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What are the weirdest things that happened to YOU in Hera?

#1 User is offline   Talon Karrde 

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Posted 10 October 2001 - 09:14 AM

To start things off, the funniest/wierdest thing I ever did was to make incoming enemy missiles fire a weapon (that should have been a turreted fast laser Posted Image) that was located on my ship at me!

Beat that. Posted Image

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#2 User is offline   Joveia 

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Posted 10 October 2001 - 10:08 PM

...Frustration from boredom (which was caused by Hera) which forced me to post in this topic.

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#3 User is offline   Sundered Angel 

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Posted 10 October 2001 - 11:45 PM

Yes, I managed to create weapons which only the enemy could fire on your ship as well. That damned 'reflexive' flag, right?

Apart from having duels with a computer, firing each other's weapons, I'd say the strangest thing I've ever had occur was playing a small level I created, getting blown up, and ending up trapped in an asteroid. Weird.

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#4 User is offline   Talon Karrde 

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Posted 11 October 2001 - 11:57 AM

Quote

Originally posted by Joveia:
...Frustration from boredom (which was caused by Hera) which forced me to post in this topic.



Aww, Joveia, something must have happened to you!


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American beer is like sex in a lifeboat. It's f*cking close to water.
-Slug
Prostitution is like Bungee Jumping. It's short, it's expensive, and if the rubber breaks you're f*cked. -Me
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#5 User is offline   Sargatanus 

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Posted 11 October 2001 - 12:45 PM

I somehow got an explosion sequence to orbit the player ship once.

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#6 User is offline   Skyfox 

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Posted 11 October 2001 - 04:53 PM

Quote

Originally posted by Sundered Angel:
I'd say the strangest thing I've ever had occur was playing a small level I created, getting blown up, and ending up trapped in an asteroid. Weird.



That happens to me to. The number of ships goes over the limit, you blow up, and the computer starts zinging you through all the ships in the system, transfering you to every object on the screen in the time of about 10 seconds.

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#7 User is offline   Sundered Angel 

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Posted 12 October 2001 - 12:05 AM

That might have been the cause, though I ended up trapped in just one asteroid for at least five minutes before I quit. Strange.

Orbiting explosion sequence? That would be quite a useful thing to replicate. I can think of a few uses for orbiting effects.

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#8 User is offline   Joveia 

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Posted 12 October 2001 - 12:35 AM

Ok, the wierdest thing was when a sequence, which should have worked, didn't. In response, I changed it and it worked. Then, later it didn't work. Get the picture? It's like.... arghh...

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#9 User is offline   Sundered Angel 

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Posted 13 October 2001 - 03:20 AM

Stress?

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#10 User is offline   Pallas Athene 

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Posted 13 October 2001 - 05:24 AM

I got trapped in a Gamma Pulse once, rather annoying. Especially considering that they expire.

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#11 User is offline   Laguna 

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Posted 13 October 2001 - 05:00 PM

Quoting myself from 6/4/2000,

I just organised a scenario with Hera, Space Race The Musical with the roles reversed and the fleets sizes doubled. I start to make the Jump to hyperspace and instead of a warp flare, each ship emits a tiny yet powerful explosion. This destroys or cripples most of my ships and obliterates all of my fighters. Then, on dropping out of hyperspace the remnants of my fleet are destroyed by the same phenomina.
Thinking this was a one off, I tried a one player campaign mission. The same occurs, but when I explode the little dead man is replaced by a huge fireball which dissapates within seconds leaving the camera to focus on a Cantharan gunship.
Any ideas/solutions?


#12 User is offline   Joveia 

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Posted 13 October 2001 - 08:57 PM

When you created your scenario, you forgot to add in a warp in/warp out flare, and intsead it must have chosen one randomly which happened to be a damaging explosion. You also forgot to make the player's body, and so it just put you in a fireball. Once you expired, it just simply put you in another sprite without activating the level's end.

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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.

#13 User is offline   Sundered Angel 

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Posted 13 October 2001 - 11:18 PM

Ah, the truth is revealed.

Now remember everyone: Not choosing player bodies, warp flares, and energy can lead to extremely funky effects.

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#14 User is offline   Pyro 

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Posted 13 October 2001 - 11:40 PM

-laser that goes back on itself until it kills you
-spyrographs with lasers (very amusing)
-****ed up weapon that turns you into a pulse and then you die...

lotsa other stuff, most of the time i do it on purpose though...

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#15 User is offline   Joveia 

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Posted 14 October 2001 - 01:17 AM

Oh yeah I forgot, chain-lightning *shudders*

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#16 User is offline   Talon Karrde 

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Posted 14 October 2001 - 05:36 AM

Ooooh! Chain lightning! Posted Image

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American beer is like sex in a lifeboat. It's f*cking close to water.
-Slug
Prostitution is like Bungee Jumping. It's short, it's expensive, and if the rubber breaks you're f*cked. -Me
conform now. conform now. conform now.
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.

Boom bam as I step in the jam, God damn.

#17 User is offline   prophile 

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Posted 26 December 2003 - 05:21 PM

Try transferring control to a transport as it's landing. You get stuck in random things. It's a great way to look at battles. Also this happens when your 'Player Body' comes out of a ship and you don't transfer control in time. I have been able to take control of an Engineering Pod (Wierd), a Flak drone (Even Wierder) and a weapon on a ship (This was really wierd. Bein an engineer pod was bad enough, but I was a Lepton Beam Cannon - sheesh

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#18 User is offline   Slug 

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Posted 03 January 2004 - 12:25 AM

Mixing up ID numbers. Instead of debris, whenever a certain fighter exploded, it created more fighters.

How about a certain penchant for corrupting entire plugin files that caused a certain project to be abandoned? Oh yes, hilarious.

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#19 User is offline   Lord Commander Anic 

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Posted 11 January 2004 - 07:45 AM

Ming ID numbers,
yes I got Cantharian cruisers with weapons that shot Ishman Assault Transports...
All part of the fun of course Posted Image

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Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

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