I've noticed a lot of people don't know about the No Ships Left for player x condition-in fleet battles you can use that to let the player win once the enemy fleet is destroyed.
Also the condition must be initially inactive(there's a popup menu for this) and then activated by another condition(simplest is simpy if time > or = to 1) which uses Alter>Condition True Yet to activate it.
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No Ships Left Condition
#2
Posted 27 July 2002 - 02:05 PM
I managed to fix my conditions for my plug-in.
By the way, I discovered that delays could be negative. I did a -10 delay for the "No Ships" condition for your player. I wanted to do it because if you lose, the player cannot retry.
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A life without danger is no life at all. -Blood Eagle
By the way, I discovered that delays could be negative. I did a -10 delay for the "No Ships" condition for your player. I wanted to do it because if you lose, the player cannot retry.
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A life without danger is no life at all. -Blood Eagle
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