43 AM

Relative as in there are other points of view to see it from other than alive?

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#13 User is offline   Talon Karrde 

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Posted 01 November 2001 - 05:28 AM

What we need is to recruit some more programmers from the other boards, then get the permission from NL and ASW to program Ares II/Hera II. I can't help with the coding, but I could probably do some storywise work if we need it. Pallas seems to know a lot about coding, any others here willing to help?

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Hmm...lets see...what to do when you're outgunned, outnumbered and outpositioned...it says here: Don't have a battle.
-Tacticus, Jingo
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#14 User is offline   C. Entropy 

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Posted 01 November 2001 - 04:28 PM

I don't care if Ares "dies," Maelstrom's been "dead" for about 10 years now and it's still my favorite game. Anyway, if all you people like Ares it's not dead yet, is it? Anyway I'm a so-called newbie and I'm already making a plug. So there. Posted Image

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#15 User is offline   Patrick 

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Posted 01 November 2001 - 04:56 PM

A couple points:

•Ares itself isn't dead-just the webboards, which seem to be picking up now too. There are still plenty of Ares games on GR-although they're not as numerous as they used to be.

•While Hera certainly isn't finished, I don't really have a lot of problems with it.

•There may be plugins in development that we don't know about-witness the B5 plug that came out of nowhere. Or perhaps I should say that you don't know about Posted Image Posted Image

•Ares II(a?) was under development a year or so ago-perhaps Lamont scrapped it and that's why it was never officially announced?

•Perhaps we should try to convince Andrew to add an Image Gallery to the Ares boards-it might help increase traffic and it would be nice to have a place to post screens of new plugs etc.

•Use the Newswire and comment on topics.

•some one needs to write Chronicles-we need something to talk about.

•Play Ares on GR and [url="http://"http://www.magleague.com"]www.magleague.com[/url] if you're worried about Ares dying.

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#16 User is offline   Patrick 

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Posted 01 November 2001 - 04:59 PM

Quote

Originally posted by Pallas Athene:


I've informally volunteered to try and replace Hera, but that's a monumental task I'm afraid I won't be up to (at least not without the code structures already in Hera).


If you know C/C++, perhaps you could convince NL to let you use the Hera source since he has apparently abandoned it.


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#17 User is offline   Avatara 

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Posted 01 November 2001 - 06:00 PM

Quote

Originally posted by Patrick:
Originally posted by Pallas Athene:
I've informally volunteered to try and replace Hera, but that's a monumental task I'm afraid I won't be up to (at least not without the code structures already in Hera).


If you know C/C++, perhaps you could convince NL to let you use the Hera source since he has apparently abandoned it.


You'll probably want to know more than just C++ if you want to start playing around with coding.

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[This message has been edited by Avatara (edited 11-01-2001).]
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#18 User is offline   Laguna 

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Posted 02 November 2001 - 05:23 PM

Quote

Originally posted by Patrick:

•Perhaps we should try to convince Andrew to add an Image Gallery to the Ares boards-it might help increase traffic and it would be nice to have a place to post screens of new plugs etc.



I've asked about that several times. The answer is no.

#19 User is offline   Captain Skyblade 

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Posted 02 November 2001 - 10:20 PM

Quote

Originally posted by Patrick:

•Perhaps we should try to convince Andrew to add an Image Gallery to the Ares boards-it might help increase traffic and it would be nice to have a place to post screens of new plugs etc.


I brought that up months back at the EV Image Gallery. I remember many of the members explaining that an Ares Image Gallery wouldn't be necessary unless it came under high demand. At the moment, few people design Ares-related graphics, but I'll change that myself if I have to. Posted Image


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#20 User is offline   Frinkruds 

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Posted 05 November 2001 - 08:08 AM

Quote

Originally posted by Pallas Athene:
I'm not leaving; that's not what I'm referring to (If I'm a legend   Posted Image). But I'll hardly be here. However, it's bothering me that Ares is dying. I think we can all see that it is...

The question is, what can we do?

Hera is a flexible tool, but it's extremely complicated and has undoubtedly turned away many that would otherwise have contributed much to the community. I'm afraid the answer no longer lies there.

Where does it lie then?

I've informally volunteered to try and replace Hera, but that's a monumental task I'm afraid I won't be up to (at least not without the code structures already in Hera). AE has fallen apart because of a member exodus. M:Inv remains only in name; none of us have time. StarLance has switched to EV... the list goes on, and what can we do?

I'm afraid I don't have an answer. Do you?



hey yeah... about aim im onii7 would you not ingore me?

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#21 User is offline   El Spamo 

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Posted 05 November 2001 - 06:31 PM

The fact of the matter is, Ares isn't dead. As someone said earlier, Maelstrom is an incredibly old game and it is still played. However, whatever boards or community there was for Maelstrom is probably long gone. This happens. I was here in the beginning (relativly) of these boards and their furor of activity. It was great. I remember some of the old RPG's... Starlance, that madcap era before we all decided to scrap and start over. The COMPLETE ownz'ing of the humans by the Salrillians. That was no good. We gotz our behinds whupped.

Anyways, there are plenty of things like that that still exist, but they're just now slowing down. Ares is probably going to be moving into the retirement home of games. Activity about that game will slow down, getting less and less fervent until finally (and this takes a while) people forget about it almost entirely and the community all but ceases to exist. This cannot be avoided, for any game. It's like trying to reverse entropy.

What can we do? Not a whole lot of anything really. There's no real reversal of the game's entropy, only retarding the effect.

What may come next? I think anything at all would be a possible Ares II, already mentioned. Perhaps also an Ares plugin for EV Nova. If done with quality, it would make a fine remembrance of Ares though I doubt it'd revive the forums.

Oh yeah, and speaking of the forums, if they want to remain robust, they must become varied. Dedication to one game is admirable, but ultimatly doomed. Discussion about other games, other topics and the such is the last hope for the boards.

That's all i have to say

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#22 User is offline   Avatara 

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Posted 05 November 2001 - 07:11 PM

Quote

Various exerpts originally posted by El Spamo:
The fact of the matter is, Ares isn't dead. As someone said earlier, Maelstrom is an incredibly old game and it is still played. However, whatever boards or community there was for Maelstrom is probably long gone. This happens.


So, lets just say "its over", sit back, crack open a drink of our choice, and try to make the most of whatever is left. There are some other webboards on ASW in the same state as the Ares ones, yet you can still have quite a "good time" there. Lets get the spirit here rolling!

Quote

I was here in the beginning (relativly) of these boards and their furor of activity. It was great. I remember some of the old RPG's... Starlance, that madcap era before we all decided to scrap and start over.


Hear hear! Posted Image

Sarg, Sundered, Darkk: Told you I wasn't alone! Posted Image

Quote

Anyways, there are plenty of things like that that still exist, but they're just now slowing down. Ares is probably going to be moving into the retirement home of games. Activity about that game will slow down, getting less and less fervent until finally (and this takes a while) people forget about it almost entirely and the community all but ceases to exist. This cannot be avoided, for any game. It's like trying to reverse entropy.

What can we do? Not a whole lot of anything really. There's no real reversal of the game's entropy, only retarding the effect.

What may come next? I think anything at all would be a possible Ares II, already mentioned. Perhaps also an Ares plugin for EV Nova. If done with quality, it would make a fine remembrance of Ares though I doubt it'd revive the forums.

Oh yeah, and speaking of the forums, if they want to remain robust, they must become varied. Dedication to one game is admirable, but ultimatly doomed. Discussion about other games, other topics and the such is the last hope for the boards.


Same with stories/RPGs. We could try branching into other areas than ares, though not too far. (Say discovering new races/empires/planets, like the old rpg did) Strictly Ares rpgs themselves will tend to get boring rather fast, there being not a whole lot to do; in other words, they'll be okay but will suck up new ideas faster than a sponge. If we really wanted to stretch it, we could make a big cross over between several games with an RPG or some chronicles. Have some characters you have in an RPG on one board get trapped in something and have them end up here, or a different board. And I don't mean just EV/Ares blending. (Imagine the possibilites of say a Habnabbit experimenting with technology he doesn't begin to understand, as he's trapped up in some big plot he's unaware of)

There are ideas for what we can do, and it doesn't mean we just mope around whining that the board is dying. We established that fact a year ago, and not much has changed. Members have left, and new ones have come.

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#23 User is offline   Jimmy Page 1 

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Posted 05 November 2001 - 11:56 PM

Hey lets not forget about [url="http://"http://www.magleague.com"]www.magleague.com[/url].

that was my contribution to keeping ares alive. The idea worked well in the beginning, but interest keeps falling. We need to promote the ares magleague better. We need to get the word out. Many newbies i come across don't even know what [url="http://"http://www.magleague.com"]www.magleague.com[/url] is. We need advertising or something. I've already talked to evill (scott kevil) of GR and he would agree to post a message about our ares tourniment for a week or 2 on GR. We can use that time to recruit more members, and have special tourniments or something.

If ares 2 ever comes out, or if we ever modify ares, it could have a direct link in the actual ares game to the ladder on magleague, where the players can submit their scores live in the game onto the ladder without even leaving the game, much like the netfungus ladder/tourniment works.....

We need special tourniments within the ladder to keep interest up as well. And most importantly, we need everyone who is already involved in the ares magleague, to play games on it and promote it. the more people who see the old school ares players using magleague.com, the more eager they will be to join.

I feel there's alot of possibility in [url="http://"http://www.magleague.com"]www.magleague.com[/url], but we have to promote it more and support it to it's best potential.

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#24 User is offline   El Spamo 

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Posted 06 November 2001 - 05:14 PM

Hehehe, nothing like a little doom to get everyone's rear in gear. Posted Image
Way to go everyone! Avatara, I'm not quite yet to the point of pouring a pint of Guinness and rocking in a chair and watching paint dry.

Oh, and as far as branching out, yes involving other games (though perhaps of the same genre?) would help out a bit.

Hmm, I wonder if Ares will ever get carbonized for OSX...

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#25 User is offline   Sundered Angel 

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Posted 07 November 2001 - 07:32 AM

A couple of not gonna happens...

Ares will not be carbonised, under Ambrosia's policies, for OS X.

Ares will not have its source code released in the near future.

Apart from that, it's open season on the future. Roll out your concrete plans, get cracking on Hera, etc, and have a ball. As it is, now exams are over I might resume my creative activities in the Hera department.

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Sundered Angel,
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Sundered Angel,
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