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Pirates

#1 User is offline   prophile 

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Posted 22 December 2003 - 01:16 PM

OK Here's an Idea-
Pirate vessels that can steal resources from your race. They have a PK Beam Cannon (Ishiman Version), A Lightwave Pulse Reactor (Astrominers) and a stealing beam that reduces the resources of whatever player the weapon targets. They are not owned by any player but are randomly created from invisible sprites at the edges of the maps. When I have done this I'll post it up as an addon file but I need a pirate ship graphic. If anyone has any Ideas/Suggestions, reply, and I'll put up my email if anyone has any good pirate ship sprites.

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"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#2 User is offline   Slug 

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Posted 03 January 2004 - 12:28 AM

Now that's an interesting Idea.
Best be careful though - wierd things can happen when player resources go negative.

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If you want to win anything-a race, your self, your life-you have to go a little berserk.
[image removed]

#3 User is offline   prophile 

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Posted 03 January 2004 - 06:54 AM

I pretty much get Hera but 1 Question:
• How can you make things belong to no player, like 'The Beast' in the Plug 'Fighter Haven'?

P.S. Good to see you here, Slug

My Email is Alistair_<MISTAKE>Lynn@BTConnect.com

When typing that in, leave out the <MISTAKE>, I leave that so that Email Bots can't pick it up.

EDIT: Solved 1st Question
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Vast__

[This message has been edited by Agent_Vast (edited 01-03-2004).]

[This message has been edited by Agent_Vast (edited 01-03-2004).]
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#4 User is offline   Slug 

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Posted 04 January 2004 - 05:06 AM

To make an object not belong to the Player (player 0) or Computer (player 1) but be hostile to both, simply assign it to either player 2 or player 3
(Yes, the ares engine can support up to 4 players, but I think only 0 and 1 can build. Can't remember - It's been a long time)

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If you want to win anything-a race, your self, your life-you have to go a little berserk.
[image removed]

#5 User is offline   prophile 

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Posted 09 January 2004 - 08:00 AM

[project on HOLD until Pirate Graphics are found]

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Vast__
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#6 User is offline   Shrout1 

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Posted 09 January 2004 - 04:37 PM

Quote

Originally posted by Slug:
To make an object not belong to the Player (player 0) or Computer (player 1) but be hostile to both, simply assign it to either player 2 or player 3


That sounds like those little green dudes... zorbs or something Posted Image Can't remember what they're called but I know they steal your energy...

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[url="http://"http://www.evula.com"]Your Cursor is getting heavy.... You feel it coming to this link.[/url][url="http://"http://janus.ambrosiasw.com/~mburch/"].[/url][url="http://"http://www.AmbrosiaSW.com/webcam/"].[/url][url="http://"http://janus.ambrosiasw.com/~andrew/"].[/url] | [url="http://"http://www.photobucket.com"]Photobucket[/url] - The free image host - 100 Megs free

#7 User is offline   prophile 

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Posted 09 January 2004 - 04:49 PM

Zerbilites.

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Vast__
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#8 User is offline   Lord Commander Anic 

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Posted 10 January 2004 - 07:30 PM

Quote

Originally posted by Agent_Vast:
[project on HOLD until Pirate Graphics are found]


Dejà vu
There's that tumbleweed again...!

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#9 User is offline   prophile 

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Posted 11 January 2004 - 01:05 PM

Don't be so crude.

It's pretty much finished, apart from the graphic.

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Vast__
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#10 User is offline   Lord Commander Anic 

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Posted 12 January 2004 - 05:21 PM

LOL, sorry about that, couldn't resist it!
Posted Image Posted Image

Roll on the plug

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#11 User is offline   Patrick 

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Posted 20 January 2004 - 04:08 PM

Players 3 and 4 can build, like in the hidden DEV-23 scenario which has 2 computer AIs.

Zerbilites are Player -1, which can't build.

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#12 User is offline   Lord Commander Anic 

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Posted 20 January 2004 - 07:58 PM

Quote

Originally posted by Patrick:
Players 3 and 4 can build, like in the hidden DEV-23 scenario which has 2 computer AIs.

Zerbilites are Player -1, which can't build.


Hmmm, interesting that you mention this, it is something that I cannot get to work in my current plug (it's pretty much what is delaying it). The player 3 or 4 planets simply don't build anything... Any ideas?

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#13 User is offline   prophile 

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Posted 23 January 2004 - 12:41 PM

You have 2 days before I use the Mal graphic Skyfox gave me.
2 Days.
P.S. If I was a moderator, Skyfox, you'd get a Karma Praise.
Unfortuntaely I'm not, and you won't.

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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#14 User is offline   prophile 

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Posted 24 January 2004 - 12:31 PM

Too late. I'm using Skyfox's graphic for the plugin.
It's being submitted now.

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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[url="http://"http://www.AmbrosiaSW.com/webboard/Forum61/HTML/001202-27.html"]See my infamous death in the blue mshroom pub![/url]
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#15 User is offline   Laguna 

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Posted 24 January 2004 - 02:38 PM

Erm, in the description you've got, it says 'ever wanted a sprawling PIRATE in your levels?' Is that actually want you want it to say? Just doesn't seem to make much sense, is all.

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#16 User is offline   prophile 

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Posted 24 January 2004 - 05:15 PM

Sprawling? My ---ing brother uploaded the file. Decapitalise it and remove 'Sprawling', please, Laguna. Posted Image

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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[url="http://"http://www.AmbrosiaSW.com/webboard/Forum61/HTML/001202-27.html"]See my infamous death in the blue mshroom pub![/url]
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#17 User is offline   Lord Commander Anic 

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Posted 25 January 2004 - 05:52 PM

Um, the pirate ships don't do anything except ahng around their entry point!
Do they have any special needs in terms of instructions or the like?
Also, you forgot to tell the reader to use ResEdit to transplant the cool pirate ship sprite into the scenario where it's going to be used.

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

#18 User is offline   prophile 

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Posted 26 January 2004 - 11:44 AM

They do? I suppose it's only a beta version then.
I dunno, my version of Ares is corrupted so I'm playing thisall by ear.
Thanks for the bug report!

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Vast__
QUOTE "All games die eventually except for Starcraft which will live forever..."
Long Live Ares, Starcraft, Uplink and Cythera!
[url="http://"http://www.AmbrosiaSW.com/webboard/Forum61/HTML/001202-27.html"]See my infamous death in the blue mshroom pub![/url]
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

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