I know you can givel a projectile object like a c missile the abality to turn faster or slower using the turn rate field in the special tab, but what about self animated objects? If I was to change a self animated object to a directional object, alter its turn rate, and change it back would it remember that? Or is there something I'm missing?
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Ares and EV:Nova plugin writer and all around helpful guy...
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Turn Rate of Self Animated Objects
#2
Posted 15 March 2003 - 01:53 PM
I don't think changing it back would work; I'm pretty sure that the block of memory that determines a directional object's turn rate is covered over by the block that deals with a self-animated object's animation. So, far as I know, there isn't any way to change it. The closest way I know of is to increase/decrease the speed of the object to change its accuracy.
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
#4
Posted 18 March 2003 - 04:11 PM
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Originally posted by Joveia:
I see.
I see.
What a stupid usless reply, the kind I've come to expect from you. If you are going to post at all in a topic asking an honest question, at least try to say something that is even barely, if you look at it upside down and drunk, relevent. How you ever got +9 karma is beyond me and most likely beyond the general rules of this webboard too.
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Ares and EV:Nova plugin writer and all around helpful guy...
#5
Posted 19 March 2003 - 09:18 AM
Quote
Originally posted by Ragashingo:
What a stupid usless reply, the kind I've come to expect from you. If you are going to post at all in a topic asking an honest question, at least try to say something that is even barely, if you look at it upside down and drunk, relevent. How you ever got +9 karma is beyond me and most likely beyond the general rules of this webboard too.
What a stupid usless reply, the kind I've come to expect from you. If you are going to post at all in a topic asking an honest question, at least try to say something that is even barely, if you look at it upside down and drunk, relevent. How you ever got +9 karma is beyond me and most likely beyond the general rules of this webboard too.
Right, sorry.
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There are only 3 kinds of people; those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.
#6
Posted 19 March 2003 - 09:21 AM
Just while we're here, can I ask soemthing Pallas.
Is there a way to keep an object around another object if the object turns and starts independantly accelerating?
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There are only 3 kinds of people; those who can count, and those who can't.
Is there a way to keep an object around another object if the object turns and starts independantly accelerating?
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There are only 3 kinds of people; those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.
#7
Posted 28 March 2003 - 02:05 AM
I'm not sure, though it seems to me like your idea should work. It should be pretty easy to test ("target drones" have a turn rate that you could try changing, then you could fly the drone and see if it changed).
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"Social lives are for the weak."
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