Question about creating Ares graphics.
#1
Posted 14 October 2001 - 07:58 PM
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[url="http://"http://www.saberstudios.f2s.com"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#2
Posted 14 October 2001 - 10:20 PM
just write to correct number into the "rotation resolution" field.
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#3
Posted 15 October 2001 - 07:33 PM
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You can use any number of frames in your sprite. Ares uses 25 frames in it's sprites, the tutorial uses 36 frame sprites, my experamentle plug has some obish and elejee sprites that have 60 frames.
just write to correct number into the "rotation resolution" field.
Gotcha, thanks. 60 frames? Wow... That's gotta be some smooth rotation.
Also, does Ares support 16 bit color, or is it 8 bit only?
Thanks for the help.
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[url="http://"http://www.saberstudios.f2s.com"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#4
Posted 16 October 2001 - 05:55 AM
Another thing to note: Ares does not use masks. Instead, the background should be filled in a solid, pure colour- I suggest 120°, 100% Saturation, 100% brightness Green.
Check the Hera manuel, it has a pretty detailed section on how to handle graphics.
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#5
Posted 16 October 2001 - 06:19 PM
Take the mask, fill it with a single color (pure blue or green is good)
Use the magic wand tool to select everything that color
Copy, paste into the ship image
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#6
Posted 16 October 2001 - 06:33 PM
8-bit color? No problem. EV and Override are both 8-bit games, so I'm used to working with 256 colors.
Does Ares need its graphics imported the same way EV (or Override) would? In other worlds, should I make a single image with all the sprite graphics combined (just like the EV Engine), or should you import the ship spin graphics as a movie?
Thanks for all the help.
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[url="http://"http://www.saberstudios.f2s.com"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#7
Posted 17 October 2001 - 08:35 AM
Basically, create it as if it were for EV/O, change the background and colour table, and save it as a file.
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#8
Posted 17 October 2001 - 08:54 PM
Quote
Create your sprites as you would EV/O sprites, using Makespin, Pics2sprites or whatever you use to create them. Colour all areas which are not part of the ship in a vivid colour- read the manuel on that one, it's obviously a little tricky to explain- and save the result as a PICT file. Note that it should be a file, not a pict in your plug-in. Then, Hera has an option to import PICT files as sprites. Again, the manuel has more specific details.
Basically, create it as if it were for EV/O, change the background and colour table, and save it as a file.
That makes a bit more sense. In other words, make the background of the sprites "a vivid color?"
I use Infini-D to create my sprites, but I could easilly change the background to an odd color with Photoshop.
When you say to save the sprites as PICT files, does this mean frame by frame, or to piece the frames together like you would with EV/O sprites?
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[url="http://"http://www.saberstudios.f2s.com"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#9
Posted 18 October 2001 - 02:26 AM
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#10
Posted 18 October 2001 - 06:06 PM
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Put them together as you would an EV sprite, yes. I do the colour change in Photoshop, thus why I reccomended vivid green (Hue 120, Saturation 100, Brightness 100). Don't forget to change the mode to indexed colour, choosing Custom and selecting the Ares colour table. Photoshop converts colour tables far better than Ares.
Ok, gotcha. So Ares sprites should be a single image containing all the frames after all...
I'll give Ares sprites a try soon. I'm currently busy on a Confederation set for Escape Velocity, so time is short.
Thanks for all the help.
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[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#11
Posted 19 October 2001 - 03:54 AM
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#12
Posted 19 October 2001 - 05:13 PM
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No trouble. Currently, there aren't many high-quality scenarios out for Ares. It's always good to see someone with past experience in this kind of thing taking an interest.
Well, one reason I've taken an interest in producing graphics for Ares scenarios is because of the lack of plugin and addon files. I've been playing Obish vs Elejeetian plenty at GameRanger lately, but it's really made me realize that there aren't many more (at least net) scenarios available for Ares. Hopefully ship graphics for Ares are in high demand.
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[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#13
Posted 19 October 2001 - 06:06 PM
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Brookeview Technologies Worldwide
A name you know, a name you can trust.
[url="http://"http://homepage.mac.com/brookeview2/"]Earth's Journey v2.0 screen shots[/url]
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#15
Posted 20 October 2001 - 04:13 PM
*Chuckle*
Does that answer your question? Thanks.
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[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#17
Posted 31 October 2001 - 07:32 PM
*I* need them PLENTY! PLEEEEEEEASE will someone do 3d graphics for me???
Another question: Ares sprites do NOT have to be a multiple of eight in pixel size like the EV/EVO engine requires, do they?
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[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]
#18
Posted 31 October 2001 - 09:35 PM
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Brookeview Technologies Worldwide
A name you know, a name you can trust.
[url="http://"http://homepage.mac.com/brookeview2/"]Earth's Journey v2.0 screen shots[/url]
[url="http://"http://homepage.mac.com/WebObjects/FileSharing.woa/2/wo/vKQKqbIHG9zMWd0R.1/0.2.1.2.27.31.97.1.35.0.0.1.1.1?user=brookeview2&fpath=Just%20For%20Fun%20Folder&templatefn=FileSharing6.html"]Try the Ares Files that are just for fun[/url]
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#19
Posted 01 November 2001 - 02:08 AM
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Another question: Ares sprites do NOT have to be a multiple of eight in pixel size like the EV/EVO engine requires, do they?
*Scratches head* I'm 99% sure they don't. I've always made them multiples of 8 anyway, so if I ever choose to import them to EV they'd work.
Then again, with EV:N, I won't need to worry about that anymore, will I?
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Sundered Angel,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
The One and Only
Ares Webboard Moderator, and all-around Nice Guy
#20
Posted 01 November 2001 - 02:52 PM
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*Scratches head* I'm 99% sure they don't. I've always made them multiples of 8 anyway, so if I ever choose to import them to EV they'd work.
Alrighty, that's what I thought. I myself will probably end up making multiples of eight sprite size for my Ares graphics, since I did have using the sprites for the EV/EVO engine in mind as well. Thanks for verifying that...
[quote]Originally posted by Sundered Angel:
Then again, with EV:N, I won't need to worry about that anymore, will I?
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[url="http://"http://saberstudios.evula.net"]Saber Studios[/url] - Your source for original EV/O/N graphics.
the Confederation Graphics Expansion Set: Coming soon
[url="http://"http://members.home.net/e-gamerguy1/ev/alien_invaders/main.html"]Alien Invaders[/url] | [url="http://"http://home.cfl.rr.com/aresev/"]The Legion[/url] | [url="http://"http://www.evula.com/"]EVula's Lair[/url] | [url="http://"http://www.meowx.com/"]Meowx Design[/url]