New Project
#1
Posted 07 January 2004 - 06:01 PM
I've already done the first 2 missions : Food for Thought and Malignance.
FfT: Basic Planet thing: protect the plans on Fansi Alpha.
Malignance: Original objectives: investigate energy, New (after a short time) objectives: get a visual on the Mal and get the hell outta there.
If anyone wants to volunteer, I need:
•Weapons Expert
•Ship Designer
•Artist
•Level Designer
•Beta Testers (later).
Can anyone help me out? My email adress is Alistair_Lynn<MISTAKE>@BTConnect.com but leave out the '<MISTAKE>' part, that's just there to fool the Email Bots. I'll up whatever's ready to whoever volunteers,
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Vast__
[This message has been edited by Agent_Vast (edited 01-12-2004).]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#4
Posted 08 January 2004 - 09:14 PM
Sure I can do graphics. So you need some kind of human battleship thingy?
As a warning, I am not getting involved in any large scale project if that is what this turns into. I'll only do a few graphics.
And by the way Agent_Vast you better be able to handle this project on your own.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
[This message has been edited by Skyfox (edited 01-08-2004).]
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#5
Posted 09 January 2004 - 07:41 AM
P.S. The Mal's got a Concussive Pellet Gun, Ultra powerful Supernova Missles and an instant hit Disruptor Cannon, which does huge damage, so the Excalibur better look up to scratch to take down a ship with five hundred million shields.
EDIT: And yes, I can handle the project on my own, I just need the experts shown at the top.
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Vast__
[This message has been edited by Agent_Vast (edited 01-09-2004).]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#6
Posted 09 January 2004 - 08:48 AM
ATTN: Graphics Manager
OK. For Mission 4, you have to escort the parts for the Excalibur. I need some kind of graphic for a Human Cargo Ship.
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Vast__
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#7
Posted 09 January 2004 - 09:08 AM
Quote
Um, i'm sure the Gatori are just springing back from being nearly exterminated by both the canthrians and the ishmans, just to kill the uprising humans.
This is set about 200 years after Sol was taken back from the Cantharans.
UPDATE: Misson 3, an extra training mission, is complete now.
UPDATE: Mission 2 has now been updated with the revised Mal and you have to get close to the Mal, not just wait.
UPDATE: Mission 4 complete apart from new sprites for the cargo ships.
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Vast__
[This message has been edited by Agent_Vast (edited 01-09-2004).]
[This message has been edited by Agent_Vast (edited 01-09-2004).]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#9
Posted 11 January 2004 - 01:08 PM
Any chance of spare graphics from M:Inv? And how did you do that thing I sa in the moview with the blobs and the lightning bolts, near the Jjaro ship?
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Vast__
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#10
Posted 11 January 2004 - 11:42 PM
Quote
Sure, Skyfox. I've just finished the Mal, if the Juggernaut ship thing from the Hera Tutorial is good enough. If not, can you send me some kind of Gaitoriish replacement?
P.S. The Mal's got a Concussive Pellet Gun, Ultra powerful Supernova Missles and an instant hit Disruptor Cannon, which does huge damage, so the Excalibur better look up to scratch to take down a ship with five hundred million shields.
EDIT: And yes, I can handle the project on my own, I just need the experts shown at the top.
No that juggernaut ship (battleship thingy from tut?) is not in any way gatori. Hmm, you any good at drawing? Do you have any basic idea of what you want the ship to look like? If I could have an idea of what i'm doing it makes my job much easier.
Oh, i'm not going to be avialable this week. (finals)
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#11
Posted 12 January 2004 - 11:45 AM
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Vast__
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#12
Posted 12 January 2004 - 02:42 PM
1. Food for Thought - Capture Fansi Beta, protect Fansi Alpha
2. Malignance - Explore, don't get killed, get close to the Mal
3. Training - Basdic duel with a Gaitori HVD
4. Escorting the Mark - Escort 5 Cargo Ships to a station round the Gaitori and the Audemedons.
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Vast__
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#13
Posted 12 January 2004 - 05:17 PM
Quote
LCA. Nice to have someone important here. Welocome to the project.
Any chance of spare graphics from M:Inv? And how did you do that thing I sa in the moview with the blobs and the lightning bolts, near the Jjaro ship?
ER, I didn't, that was someone else's plug!
Skyfox is your man for graphics. He did some for my current plug, very nice they are too
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Oh, so it is another bug hunt then...
#15
Posted 14 January 2004 - 02:10 PM
Added new versions of the following sounds:
All Explosions
Computer Sounds
Zoom Change
Energy Pickup
Warp - Engage/Disengage/Start
Fighter Launch
Stealth On/Off
Missile Launch
Teletype
Human Laser 1
Human Torpedo 1&2
Gaitori Concussive Pellet Launch (lower)
Airlock
And also, the following #STR Resources:
Main Button Texts
Computer Screens (ingame)
Zoom/Pause/Autopilot strings
And Replaced "CONTROL" and "TARGET" with "AUXILIARY" and "DESTINATION"
EDIT: Gaitori gunships now have stealth
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[This message has been edited by Agent_Vast (edited 01-16-2004).]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#17
Posted 14 January 2004 - 07:19 PM
Quote
ATTN: Skyfox
Any chance of the new Mal any time this year?
Did you read my post at all?
I've got a butload of finals that i'm studying for. I've got some design ideas and specs down for the mal, but untill this weekend its just gona have to wait.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#18
Posted 15 January 2004 - 12:23 PM
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#19
Posted 15 January 2004 - 11:24 PM
Quote
LCA. Nice to have someone important here. Welocome to the project.
Any chance of spare graphics from M:Inv? And how did you do that thing I sa in the moview with the blobs and the lightning bolts, near the Jjaro ship?
Im insulted. Besides, ive been here for years.
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[url="http://"http://www.freewebs.com/pmi$hbu/"]My site[/url][url="http://"http://clanpm.proboards20.com/"]My new webboards[/url]
#20
Posted 16 January 2004 - 02:04 PM
member
Posts: 7
From:Evildrome
Registered: Jan 2004
Karma: Clean (0) "
Yeah. Years. Right.
Did you get the original build?
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#21
Posted 17 January 2004 - 09:13 PM
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#22
Posted 17 January 2004 - 11:55 PM
Quote
"PM I?hbu
member
Posts: 7
From:Evildrome
Registered: Jan 2004
Karma: Clean (0) "
Yeah. Years. Right.
Did you get the original build?
New account. And yes, i got the origional build
Profile for Admril Delga
Registered 12-23-2001
And Ive Been playing EV since it came out.
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[url="http://"http://www.freewebs.com/pmi$hbu/"]My site[/url][url="http://"http://clanpm.proboards20.com/"]My new webboards[/url]
[This message has been edited by PM I¤hbu (edited 01-17-2004).]
#23
Posted 19 January 2004 - 11:37 AM
Quote
Agent_Vast, if you haven't cheaked your e-mail yet, I sent you the gatori mal.
Got it. Can make brief picts.
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#24
Posted 23 January 2004 - 01:43 PM
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[url="http://"http://www.AmbrosiaSW.com/webboard/Forum61/HTML/001202-27.html"]See my infamous death in the blue mshroom pub![/url]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin
#25
Posted 25 January 2004 - 04:50 PM
These little ----ers fly around and have beams that slow down a ship and take a huge drain on it's energy and shields. One or two are OK, but don't get caught in a swarm. They are created randomly when something collides with the Mal.
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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[url="http://"http://www.AmbrosiaSW.com/webboard/Forum61/HTML/001202-27.html"]See my infamous death in the blue mshroom pub![/url]
"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin