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Strategies...help me please.

#1 User is offline   The_virus 

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Posted 02 March 2001 - 05:10 PM

I just want to know if I should know some brutally effective tactics, sure I can use my own imagination...
Also, is there a really easy strategy for dealing with Flak Drones? Capturing them is really hard if it's protected by ships, they vape the Engineer Pod in seconds. I have experimented with using hit-and-fade but it doesn't always work. I usually also lose a lot of Cruisers in the process to keep the guarding ships busy and firing away from the Engineer Pod.

I just registered Ares and I have a small question about the missions as well; are you against those Gaitori the entire game? Do you ever fight any other races?

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[This message has been edited by Cotton Mouse (edited 03-02-2001).]

#2 User is offline   Patrick 

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Posted 02 March 2001 - 05:21 PM

Quote

Originally posted by The_virus:
I just want to know if I should know some brutally effective tactics, sure I can use my own imagination...
Also, is there a really easy strategy for dealing with Flak Drones?  Capturing them is really hard if it's protected by ships, they vape the Engineer Pod in seconds.  I have experimented with using hit-and-fade but it doesn't always work.  I usually also lose a lot of Cruisers in the process to keep the guarding ships busy and firing away from the Engineer Pod.

I just registered Ares and I have a small question about the missions as well; are you against those Gaitori the entire game?  Do you ever fight any other races?



1) The best strategy in Ares is simply to sit on your base building up a huge force.

2) To capture a guarded flak drone, send 8-10 engineer pods at once.

3) Yes, you stop fighting the Gaitori after Chapter 6, except for a couple of ships helping the other bad guys.



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#3 User is offline   Laguna 

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Posted 02 March 2001 - 05:25 PM

Quote

Originally posted by The_virus:
-snip-



Nice Sig. Not.



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#4 User is offline   Pallas Athene 

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Posted 02 March 2001 - 07:32 PM

For Flak Drones, the tactic I use (because it's more fun) is to send 1 or 2 engineering pods, then get a lot of cruisers to follow you. Hyperjump areound and around the flak drone, drawing fire from the engineering drones. It's pretty fun.

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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
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[This message has been edited by Pallas Athene (edited 11-27-2830).]

#5 User is offline   The_virus 

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Posted 02 March 2001 - 09:18 PM

Yeah, I do that too, I use that because it's fun, but I also try and get the attention of any guarding ships.

OK, I have another question; In the first mission of Part 2, where you have to break apart this big asteriod, how do quickly pick up the samples? The Astrominer breaks up the asteroid into medium chunks, then small samples, but they always hurtle into space at high speed, I try to chase down these samples, but the Astrominer always gets mobbed by those Carinthians? in their yachts and fighters, and that heavy what-ever-it-is. How can I get these samples?

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[This message has been edited by Cotton Mouse (edited 03-02-2001).]

#6 User is offline   Cotton Mouse 

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Posted 02 March 2001 - 09:25 PM

Could you please change the sig, Virus? It doesn't necessarily need to be that graphic...

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#7 User is offline   Admiral Slathkill II 

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Posted 03 March 2001 - 06:17 AM

Quote

Originally posted by The_virus:
how do quickly pick up the samples?...the Astrominer always gets mobbed by those Carinthians?


Take command of the astrominer at the start of the mission add get the HVC to follow you. Break up the asteroid and TWO of the medium chunks but don't chase after the small chunks until you have. Dodge the Cantharans by going to hyperlight and come out of hyperlight near the small chunks, pick them up an get back into hyperlight before the Cantharans catch up. Repeat for all the chunks.

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#8 User is offline   The_virus 

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Posted 03 March 2001 - 07:55 PM

Quote

Originally posted by Cotton Mouse:
Could you please change the sig, Virus?  It doesn't necessarily need to be that graphic...



Rodger, Wilco, it is done.
I think I just went through every one of my posts and deleted my old signature, took some doing, but I think I was pretty thurough. I couldn't use the search feature so I had to track down all of my posts manually. I'm just saying this to demonstrate that I don't want to offend anyone, and that I'm committed to that cause. Sorry for the inconvenience, I'm not a bay guy, you'll see, I'll prove it somehow...
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[This message has been edited by The_virus (edited 03-03-2001).]

#9 User is offline   Cotton Mouse 

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Posted 04 March 2001 - 01:19 AM

Thanks, make sure you check your e-mail.

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#10 User is offline   The_virus 

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Posted 04 March 2001 - 04:31 PM

Yay! I am cleansed! Just a quick question, Cotton Mouse, is your signature a quote from one of the Marathon games? It sounds like something the AI "Tycho" would've said.

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#11 User is offline   Cotton Mouse 

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Posted 04 March 2001 - 04:46 PM

Yes... I was thinking of using Tycho's "In the end, you'll be no better off." quote, but I went with this one. This quote is from durandal, not tycho. He was warning you. I don't find it especially relevant or funny, and I'd change my sig to "I'll get you in the night. , but I think the federales would be after me =).

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Someone's after you, personally. One word; two syllables; rhymes with Psycho.

#12 User is offline   The_virus 

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Posted 04 March 2001 - 05:09 PM

Check out the Common Chat area, I am going to start a topic about Marathon, I want to see what everyone here thinks of those games.

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#13 User is offline   Pallas Athene 

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Posted 05 March 2001 - 02:26 PM

Quote

Originally posted by Cotton Mouse:
Someone's after you, personally. One word; two syllables; rhymes with Psycho.



Actually, Psycho should be bold and red, the rest green. Since you can't chage he color, just make it bold. I've got a quote from Marathon 2 too, of course. Maybe I'll change my second quote...

BTW, I didn't have to look for the terminal (in M2 or DTB). If you're working on MInv, you've got the terminals pretty much memorized.

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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
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[This message has been edited by Pallas Athene (edited 11-27-2830).]

#14 User is offline   Pallas Athene 

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Posted 05 March 2001 - 02:30 PM

-[redundant]-

[This message has been edited by Pallas Athene (edited 03-05-2001).]

#15 User is offline   Pallas Athene 

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Posted 05 March 2001 - 02:33 PM

Quote

Originally posted by The_virus:
Check out the Common Chat area, I am going to start a topic about Marathon, I want to see what everyone here thinks of those games.



People think enough of it to make a total conversion for Ares...

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#16 User is offline   21st Century Digital Boy 

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Posted 09 March 2001 - 07:29 AM

Well, I just posted this strategy in Make Way, but it's brutally effective in When the Iorn is Hot, Into The Fire, and maybe some missions after Make Way(I'm currently stuck on that one).

How it works is very simple. Select the enemie's base as a target, and warp over there. Build ships and send them to the enemy base as fast as you can while blowing the crap out of all the enemy ships in the proximity. Eventually, if you're a good pilot you'll gain control of the space around the base. Then you just lay siege to the base and send over a transport. It is a little risky, as you have to be careful not to let any transports or Engineerign pods escape though.

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#17 User is offline   The_virus 

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Posted 10 March 2001 - 10:09 PM

So you blockade the enemy planet...interesting...that's usually how I win, after building up the needed fleet, I masacre the defences, then sit around waiting for the Transports to make it. The enemy never gives up so I always end up destroying the ships they try and build, they last maybe 8 seconds. I'll try using the tactic right away, thanks for the suggestion.

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#18 User is offline   Pyro 

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Posted 11 March 2001 - 10:23 PM

Quote

Posted by Pallas Athene:
For Flak Drones, the tactic I use (because it's more fun) is to send 1 or 2 engineering pods, then get a lot of cruisers to follow you. Hyperjump areound and around the flak drone, drawing fire from the engineering drones. It's pretty fun.


ok, let me get this straight. Flack drones do not shoot at engineering pods. By "drawing fire" your are just making the flack not hit you and blow up the engineering pods. smart...

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#19 User is offline   21st Century Digital Boy 

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Posted 12 March 2001 - 06:47 AM

The only time that tactic makes any sense is when the flak drones are being guarded.

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#20 User is offline   Vice Admiral Ipvicus 

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Posted 15 March 2001 - 12:48 PM

You dont know the Monty Python?

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#21 User is offline   Mag Steelglass 

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Posted 15 March 2001 - 04:38 PM

The monty python doesn't work too well in ares. Besides, what's wrong with using skill? Posted Image

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#22 User is offline   21st Century Digital Boy 

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Posted 22 March 2001 - 07:58 AM

I just figured out that you can build up forces at any point in the system. It seems kind of obvious , but I jsut never thought of it before. just go to that place yourself and have the force escort you. Now, you've created a beacon(yourself) at that point in space and the ships will defend that area. Now I just have to find a way to put it to use...

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#23 User is offline   El Spamo 

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Posted 23 March 2001 - 12:25 AM

Such as plunking yourself right on the enemy planet? Nothing like a good camp out Posted Image

A good use of that though is make yourself a roving base.
In one of the chapters (I forget, it's the one with the Sal station between you and their planet) the best bet is to build a few transports, have them follow you, and then strike out towards their planet. Have all the ships follow you, and any ships you build warp to you. Every so often, kill the transports that the Sals send towards you planet, keep building, and you'll eventually arrive at their planet with enough ships to keep everyone busy while the transports land.

But make sure to go around the massive battle-station sitting in the middle of space. It's a bugger.

(Yes, my quote is from Marathon too. Guess where from?)

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#24 User is offline   Macintosh Man 

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Posted 31 March 2001 - 04:13 PM

Quote

Originally posted by Pyro:
ok, let me get this straight. Flack drones do not shoot at engineering pods. By "drawing fire" your are just making the flack not hit you and blow up the engineering pods. smart...


Hahahahahahaha!


But really, the best way to do it is send a single (1) engineering pod to the flack drone. Then get one (1) cruiser, and make a single, close pass by the drone, and thereby, its guards. after the initial pass, make several passes circling around the drone to get the guards to follow you. Then slowly draw them out into space, leaving the drone completely unguarded! You don't waste any pods, and you get to keep your cruiser. Once the drone is yours, just blockade the planet, and you've won(practically).

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#25 User is offline   Cyberwraith 

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Posted 01 April 2001 - 09:27 PM

Quote

Originally posted by 21st Century Digital Boy:
Well, I just posted this strategy in Make Way, but it's brutally effective in When the Iorn is Hot, Into The Fire, and maybe some missions after Make Way(I'm currently stuck on that one).

How it works is very simple. Select the enemie's base as a target, and warp over there. Build ships and send them to the enemy base as fast as you can while blowing the crap out of all the enemy ships in the proximity. Eventually, if you're a good pilot you'll gain control of the space around the base. Then you just lay siege to the base and send over a transport. It is a little risky, as you have to be careful not to let any transports or Engineerign pods escape though.

That strategy, while effective, is a bit harder on "Into the Fire" because of the insane production rate of the Gatori, you ussually end up fighting for a little while longer than usual to babysit the planet.


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