Ambrosia Software Web Board: Hera patch? - Ambrosia Software Web Board

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Hera patch?

#1 User is offline   MrT 

  • Junior Member
  • Group: Members
  • Posts: 5
  • Joined: 13-August 03

Posted 02 November 2003 - 09:19 PM

I've been wondering for sometime if anyone ever thought about making an update for Hera. For a few weeks now, I've been making a Hyperion Plug-In, but I've found that Hera was hardly stable at all and crashed quite often, especially about actions related to sprites. It also created unwanted actions and things like that. Feel free to criticize my remarks, since I criticized your software Posted Image.

------------------
  • Power attract the corruptible.
  • Rot at the core always spread outward.
Frank Herbert

#2 User is offline   Lord Commander Anic 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 853
  • Joined: 27-September 00

Posted 04 November 2003 - 08:22 AM

I find Hera to be quite stable but extremely finniky to use.
I make a back up of my plug file after every change (so I end up with a gig or so
of back up files per plug!). I found that my plug could have about 650 objects before they became mixed up and corrupted. You need to be careful also that when creating a new object you don't end up modifying an existing one which can lead for example to cruisers which shoot transports instead of blue zapper shots...

------------------
Oh, so it is another bug hunt then...
Oh, so it is another bug hunt then...

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users