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Gaitori Weapons

#51 User is offline   Joolzman5 

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Posted 29 November 2000 - 08:56 PM

yes.... Mag is right. the only way to stop an Atom pulse is with a CMissile, and even then it's pretty hard since the missiles' guidance system + turn radius is so crappy. Basically a waste of time to try to stop them. That's one of the main uses of that missile, however; since any weapon, from a CC Gun to an Atom Pulse, will shoot it down ("kill" it) you can use the missile to stop anything else, however hard it may be. this is good for Magno Pulses too. CMissiles are also the only way to stop AMissiles (audemedons).

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#52 User is offline   Slug 

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Posted 29 November 2000 - 10:07 PM

That and the Cantharan Antimatter Core type II

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#53 User is offline   Joolzman5 

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Posted 29 November 2000 - 11:38 PM

Quote

Originally posted by Slug:
That and the Cantharan Antimatter Core type II



huh.... that incredibly powerful thing the canth gunship has? that can be shot down by anything?

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#54 User is offline   Slug 

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Posted 30 November 2000 - 09:20 PM

No, it can shoot down A-Missiles

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#55 User is offline   Joolzman5 

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Posted 30 November 2000 - 11:21 PM

oh.... well i wouldn't know, i've never managed to get a successful online game going, so i've never seen canth vs. audie.

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#56 User is offline   Captain Carnotaur 

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Posted 01 December 2000 - 04:08 PM

In my opinion, almost all Cantharan weapons stink. Their laser is short range and pathetic, the Anti-Matter Pulse Reactor Type II is slow and is only good against cruisers, and the Cluster Cell turret is short range and not much of a problem. I've taken out Cantharan carriers in an Obish cruiser while being chased by Gatori cruisers, Cantharan cruisers, Cantharan heavy cruisers, and Cantharan fighters at the same time while not using my stealth field. It was actually quite fun and not that hard.

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#57 User is offline   Mag Steelglass 

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Posted 01 December 2000 - 05:57 PM

Cantharan weapons are okay, they're just different.

Their PK beams travel slightly faster, which allows then to perform better at hitting small stuff. Their range isn't very much shorter, at all.

Antimatter pulse reactor type I is same as fusion pulse, but travels faster.

Antimatter pulse reactor type II happens to be about the single-most powerful weapon on a gunship. Ever used one, before?

Clustercell generators happen to be excellent at stopping missiles.

Stealth fields are also extremely useful.

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#58 User is offline   Slug 

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Posted 01 December 2000 - 06:04 PM

Quote

Originally posted by Mag Steelglass:
Antimatter pulse reactor type II happens to be about the single-most powerful weapon on a gunship. Ever used one, before?


Replace "on a gunship" with "in the game"

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#59 User is offline   Mag Steelglass 

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Posted 01 December 2000 - 06:56 PM

I think the HVD weapons are more powerful, though.

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#60 User is offline   Slug 

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Posted 01 December 2000 - 09:39 PM

No, they do 200 damage. The Antimatter Reactor II does 500.

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#61 User is offline   Mag Steelglass 

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Posted 01 December 2000 - 11:08 PM

By "powerful," I don't mean the damage, I mean the time it takes to rip enemy ships to pieces. The antimatter type II does way more damage, but I think HVD weapons are more than rapid enough to compensate.

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#62 User is offline   Joolzman5 

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Posted 03 December 2000 - 07:58 PM

Of course. Any Heavy Destroyer could rip a Carrier to shreds in seconds, much faster than any Gunship (with the exception of the Audemedon Gunship, of course).

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#63 User is offline   Archdemon 

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Posted 12 December 2000 - 06:20 PM

But the best thing about the can gunship weapon is warp bombs. once in a net game i was canth and he was human, he killed most my guys except my 1 gunship. He camped on my base so i couldn't build anything else so all he had to do was build a transport and land it right?Wrong lol. I used my gunship to warp through his fleet and blow the transport with a single blow, took a few tries yeah but it was cool, i shot down about 6 transports before he decided to make an entire fleet of them, and i ran out of energy before i could kill the. The single most powerful thing that you could teach the AI to do is to warp bomb with can gunships

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#64 User is offline   Captain Carnotaur 

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Posted 13 December 2000 - 08:00 AM

Quote

Originally posted by Joolzman5:
Of course.  Any Heavy Destroyer could rip a Carrier to shreds in seconds, much faster than any Gunship (with the exception of the Audemedon Gunship, of course).


Yeah. Audemedon Gunships and HVDs can rip just about anything to shreds in seconds. They are dangerous!

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#65 User is offline   Joolzman5 

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Posted 13 December 2000 - 06:59 PM

Audie gunships are superior to all Heavy Destroyers. Look at the stats. The gunships have 3700 shields vs. HVD's 2000. Slightly better maneuverablity as well (Audemedon Gunships have a max. speed of 5, while HVD have only a max speed of 4.5.) Though AG's don't have any missiles, with such better shields, they don't need them. I was playing against Audemedons as Salrilians in a net game a day or two ago (which I lost of course) and my opponent, being smart, build lots and lots of Audemedon Gunships. Once he destroyed all my defenses and started babysitting my planet, he had about 10 AG's by it. I built a Carrier (Best capital ship in the game, that Salrilian Carrier) with 7500 shields, and thought, "That should survive long enough to do some damage." But I was wrong. About 1.5 seconds after that Carrier was built, it was destroyed. INSTANT DEATH BY AUDEMEDON GUNSHIPS!!!!!

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#66 User is offline   Mag Steelglass 

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Posted 13 December 2000 - 07:58 PM

I would argue and shoot several of your ideas down, but I don't feel like arguing at the moment.

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#67 User is offline   Cotton Mouse 

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Posted 14 December 2000 - 02:06 PM

The sal carrier isn't that great, it's weapon sucks against any large group of enemies, you were screwed no matter what you built in that situation, but any kind of gunship in that situation would have completely obliterated any ship you built in little more than a second-- especially gatori gunships.

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#68 User is offline   Captain Carnotaur 

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Posted 14 December 2000 - 02:44 PM

Yeah, I noticed. Sal Carriers are better at taking on one specific ship, not fleets. They fall easy prey to a group of two cruisers (or heavy cruisers) and an HVD. Audemedon carriers are the ultimate multi-attack ship.

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#69 User is offline   Fleet Admiral Darkk 

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Posted 15 December 2000 - 02:19 PM

The Sal carrier is a nice ship, but it's no good against good HVDs (for some reason I just can't fly the sal one as well as an Ishiman one) that have a little backup of any sort.

The aud carrier, however, sucks against anything that can attack at decent range, or things that move quickly. A propperly piloted Human gunship can take out a lone Audemedon carrier.

The best balence between range and multitarget attacks is the Ishiman carrier, however the Ishimans aren't as good as either species.

Conclusion: both of these ships need escort.

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#70 User is offline   Captain Carnotaur 

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Posted 15 December 2000 - 02:57 PM

Quote

Originally posted by Fleet Admiral Darkk:
The aud carrier, however, sucks against anything that can attack at decent range, or things that move quickly. A propperly piloted Human gunship can take out a lone Audemedon carrier.

Conclusion: both of these ships need escort.


Now THAT'S exactly right! I can take out three Audemedon carriers in one Eleejeetian cruiser (though a few people think I'm crazy). However, in the last mission I once beat every single Cantharan carrier with my Onas Pulses. They are good!

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#71 User is offline   Joolzman5 

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Posted 15 December 2000 - 04:54 PM

Yeah, Onas pulses are great. Yeah, Carriers and Heavy Destroyers both need escorts (though Carriers need them more obviously). However here are my views on the Salrilian and Audemedon Carriers:
•Salrilian Carrier: Hardest Carrier to fight against when you're the one fighting it, even in a Heavy Destroyer. The reason for this is that the T-Space Bolt Rod's range is almost as long as that of the primary weapon's range on a HVD. (It's slightly shorter because of the Carrier's large sprite.) Those Magno Pulses are pretty nasty, too. It's the second-best to actually fly in, because the computer's AI for ships will send them straight towards you, directly in the path of the beam. Unfortunately the beam doesn't have three-way power like the Trazer does.
•Audemedon Carrier: Second-hardest Carrier to fight against. In a HVD, a human pilot with any skill should have no problem at all staying out of range of the Trazer, and will just blast it with its primary weapon. The problems will be (of course) those nastly little Audemedon fighters and its escorts, if any. And missiles, but those don't fire very rapidly. It's the best carrier to actually fly in, and can take on whole fleets pretty well. The beam is VERY powerful and goes three ways, the fighters are _even_better_ than the Salrilian ones, and the missiles are good support. Regardless, it still needs escorts if it's gonna take on a crowd of Gunships.
And only pilot HVD's yourself, the computer will get them destroyed. Take care of your Heavy Destroyer!! Posted Image

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#72 User is offline   Fleet Admiral Darkk 

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Posted 15 December 2000 - 07:54 PM

Quote

Originally posted by Captain Carnotaur:
Now THAT'S exactly right! I can take out three Audemedon carriers in one Eleejeetian cruiser (though a few people think I'm crazy). However, in the last mission I once beat every single Cantharan carrier with my Onas Pulses. They are good!


I did that too (previously I, not knowing circling, had used the "asteroid gauntlet" strategy).

Some plug (I forget which one offhand) has a scenario where you fight several aud carriers. It might be possible to (by doing nothing/stupid things) rig it so that you can fight 3+ Aud carriers with a single Eleejeetian Cruiser.

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#73 User is offline   Fleet Admiral Darkk 

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Posted 16 December 2000 - 06:40 PM

Aud and Sal carriers are both great ships. I'd love to know which would win a straight-up AI-vs-AI fight with no intervention at all.

*cough*Slug*cough*pleasegivethisashot*cough*IsuckatHera*cough*
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#74 User is offline   Cotton Mouse 

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Posted 17 December 2000 - 01:08 PM

I have a feeling the audemadon carrior would win, the trazer is vicious, the fighters are about equal if not better, and the missle the aud's use is better than the pulse the sal's use.

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#75 User is offline   Joolzman5 

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Posted 17 December 2000 - 03:17 PM

I'd say Aud fighters are better. Though Sal fighters have longer-range beams, Aud fighters have those vicious 80-damage beams. Most beams only are an annoyance; the Audemedon beams are a serious danger. And yes the Trazer is vicious as well. I'm pretty sure the Audemedon Carrier would win, though not by much.

And Slug........ if you can decipher what Darkk said between coughs....... Posted Image

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