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Vegeta's idea2

#26 User is offline   9024 

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Posted 24 March 2002 - 05:29 AM

The Nucular missile looks just like the gravametric missile on EVN Posted Image

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#27 User is offline   9024 

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Posted 24 March 2002 - 03:43 PM

Ive started making the ships and weps.

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#28 User is offline   Skyfox 

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Posted 24 March 2002 - 07:03 PM

Quote

Originally posted by 9024:
The Nucular missile looks just like the gravametric missile on EVN Posted Image


Never noticed that. I haven't even seen the grav missile yet...
Hehe, it's pretty good that i can copy a model i've never seen. Posted Image

Oh, are you still looking for a clean copy of Hera? [url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Hera.sit-binhex.hqx"]Hera[/url]

------------------
It's time for a new challenge.
[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...

[This message has been edited by Skyfox (edited 03-24-2002).]
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#29 User is offline   9024 

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Posted 26 March 2002 - 02:07 PM

Thanks!!! Posted Image Posted Image

Now to start on the ships and weps (i gess il put the Nova TC on hold).

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#30 User is offline   9024 

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Posted 01 April 2002 - 05:39 AM

ooops havent started the work yet ... darn EVN TC....

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#31 User is offline   Laguna 

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Posted 01 April 2002 - 10:01 AM

Message from Patrick: I dunno if anyone reads this, but the reason I havent been posting to the webboards is because ASW's new server killed my account and doesnt allow new accounts. Because the Ares boards apparently require registration to post replies(wouldnt it make sense to fix that while the account stuff isnt working ) I cant post. If anyone sees this could you please copy paste this post to the thread Vegeta's idea 2 on the engineering board?

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#32 User is offline   Pallas Athene 

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Posted 01 April 2002 - 11:41 AM

I have a couple "spare" accounts, and I just lent one to Patrick. Hope to see him soon...

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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#33 User is offline   9024 

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Posted 01 April 2002 - 12:18 PM

Dose any one know how to get the Cargo drones to return to the launchers ship?

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#34 User is offline   Pallas Athene 

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Posted 01 April 2002 - 12:55 PM

They have to be created via [CreateObjectInheritDest], I believe.
Then have them [Alter BaseType Reflexive] after a set amount of time, to give them an arrive action of [Die Expire Reflexive | Alter Energy].

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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
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#35 User is offline   9024 

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Posted 01 April 2002 - 01:20 PM

Dont get that

hears what ive done allready:

1)Launch cargo drone age 1000,
2)only engage C.D.A (energy C.D.A),
3)expire sequence create object cargo drone 2 (which is supost to return to the launch from ship)

What now?

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"Time is only a guide
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#36 User is offline   Nemesys 

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Posted 01 April 2002 - 01:37 PM

I live!
Skyfox, I think we could handle the graphics something like this:
Me
CF1
EF
MU
BAR

You
CF2
CF3
PIR
Aliens(based off of CF2 sprites)

That should solve any problems with ships not being consistent with other ships of the same faction.
BTW, do you have sprites for the stuff you've posted or is it just brief pics so far?
And do you have a template for the briefing pics that I could use? The interface really should be the same for all of them so if you could give me the fonts/glow effect that would be great.
Well I'm off to actually try and get something done on this heh. Hopefully I can get some of the MU ships done.

Pallas: Thanks again for the account!

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#37 User is offline   Pallas Athene 

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Posted 01 April 2002 - 01:38 PM

I think the problem is that the Cargo Drone 2 isn't inheriting the Destination of the Carrier from the Cargo Drone 1.

If you take the Expire Action, and change it to an Alter BaseType instead of a Create, then it might work.

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• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#38 User is offline   9024 

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Posted 01 April 2002 - 02:09 PM

um the expire action is when the age runs out, and i havent completed the drones yet so havent tested it.
i just dont know how to finish it!
Ive sort of hit a programers block.


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[This message has been edited by 9024 (edited 04-01-2002).]

#39 User is offline   Pallas Athene 

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Posted 01 April 2002 - 02:40 PM

I suggest you use Alter BaseType in any case (objects expire at the end of the expire action, I believe, but by that point age won't equal 0 any more).

Simply have Cargo Drone 2s no longer have engage or evade flags, and they'll return to the launch bay. Their target will be the launching ship, so if the Arrive action is something to the extent of [Die None Reflexive | Alter Energy], then they'll just disappear and add to the launcher's energy as desired.

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#40 User is offline   9024 

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Posted 01 April 2002 - 03:07 PM

Ok im trying this,

Are the shields ment to be that low or should i put an extra 0 on the end?

(btw im siting in front of my computer so the results dont have to wate untill tomorow)

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#41 User is offline   9024 

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Posted 01 April 2002 - 03:32 PM

Ahhhhhh

the Lmg is firing north from a enimy ship!!!!!! not mine!!!!!


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#42 User is offline   Nemesys 

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Posted 01 April 2002 - 07:57 PM

On an unrelated note to 9024's post, I just dug up a CD with tons of cool sounds that we can use. Also I've finished a remodel of the MU Fighter.

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Patrick in Exile
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#43 User is offline   9024 

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Posted 02 April 2002 - 03:26 AM

Forget the last couple of posts it was just hera acting up againe.
ive done every thing exsept for:

1) making the mines float to a stop.(ive don and tested the mines though)
2)the cargo pods (im leaving them to last)
3)not very many of the ships

is any one else doing the programing?

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[This message has been edited by 9024 (edited 04-02-2002).]

#44 User is offline   9024 

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Posted 03 April 2002 - 04:52 AM

Ok ive finished everything exsept:

1) the chainging transport (i can and know how to do this but hera is mucking stuff up again and i think i should pass this on to some one with a properly working copy so i don't reck what ive done already)

2)the cargo drones/ mine layer drones

So how do i get this to some one else?

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#45 User is offline   Skyfox 

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Posted 04 April 2002 - 03:47 PM

Quote

Originally posted by Nemesys:
That should solve any problems with ships not being consistent with other ships of the same faction.
BTW, do you have sprites for the stuff you've posted or is it just brief pics so far?
And do you have a template for the briefing pics that I could use? The interface really should be the same for all of them so if you could give me the fonts/glow effect that would be great.


Shure, ive got a templet for the Breifing pics, ill send it if i can get your email adress. What was it agian?

Finished 3 of the CF2 ships as sprites, who do i send them to?

I have finished the Nucular Delivery System, the last of the CF2 ships, will post it when i have the chance.
Stuck dead in the water on the CF3 ships, can't find any inspiration for the other ships.

Here are some updated system specs:
9 total
4 systems controled at start
(Sol,Sirus,Proxima,Centuri)
7 systems controlled at end.
(Sol,Sirus,Proxima,Centuri,Gamm'uri,New Europe,Rigel)
Uncontrolled systems
(NSTG-1875,NSTG-1834)

System Data:
Sol:
.gov:Global Republic of Earth- GRE
Planets:9 (Astriod Belt)
Mercury,Venus,Earth,Mars,Jupiter,Saturn,Uranus,Neptune

Sirus:
.gov:Syn'iena Faction- SF
Planets:3(4 moons)(2 Astriod Belts)
Agni'oran,Syn'iena, Dur'enio

Proxima
.gov:The Free Worlds of Jados- FWJ
Planets:4(8 moons)
Jados, Eros, New America,Serveris

Centuri
.gov:Centaurian Peoples Republic- CPR
Planets:4(3 moons)(small thin Astriod Belt)
Alpha Centauri, Beta Centauri, Gamma Centauri, Delta Centauri


------------------
It's time for a new challenge.
[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...

[This message has been edited by Skyfox (edited 04-04-2002).]
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#46 User is offline   Skyfox 

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Posted 04 April 2002 - 03:53 PM

Quote

Originally posted by Nemesys:
On an unrelated note to 9024's post, I just dug up a CD with tons of cool sounds that we can use. Also I've finished a remodel of the MU Fighter.



Whats the MU agian?

Shure, could you send the sounds to me at BenSEdwards@aol.com so i can pour over them and see which ones are the best? I also have a sound editing program so i can tweak the sound to fit what we need.

Oh, if the file is over 2 megs, split it up and send it separately please.

------------------
It's time for a new challenge.
[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...

[This message has been edited by Skyfox (edited 04-04-2002).]
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#47 User is offline   Skyfox 

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Posted 04 April 2002 - 04:03 PM

Quote

Originally posted by 9024:
Forget the last couple of posts it was just hera acting up againe.
ive done every thing exsept for:

1) making the mines float to a stop.(ive don and tested the mines though)
2)the cargo pods (im leaving them to last)
3)not very many of the ships

is any one else doing the programing?


Cargo Pods?
I think i can help you do some of the ships, which ones still need to be done?
Im going to be programing the planets and systems.

Now for some mission ideas.

Strange ships sited on outer edge of system. investagate.
Scramble! - fleet aproaching.
Abandon a planet. move to other planet.
Escort convoy to other planet in system.
Plant mines around planet.
Attack - ships blockading planet.
Gaurd station from -.
Slip through P patroles.
Destroy specal ship.
Destroy convoy.
Obliterate (planet-station-mothership)


------------------
It's time for a new challenge.
[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

#48 User is offline   Nemesys 

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Posted 04 April 2002 - 08:29 PM

my email is gbcdoj@attbi.com

You can just send the sprites to me, they wont be needed for the programming of the ships which is what the only other active person is doing heh.
I havent actually picked out specific sounds yet but the entire CD is like 300MB Posted Image I'll email you the War/Military directory though–its only 1.4MB compressed. I think we can wait on adding the sounds/sprites to the ships until the programming for them is done(lower d/l time by using standard Ares ships/sounds as placeholders).

Also what do you mean by "programing the planets and systems" Do you mean the starmap?

Also I'm not sure of whether those other 3 systems(EF .mil bases I would assume, couple months aint enough for making a colony) are going to fit into the plot very well. Since the colonies arent supposed to get hyper until very close to the end, there isnt going to be much opportunity for fights there heh. Posted Image Perhaps right at the end when the colonies launch their counterassault they'll have to break through the defensive perimeter formed by the EF systems to prevent being flanked.

The whole "declared independence in xxxx AD" from the EF .gov stats needs to be dropped. It really would be completely impossible–and pointless for the .gov on Earth to try to govern colonies lightyears away.
Assuming that the colonies were all 10 lightyears away, each communication would have a round trip of 20 years! Also this takes away from the whole "colonies dont know about each other or Sol" thing.

MU=Miner's Union

Well this seems to being going all right–now to have a race with the M:Inv team to get VI out the door first Posted Image

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Patrick in Exile
Patrick in Exile

#49 User is offline   9024 

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Posted 06 April 2002 - 01:25 PM

howdy all (some any way).

Havent done any thing because of home work, had my computer privaleges taken away lucky i got them back though, if i hadent done my work id have had it taken away for the rest of the holiday (2weeks) Posted Image

Ok, hears what needs to be done:

1) the cargo drones (not pods sorry) /mine layers * (theas are weps)

um..... thats it exsept for the fact that hera ceaps changing the id numbers Posted Image of the transport and every thing to do with it so i cant get that working, maby skyfox could put it together? ive done it all (i think). if yes tell me how to get a copy to you and dont blame me if it dose wierd stuff to your copy of hera, ive got through 4 copys already. I could download a new copy of hrea and try coping every thing to another empty plug. BTW i seem to be doing all the weps as well, not just the ships

what about missions where you do somthing like clearing mine fealds for an attack or clearing up ships after a large attack made by you on the mission before?

*(the mine layers are easer i just need to get them to lay every so often not all at once so thay arnt like the other multi mine thingy)

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[This message has been edited by 9024 (edited 04-06-2002).]

[This message has been edited by 9024 (edited 04-08-2002).]

#50 User is offline   Skyfox 

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Posted 07 April 2002 - 08:11 PM

Quote

Assuming that the colonies were all 10 light-years away, each communication would have a round trip of 20 years! Also this takes away from the whole "colonies dont know about each other or Sol" thing.

Not all the systems are 10 light-years away. Centuri is 4.4 light-years from earth. Sirus is 8.7 light-years. A spaceship traveling at 30% of the speed of light could get there and back within 60 years. If a spacecraft went as fast as light, they could be to get to Centuri and back in 8.8 years. Sirus and back in 17.4 years. (there was a news article about space travel in the morning paper, so that's where i got it.)
Nevertheless, i agree about dropping the "gained independence" thing.

Quote

Also what do you mean by "programing the planets and systems" Do you mean the starmap?

Starmap, positioning of the planets, build rates of the planets, asteroid belts, etc.

Quote

...that's it except for the fact that hera ceaps changing the id numbers :confuse: of the transport and every thing to do with it so i cant get that working, maybe skyfox could put it together? ive done it all (i think). if yes tell me how to get a copy to you and dont blame me if it dose weird stuff to your copy of hera, ive got through 4 copys already. I could download a new copy of hrea and try coping every thing to another empty plug. BTW i seem to be doing all the weps as well, not just the ships


Send it to me and i'll look into it.

------------------
It's time for a new challenge.
[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
...And so the human race reached for the stars, unknowing of the dangers that awaited them...

[This message has been edited by Skyfox (edited 05-18-2002).]
"Not even time to finish my cake?"
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.


- Terry Pratchett, Night Watch

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