Posted 05 July 2002 - 10:46 PM
Not long ago, I probably would have jumped at this. However, I've sort of fallen victim to POV's methods, although what I'm into is even wierder than Darkk's style.
With a good sheet of lined paper, it's not hard to manually enter in vertices and vertex normals for every point I want to exist. Generally, I don't use anything complex enough to make this procedure impractical, and you can get all sorts of shapes which aren't otherwise possible. It also has the added benefit of being practical for dynamically rendered things, like Marathon objs.
I'm not sure if I have a readily available Pfhor Destroyer pic, and I think I might retexture it first. But it's a very nice example of why I'm using POV for the Pfhor ships. [UESG ships are still Strata, but I don't need anything from Pro]
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