Strategies...help me please.
#1
Posted 02 March 2001 - 05:10 PM
Also, is there a really easy strategy for dealing with Flak Drones? Capturing them is really hard if it's protected by ships, they vape the Engineer Pod in seconds. I have experimented with using hit-and-fade but it doesn't always work. I usually also lose a lot of Cruisers in the process to keep the guarding ships busy and firing away from the Engineer Pod.
I just registered Ares and I have a small question about the missions as well; are you against those Gaitori the entire game? Do you ever fight any other races?
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[This message has been edited by Cotton Mouse (edited 03-02-2001).]
#2
Posted 02 March 2001 - 05:21 PM
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I just want to know if I should know some brutally effective tactics, sure I can use my own imagination...
Also, is there a really easy strategy for dealing with Flak Drones? Capturing them is really hard if it's protected by ships, they vape the Engineer Pod in seconds. I have experimented with using hit-and-fade but it doesn't always work. I usually also lose a lot of Cruisers in the process to keep the guarding ships busy and firing away from the Engineer Pod.
I just registered Ares and I have a small question about the missions as well; are you against those Gaitori the entire game? Do you ever fight any other races?
1) The best strategy in Ares is simply to sit on your base building up a huge force.
2) To capture a guarded flak drone, send 8-10 engineer pods at once.
3) Yes, you stop fighting the Gaitori after Chapter 6, except for a couple of ships helping the other bad guys.
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GR Name: Patrick
To get Ares 1.2.0b6(for plugins) go to:
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#4
Posted 02 March 2001 - 07:32 PM
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
[This message has been edited by Pallas Athene (edited 11-27-2830).]
#5
Posted 02 March 2001 - 09:18 PM
OK, I have another question; In the first mission of Part 2, where you have to break apart this big asteriod, how do quickly pick up the samples? The Astrominer breaks up the asteroid into medium chunks, then small samples, but they always hurtle into space at high speed, I try to chase down these samples, but the Astrominer always gets mobbed by those Carinthians? in their yachts and fighters, and that heavy what-ever-it-is. How can I get these samples?
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[This message has been edited by Cotton Mouse (edited 03-02-2001).]
#7
Posted 03 March 2001 - 06:17 AM
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how do quickly pick up the samples?...the Astrominer always gets mobbed by those Carinthians?
Take command of the astrominer at the start of the mission add get the HVC to follow you. Break up the asteroid and TWO of the medium chunks but don't chase after the small chunks until you have. Dodge the Cantharans by going to hyperlight and come out of hyperlight near the small chunks, pick them up an get back into hyperlight before the Cantharans catch up. Repeat for all the chunks.
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'Take the piston rings out of my kidneys,
The connecting rods out of my brain.
Take the cam-shaft from out of my back-bone,
And assemble the engine again,' -Traditional airman's song
#8
Posted 03 March 2001 - 07:55 PM
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Could you please change the sig, Virus? It doesn't necessarily need to be that graphic...
Rodger, Wilco, it is done.
I think I just went through every one of my posts and deleted my old signature, took some doing, but I think I was pretty thurough. I couldn't use the search feature so I had to track down all of my posts manually. I'm just saying this to demonstrate that I don't want to offend anyone, and that I'm committed to that cause. Sorry for the inconvenience, I'm not a bay guy, you'll see, I'll prove it somehow...
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Captain of the "Rebellion's Demise"
[This message has been edited by The_virus (edited 03-03-2001).]
#11
Posted 04 March 2001 - 04:46 PM
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Someone's after you, personally. One word; two syllables; rhymes with Psycho.
#13
Posted 05 March 2001 - 02:26 PM
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Someone's after you, personally. One word; two syllables; rhymes with Psycho.
Actually, Psycho should be bold and red, the rest green. Since you can't chage he color, just make it bold. I've got a quote from Marathon 2 too, of course. Maybe I'll change my second quote...
BTW, I didn't have to look for the terminal (in M2 or DTB). If you're working on MInv, you've got the terminals pretty much memorized.
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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
[This message has been edited by Pallas Athene (edited 11-27-2830).]
#15
Posted 05 March 2001 - 02:33 PM
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Check out the Common Chat area, I am going to start a topic about Marathon, I want to see what everyone here thinks of those games.
People think enough of it to make a total conversion for Ares...
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A connection [ansible?] was left;
awaiting the next quiet peace;
and though destroyed by the threes,
it will scream over the void one time. -Thoth
#16
Posted 09 March 2001 - 07:29 AM
How it works is very simple. Select the enemie's base as a target, and warp over there. Build ships and send them to the enemy base as fast as you can while blowing the crap out of all the enemy ships in the proximity. Eventually, if you're a good pilot you'll gain control of the space around the base. Then you just lay siege to the base and send over a transport. It is a little risky, as you have to be careful not to let any transports or Engineerign pods escape though.
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Cuz I'm a 21st Century Digital Boy
I don't know the Monty Python but I've got a lotta toys
My daddy is a Renegade, his name is Hellcat Helian
Wait a second...
#17
Posted 10 March 2001 - 10:09 PM
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Captain of the "Rebellion's Demise"
A ship that should appear in EV Nova:
"Selur Rotceh Niatpac"
#18
Posted 11 March 2001 - 10:23 PM
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For Flak Drones, the tactic I use (because it's more fun) is to send 1 or 2 engineering pods, then get a lot of cruisers to follow you. Hyperjump areound and around the flak drone, drawing fire from the engineering drones. It's pretty fun.
ok, let me get this straight. Flack drones do not shoot at engineering pods. By "drawing fire" your are just making the flack not hit you and blow up the engineering pods. smart...
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just take my post, and imagine everything is speeled right.
nickel count: 10
#19
Posted 12 March 2001 - 06:47 AM
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Cuz I'm a 21st Century Digital Boy
I don't know the Monty Python but I've got a lotta toys
My daddy is a Renegade, his name is Hellcat Helian
Wait a second...
#20
Posted 15 March 2001 - 12:48 PM
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"Learn about art captian,
when you understand a
species' art you
understand that species"
Up leaps the race of Earthmen, Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth
"Saddam Hussein foregoes weapons of mass destruction [and] values human life." George W. Bush
#22
Posted 22 March 2001 - 07:58 AM
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Cuz I'm a 21st Century Digital Boy
I don't know the Monty Python but I've got a lotta toys
My daddy is a Renegade, his name is Hellcat Helian
Wait a second...
#23
Posted 23 March 2001 - 12:25 AM
A good use of that though is make yourself a roving base.
In one of the chapters (I forget, it's the one with the Sal station between you and their planet) the best bet is to build a few transports, have them follow you, and then strike out towards their planet. Have all the ships follow you, and any ships you build warp to you. Every so often, kill the transports that the Sals send towards you planet, keep building, and you'll eventually arrive at their planet with enough ships to keep everyone busy while the transports land.
But make sure to go around the massive battle-station sitting in the middle of space. It's a bugger.
(Yes, my quote is from Marathon too. Guess where from?)
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Ne Cede Malis Sed Contra Audientor Ito
#24
Posted 31 March 2001 - 04:13 PM
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ok, let me get this straight. Flack drones do not shoot at engineering pods. By "drawing fire" your are just making the flack not hit you and blow up the engineering pods. smart...
Hahahahahahaha!
But really, the best way to do it is send a single (1) engineering pod to the flack drone. Then get one (1) cruiser, and make a single, close pass by the drone, and thereby, its guards. after the initial pass, make several passes circling around the drone to get the guards to follow you. Then slowly draw them out into space, leaving the drone completely unguarded! You don't waste any pods, and you get to keep your cruiser. Once the drone is yours, just blockade the planet, and you've won(practically).
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#25
Posted 01 April 2001 - 09:27 PM
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Well, I just posted this strategy in Make Way, but it's brutally effective in When the Iorn is Hot, Into The Fire, and maybe some missions after Make Way(I'm currently stuck on that one).
How it works is very simple. Select the enemie's base as a target, and warp over there. Build ships and send them to the enemy base as fast as you can while blowing the crap out of all the enemy ships in the proximity. Eventually, if you're a good pilot you'll gain control of the space around the base. Then you just lay siege to the base and send over a transport. It is a little risky, as you have to be careful not to let any transports or Engineerign pods escape though.
That strategy, while effective, is a bit harder on "Into the Fire" because of the insane production rate of the Gatori, you ussually end up fighting for a little while longer than usual to babysit the planet.
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