Gaitori Weapons
#27
Posted 22 November 2000 - 12:12 PM
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The Gaitori might not be the elite race that most people want them to be, but if the Gaitori really stink that bad, what does that makes the humans? I have played many people over the internet who were using human ships while I stuck with Gaitori. Boy, do the humans really pay for it. I personally like the CC pellet gun. I have always had respect for machine gun-style weapons. Although I wouldn't take the Gaitori through the whole game of Ares as my race, I do like them more then ishiman. What is really fun is doing Gaitori against Gaitori multiplayer...That is when you like the pellet guns and atomic pulsers. I like the Gaitori, and like many have said, if you know how to use them, they are just as good as any other race!
I agree. The Gatori are better than the UNS in several respects.
1. Cruisers and Fighters: The Gatori have much better cruisers and fighters than the humans do. The Human cruiser can just barely make warp speed, and their fighters aren't to good either.
2. Carriers: The Gatori carrier is (in my opinion) slightly better than the Human carrier. The Gatori carrier is faster and carries better fighters. Although it doesn't have the turreted laser and mag pulses the UNS carrier does, it's still slightly better.
3. Guns: The Gatori have far better guns that the UNS. The only two good UNS guns are the rapid fire mag pulse and the turreted laser cannon. Other than that, they ain't that good. The Gatori have their concssive pellet guns, which far outmatch the Human cruisers laser.
However, there is one UNS ship that easily outclasses the Gatori equivilent: The Human gunship. If you want firepower, speed, and armor, the Human gunship has it all. Much better than the Gatori gunship (although it is pretty good also).
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To Escape Velocity: Nova and Beyond!
#28
Posted 22 November 2000 - 12:30 PM
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Eagles may soar, but weasels don't get sucked into jet engines.
-Alduran Outlaw Rick Blazer
StarLance
#30
Posted 22 November 2000 - 03:13 PM
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1. Cruisers and Fighters: The Gatori have much better cruisers and fighters than the humans do. The Human cruiser can just barely make warp speed, and their fighters aren't to good either.
Hmmmmmmm...... The human cruiser may not be too good at warp, but I think it outmatches the Gaitori cruiser, for a few reasons:
•Gaitori cruiser has 650 shields, human has 1000
•Gaitori cruiser speed = 3.5, human cruiser speed = 5
•Gaitori cruiser only has one weapon, Human cruiser has two (although it might be true that the pellets are better than either of the H.C.'s weapons. )
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2. Carriers: The Gatori carrier is (in my opinion) slightly better than the Human carrier. The Gatori carrier is faster and carries better fighters. Although it doesn't have the turreted laser and mag pulses the UNS carrier does, it's still slightly better.
No. The human carrier is not very good, but it's definitely better than the Gaitori carrier.
•Gaitori carrier has NO autotarget weapons, meaning it's VERY vulnerable from the back. The human carrier's autotarg beam isn't excellent, but it's something.
•Gaitori carrier? Faster?
•The Gaitori carrier has those damned pellet, which are good on a maneuvarable ship, but pretty much useless on the carrier. The UNS Carrier has Rap-Fire Magnetos, which aren't really made for carriers themselves, but they're better.
The only point that the Gaitori Carrier has over the UNS Carrier is that the fighters are marginally better (they have better beams, though less shields).
---Joolzman
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I like cheese
#31
Posted 22 November 2000 - 05:01 PM
P.S. I still think that the Human cruiser is worse than the Gatori cruiser. However, I geuss your right: The Human carrier does have better weapons than the Gatori carrier.
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To Escape Velocity: Nova and Beyond!
#32
Posted 22 November 2000 - 06:07 PM
The human cruiser is vastly superior to the gaitori cruiser. The human cruiser's magneto pulses are twice as rapid as the fusion pulse, therefore doing the same damage. The lasers suck, though. However, the human cruiser actually HITS stuff a fair amount of the time, a skill the gaitori cruiser lacks...
The human gunship is also superior to its gaitori counterpart, although each is better in it's own way.
The human carrier is also superior. The laser turret enables it to actually be able to hurt stuff behind it, and they are extremely painful when they manage to bear their magneto pulses on an enemy. I've also found the human fighters to be the superior ones.
The human HVD is also superior, although the gaitori one is also very good. The human HVD can shred carriers the fastest of any HVD, although the Gaitori one has missiles, which can be good. They both have their pros and cons.
The transports have exactly the same stats, but the human one has a slightly smaller sprite, which makes it about 0.000000001% better.
The human assault transport has more of an anti-fighter weapon, where the gaitori assault transport has a heavy-damage weapon. These also balance out.
To sum it up, the human ships are all better or approximately equivalent to the gaitori ones, in my opinion.
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"You can get much further with kind words and a loaded gun than you can with kind words alone."
- Al Capone
#33
Posted 22 November 2000 - 06:55 PM
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The human HVD is also superior, although the gaitori one is also very good. The human HVD can shred carriers the fastest of any HVD, although the Gaitori one has missiles, which can be good. They both have their pros and cons....
...The human assault transport has more of an anti-fighter weapon, where the gaitori assault transport has a heavy-damage weapon. These also balance out.
Human HVD and assault trans?????? where do these come in???? did i miss something?
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I like cheese
#34
Posted 22 November 2000 - 06:58 PM
> > > :| ;( OK OK OK OK OK I give up.... i'm gonna have to ask you guys....
How you make the following smileys:
-> the flat, confused one
-> the one with the eyes popping out, and
-> the rolling eyes one??
OH OH OH OH OH WAIT WAIT EVERY ONE NEVER MIND I FOUND THE SMILIE LEGEND I'LL SHUT UP NOW
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I like cheese
[This message has been edited by Joolzman5 (edited 11-22-2000).]
[This message has been edited by Joolzman5 (edited 11-22-2000).]
[This message has been edited by Joolzman5 (edited 11-22-2000).]
#36
Posted 22 November 2000 - 09:54 PM
Fighters vs. Fighters: Both sides slaughtered each other. It was so close, consider it a tie
Cruisers vs. Cruisers: Humans won by a landslide
Gunships vs. Gunships: The Gaitori Swarmed the humans
Carriers vs. Carriers: The Gaitori started out with the upper hand, but the humans won in the end.
Heavy Ds vs. Heavy Ds: Tie. I guess all HVDs are equal.
Assaults vs. Assaults: Man this was a tough one. The Humans won on default, but when I programmed them to release their EVATs in battle, the Gaitori won.
There you have it, buddies, both sides are capable of utterly annihilating each other.
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Eagles may soar, but weasels don't get sucked into jet engines.
-Alduran Outlaw Rick Blazer
StarLance
#37
Posted 23 November 2000 - 05:17 PM
[quote]Originally posted by Joolzman5:
Human HVD and assault trans?????? where do these come in???? did i miss something?
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it's just one of those days
where you don't want to wake up
everything is fu**ed everybody sucks
#42
Posted 24 November 2000 - 04:08 PM
anyhow back to the original subject, i think the only really good Gaitori weaps are the Atomic Pulse (best range of any weapon in the game, and powerful, and great graphics) and the HVD's neutron pulse, basically the same as the Fullerene Pulse on the Ishiman HVD. the CC's are okay (they're equivalent to the Rap-fire PK Beams on the Heavy Cruiser) but i don't like them much b/c of the bad range and you can't see them (when using the "aaauugh" mod.) i like rapid fire, good-range weapons such as fullerenes, Onas pulses, Rapid Magnetos, and (my favorite) the R-Plasma Pulses on the Bazidanese Battleship. Ok now i'm done with my somewhat off-subject rant.
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Quoth the Joolzman, “SHUT THE HELL UP I’M TRYING TO SLEEP!”
#44
Posted 28 November 2000 - 08:51 PM
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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
Onii7/Frinkruds and his funky forums
macgamer.net
#45
Posted 29 November 2000 - 12:10 AM
a) Turrets cannot "Neutralize homing pulses". If you mean destroy them, then you're wrong. Nothing can stop a Gaitori Pulse.
Gaitori Gunships are the cheapest in the game. Add that to the fact they are lethal in large groups and those homing pulses are unstoppable (and impossible to evade if you're piloting a slow gunships), and you get a lot of broken metal where the Human gunship squadron once sat.
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Eagles may soar, but weasels don't get sucked into jet engines.
-Alduran Outlaw Rick Blazer
StarLance
#46
Posted 29 November 2000 - 12:25 AM
This is somewhat difficult to believe. I'm guessing it's human-controled gatori, and that's not fair, both sides should be either both human or both AI with a human "third side".
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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
Onii7/Frinkruds and his funky forums
macgamer.net
#47
Posted 29 November 2000 - 12:40 AM
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Eagles may soar, but weasels don't get sucked into jet engines.
-Alduran Outlaw Rick Blazer
StarLance
#49
Posted 29 November 2000 - 02:43 PM
I will maintain that giving both sides an HVD (like in net play) would give humans the advantage, but that's not the issue. I've only seen net play (my beta problems will soon be ledgendary).
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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
Onii7/Frinkruds and his funky forums
macgamer.net
#50
Posted 29 November 2000 - 05:52 PM
1. Both ships are too clumsy to be able to hit each other with their front guns, leaving the gaitori gunship with homing pulses and the human gunship with the laser turret.
2. The homing pulses have great range, so the gaitori gunships can continue to fire at the human ones, even when they're a good distance away.
3. The laser turret doesn't have much range (compared to the atomic pulses), making it useless when the ships end up moving apart.
4. The laser turret doesn't do much damage.
5. The homing pulses can't be stopped, unless you fire another guided weapon at them, in which case both weapons try to kill each other.
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"Oi, oi, oi, me got a hurt n here
Oi, oi, oi, me smell a ting is near
Me gonna bosh and me gonna nosh
An da hurt'll dissapear"