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I need a bit of help...

#1 User is offline   Joveia 

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Posted 14 May 2002 - 10:37 AM

I need li'l help with EVN. Having no EV-related technical experience, I wouldn't know where to start with making a plugin. Even if I had most of ships, storyline, and sound effects already finished.

If someone does have experience, then I would be willing to make a team in porting unfinished SETR to the EVN engine.

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#2 User is offline   Shrout1 

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Posted 14 May 2002 - 03:45 PM

I tinkered a bit with EV-Edit and the Nova dat. I wanted to see if the new data still had similar formats to the old data. So I went into Res-Edit and redefined the type as the old EV format (on duplicates). I put the aliases in and all and booted EV-Edit, but no luck> I wanted to see if there was a way to convert the ship sprites into pict files, just like EV-Edit does, but it wouldn't work. One could take Hera and import a sprite from a file. When you define the specs of the sprite - the size of the cells, you could take a screenshot of the whole layout of the sprite, but I'm pretty sure that unless you have a pict file already, you can't import anyway. Well, enough talking in circles, I hope I said something valuable.

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#3 User is offline   Joveia 

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Posted 15 May 2002 - 04:31 AM

Well, I guess all of us will be learning something new.

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#4 User is offline   Shrout1 

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Posted 15 May 2002 - 01:26 PM

How can you change a resource file (such as shïp) into a pict file. If you could take the SMIV resources and convert them into picts then you would have no problems. It would just be a matter of transferring it all into ship resources, although I don't know if the EVO ship resources are the same as the EVN ship resources. If they are then it is a simple matter of using Ev-Edit to import the picts, turn them into data which is recognizable by Nova, and then transfer the spins. You could simply take the ship and spin files and, through res-edit, put them into a blank EVN plug.

Sounds so simple, doesn't it? Posted Image

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#5 User is offline   Joveia 

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Posted 15 May 2002 - 09:39 PM

I'm not interested in SMIVs. I think the subject of Ares files was discussed alot before. Not sure whether they figured out a way.

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#6 User is offline   Joveia 

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Posted 28 May 2002 - 11:56 AM

I've taken a crash course into Nova, by creating my own ship! Hoo-nez, it's quite nice.

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#7 User is offline   Skyfox 

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Posted 28 May 2002 - 05:13 PM

Uh, Joveia?
You can't even finish the Ares version of SETR and yet you want to port it to EV:N!?
Compared to Ares, making a plug for EV:N is much harder. Even if you have all the information, you have to implement it.

I predict it to fail.

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[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares
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#8 User is offline   Patrick 

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Posted 28 May 2002 - 09:38 PM

How pessimistic Posted Image Unfortunate that Joveia wants to port it to EVN instead of finishing it though, because I dont have or plan to get EV:N :/

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#9 User is offline   Joveia 

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Posted 29 May 2002 - 08:09 AM

Skyfox, you have absolutely no idea what you're talking about.

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#10 User is offline   Pyro 

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Posted 29 May 2002 - 07:25 PM

Quote

Originally posted by Skyfox:
Uh, Joveia?
You can't even finish the Ares version of SETR and yet you want to port it to EV:N!?
Compared to Ares, making a plug for EV:N is much harder. Even if you have all the information, you have to implement it.

I predict it to fail.


actually programming in ares is a lot harder then EV:N unless your just doing dumb cheat plugs. Ares programming seems simple until you do it, then you hit a wall real fast. Because the ares engine wasnt meant for editing the bugs in hera prevent full implementation of many features, forcing one to find ways around them. EVN is a solid engine that was designed with editing as a prime concept, so is very easy to edit.


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#11 User is offline   Pallas Athene 

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Posted 05 June 2002 - 06:25 AM

On the other hand, Ares's engine is far more suited to complexities, and if you learn how to use it right, you don't even have to stick to space in the setting for a game.
And, for those who know Ares well, you can find a way around almost any one of its limitations (with a few vital exceptions)

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#12 User is offline   Joveia 

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Posted 05 June 2002 - 07:19 AM

No, what Skyfox failed to realise is that I never stopped SETR. I just moved on to better things. So if I didn't stop it, then it can't have 'failed' right? Oh, the biggest problem with this is finishing it before 2005...

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#13 User is offline   Patrick 

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Posted 06 June 2002 - 01:38 PM

Quote

Originally posted by Pallas Athene:
...you don't even have to stick to space in the setting for a game...


Really.

Now how the heck do you do that? I assume you mean changing the background from stars to dirt or water...


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#14 User is offline   Skyfox 

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Posted 06 June 2002 - 04:09 PM

Quote

Originally posted by Joveia:
No, what Skyfox failed to realise is that I never stopped SETR. I just moved on to better things. So if I didn't stop it, then it can't have 'failed' right? Oh, the biggest problem with this is finishing it before 2005...


Quote

Originally posted by Joveia:
...SETR cancelled...


You are funny Joveia, you contradict what you say.

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[url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx"]The Stars Are Fire[/url]-A TC for Ares

[This message has been edited by Skyfox (edited 06-06-2002).]
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#15 User is offline   Joveia 

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Posted 06 June 2002 - 11:02 PM

I said I moved on to better things. I believe I've indicated elsewhere, but obviously not here, but I'll say it here. I've cancelled SETR because it wasn't suitable for EVN. So there, it's no contradication. I've just 'moved on', but shouldn't I suppose, have used 'SETR cancelled.'

Your willingness to argue with me on this is somewhat confusing. Quite clearly, if I say I never stopped working on a plugin, then I haven't.

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#16 User is offline   Patrick 

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Posted 07 June 2002 - 02:43 PM

This is a very confusing and useless argument.

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#17 User is offline   Joveia 

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Posted 09 June 2002 - 12:12 AM

I guess I made myself clear, then. As soon as I register EVN, I'll turn this into a log and also upload various little tidbits.

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[This message has been edited by Joveia (edited 06-09-2002).]
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#18 User is offline   Pallas Athene 

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Posted 10 June 2002 - 08:19 AM

Quote

Originally posted by Patrick:
Now how the heck do you do that? I assume you mean changing the background from stars to dirt or water...



Yes, although you have to add in appropriate physics as well.

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#19 User is offline   Patrick 

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Posted 10 June 2002 - 05:01 PM

I see. Care to enlighten me on how you "modify the physics" and change the background? I have looked around in the resource files before and not found the data for the parallax stars.

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#20 User is offline   Pallas Athene 

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Posted 11 June 2002 - 10:10 AM

There *are* no sprite objects

Non-collidable sprite objects, with activation actions set to decrease speed, BTW.

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#21 User is offline   Joveia 

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Posted 11 June 2002 - 10:50 AM

Please keep this out of my topic.

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#22 User is offline   Patrick 

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Posted 11 June 2002 - 10:57 AM

Quote

Originally posted by Joveia:
Please keep this out of my topic.



As you wish.

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#23 User is offline   Joveia 

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Posted 13 June 2002 - 01:29 PM

As I command.

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#24 User is offline   Patrick 

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Posted 13 June 2002 - 07:46 PM

[nitpick mode= ON]

Quote

please Pronunciation Key (plz)
v. pleased, pleas·ing, pleas·es
adv.
1. If it is your desire or pleasure; if you please. Used in polite requests: Please stand back. Pay attention, please.
2. Yes. Used in polite affirmative replies to offers: May I help you? Please.

Posted Image Posted Image Posted Image
[/nitpick mode= OFF]

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#25 User is offline   Joveia 

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Posted 13 June 2002 - 08:02 PM

I was only being nice. See where it gets you?

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