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Which is better?

#26 User is offline   Mag Steelglass 

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Posted 05 July 2001 - 12:55 PM

I think that, in both cases, it'd be entirely up to luck and skill.

Gunship vs Escort:
If it were a human gunship, it would constantly tag the escort with its turret, plus doing nice amounts of damage when it got the escort in front of it. The escort would be doing plenty of damage most of the time, though, but the gunship is twice as tough. If it were a salrillian gunship, it'd have quite a range advantage, and its plasma gun does sick damage. However, the escort can outmaneuver it and also has nice weapons, so it'd all depend on how often the escort got in front of the gunship. Seeing as they both have cloaking, this would be entirely up to luck and skill.

Cruiser vs Schooner:
This would also be entirely up to luck and skill. The schooner has a speed of 7, and a turning rate of 3. The cruiser has a speed of 5, and a turning rate of 2. The schooner isn't exactly god-like in its ability to outmaneuver the cruiser, although it definately can. Plus, the cruiser has a stealth field, so it'd just be how good they were at fighting each other, and if it were the AI, how lucky each one got.

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#27 User is offline   Pallas Athene 

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Posted 05 July 2001 - 07:00 PM

I'll have to shamefacedly admit that I'm not a good tester in either scenario - it's not easy to gain an advantage through cloaking against me. However, if I get the chance, I would like to whip some player who likes the cruiser or gunship. Always remember that there's not even a 30° radius in which the fore-firing weapons can hit, out of 360 (less than 1/12, essentially). Any experience drawn from playing the AI (It's so easy to get them in front!) is void because the AI will always run away from you - right in front where the weapons can hit.

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#28 User is offline   brookeview 

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Posted 21 July 2001 - 05:58 PM

In the cruiser vs schooner you all forgot one important thing. The cruiser can be moving on way and pointing another. If the schooner has to run down the cruiser then it might get interesting.

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#29 User is offline   Pallas Athene 

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Posted 22 July 2001 - 10:10 PM

So it uses hyperspace an maneuvers to where it doesn't have to chase; even without hyperspace there's no reason the Schooner has to follow *right* behind the cruiser.

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#30 User is offline   brookeview 

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Posted 22 July 2001 - 10:38 PM

Still the cruiser would stand a better chance.

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Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.

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