Ares Extended
#26
Posted 09 August 2001 - 09:39 PM
I just wanted to say if any of you are leaving because of my new ship being in a normal Ares mission, It was the first mission that you could build ships in. I in no way meant to try to change a orriginal mission. It is just a good mission to test ships in.
If not just ignore this post.
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#28
Posted 10 August 2001 - 06:38 AM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#30
Posted 10 August 2001 - 02:34 PM
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'Is that what I think it is?'
'What?'
'A big orange swirly thing in space!'
-Red Dwarf
differences cause conflicts. conforming is happiness.
join us. express your commonality. copy and paste.
Boom bam as I step in the jam, God damn.
#31
Posted 10 August 2001 - 04:08 PM
Same thing for the battleship. What will it be?
I'll make some fun previews for the fighter/bomber.
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#32
Posted 10 August 2001 - 05:26 PM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#33
Posted 10 August 2001 - 06:07 PM
...................Anti
Fighter............Bomber, Gunship
Bomber.............Cruiser, Gunship
Schooner...........Fighter, Bomber
Cruiser............Schooner, Gunship
Escort.............HVD, Cruiser
Gunship............Carrier, HVD
Carrier............(Below gunship)
HVD................Battleship, Carrier
Battleship.........(Not very offensive units)
Fighter: Moves very fast, has fast-firing beam. Extremely manouvrable. (Like, turn rate of 3, max velocity of 10.)
Bomber: Has an armament equivalent to cruiser's firepower, but with longer range. Not much stronger than a fighter, decidedly less manouvrable.
Schooner: Has almost a fighter's manouevrability and a cruiser's strength, but also has a light armament.
Cruiser: Has normal firepower levels, decent manouvrability.
Escort: As manouevrable as a cruiser, a little stronger, long-range weaponry and very powerful.
Gunship: Longer range, and more firepower. This will be boosted in firepower in AE, to handle more capital ships. The escort will take it's place in handling smaller ones.
Carrier: Turreted weaponry will take out all ships that don't have long-range or very powerful guns.
HVD: Does exactly what it says.
Battleship: Is strong and has powerful weapons (about as powerful as a carrier but not turreted). Can withstand alot of attack, but is not invulnerable to groups of i.e. escorts.
Now, this seems the formulae for atleast one of the races.
#34
Posted 10 August 2001 - 09:40 PM
As far as time setting goes, I think before the Ares War is best, as loads of stuff happens to set up the Ares plot:
- The Boodan War (I know all about it, but at the request of NL I will add a few unofficial bits)
- The Star League/Cantharan Expansion (again, I know most about it)
- The last Gaitor/Obain war (I know tons about this)
- The Cantharan Crusades and the fall of Gaitor
So keep this in mind that the Pecking order went roughly like so:
Gaitor
Cantharis
Bazidan
Ishima
Salril (includes the Audemedons)
Elejee
Bood
Obain
As for graphics, I'll start work on some Gaitori Empire ships right away.
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Time is the best teacher, yet it kills all of it's students.
#35
Posted 10 August 2001 - 10:01 PM
Fighter: PK beam.
Bomber: Rapid PK beam, LRPK (not salrilian) beam
Schooner: Trreted PK beam.
Cruiser: Fusion Pulse light, PK beam.
Escort: Astrominer pulse (longer range), Fusion Pulse light
Gunship: 3 missile ports, rapid PK beam
Carrier: 2 missile ports, fighter launch, bomber launch
HVD: Lepton beam, 3 missile ports, rapid LRPK beam
Battleship: Fullerene pulse (slower firing), 6 missile ports
#36
Posted 10 August 2001 - 10:08 PM
Schooner with turreted laser? Are you sure?
Shouldn't a bomber have something like a bomb?
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
[This message has been edited by brookeview (edited 08-10-2001).]
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#37
Posted 11 August 2001 - 12:05 AM
Are we just modifying original weapons slightly or creating totally new ones? I think the bomber should have a bomb, on second thoughts. Yes, that would be it. A neutron bomb. Ahh, I've got a great explosion sequence and sound for that (not used in SETR).
I can't have that preview out because all the Ishiman graphics will have to be redone, and there is no placeholder bomber graphic. At the moment, I'm kind of mucking around with ships and weapons.
Fighter: PK beam.
Bomber: Neutron bomb
Schooner: Rapid PK beam.
Cruiser: Fusion Pulse light, PK beam.
Escort: Astrominer pulse (longer range), Fusion Pulse light
Gunship: 3 missile ports, rapid PK beam
Carrier: 3 missile ports, fighter launch, bomber launch
HVD: Lepton beam, 3 missile ports, Very rapid PK beam.
Battleship: Fullerene pulse (slower firing), 6 missile ports
#39
Posted 11 August 2001 - 09:14 AM
I'll have the updated AE demo ships file up sometime around noon here.
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#40
Posted 11 August 2001 - 10:52 AM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#41
Posted 11 August 2001 - 01:19 PM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#42
Posted 11 August 2001 - 08:24 PM
Next thing, are the 'techs' of the time. In Ares, the major tech shared by all races was the PK beam, the Ish, Sal, Gait, Canth, and other races having more powerful or less powerful versions. In AE, as is shown by my little enjoyable plugin, the main weapon will be the photon beam. It will do 10 damage, and will be the 'PK beam' of AE. Additionally, for the Gaitori to not have outdated technology, Ishiman shields will be roughly cut in half, and the puny 10 damage photon beam accompanying their fighters. Ishiman technology is going to be a little more advanced than Canth tech in this, but the Gaitori will have the upper hand. I know that having the photon beam is good, it's fun and doesn't seem like something patched up by mixing weapons.
The 'lepton beam' of the time will be the PK beam, which will be the way it is in normal Ares, but of course, special. It is the new technology of the time. I have already tried out some of the weapons on Ares ships, and I have found some combinations I originally specified to be not that fun after all. Here is the update:
Ishiman Fighter: Photon Beam
Bomber: PK beam
Schooner: rapid laser beam
Cruiser: Rapid Photon Beam, rapid laser beam
Escort: astro pulse, rapid PK beam
I think captain Pharris will be joining us for weapons and sounds as well. As always, I would appreciate your input.
#43
Posted 11 August 2001 - 08:47 PM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#45
Posted 11 August 2001 - 09:28 PM
Quote
Gaitor
Cantharis
Bazidan
Ishima
Salril (includes the Audemedons)
Elejee
Bood
Obain
As for graphics, I'll start work on some Gaitori Empire ships right away.
heh that was back when obain put like lasers only on ships or something right?
that'd be a pretty funny mission, obain war parade with like no weapons 'cept for a few ships and you have to defend against some gatori raiders.
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Newbie bashing = Tactical destruction of possible future threats = NATO
So why cant i do it?
#46
Posted 11 August 2001 - 10:42 PM
[url="http://"http://homepage.mac.com/joveia/.cv/joveia/Public/Alpha%20One-binhex.hqx"]Here[/url] is the Ishiman bomber and fighter in level 3 again.
Please comment on it.
About the Gaitori ships, don't change NL's designs. I've thought about it and decided we will need them, so we can show them from an isometric viewpoint in the game. Otherwise, Gaitori weapons will stay the same. I would like to hear your thoughts on what weapons the Gait 4 extra classes will have.
To all sprite modellers, we will be using a 15 frame interval for the ships, and we should also have identical light sources.
We'll be using this light source direction for all ships.
#47
Posted 11 August 2001 - 11:06 PM
Quote
About the Gaitori ships, don't change NL's designs. I've thought about it and decided we will need them, so we can show them from an isometric viewpoint in the game. Otherwise, Gaitori weapons will stay the same. I would like to hear your thoughts on what weapons the Gait 4 extra classes will have.We'll be using this light source direction for all ships.
I _really_ don't think that's a good idea, Count. This plugin will be taking place back when Gaitor was at it's height, and not just a bunch of loose pirates piloting scrappy ships. I have dreadnoughts, frigates and battleships in the works for the Gaitori. I'm re-uploading the movie as we speak. The link should work.
[url="http://"http://www.slugsoft.f2s.com/G_Cruiser.mov"]www.slugsoft.f2s.com/G_Cruiser.mov[/url]
As for re-rendering NL's Gaitori ships, sorry, no can do. My liscence contract with Nathan for using his models expired way back in March, upon which I had to destroy all copies of his 3D models.
As I said, I'll be completely redesigning the Gaitori shipset.
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Time is the best teacher, yet it kills all of it's students.
#48
Posted 11 August 2001 - 11:34 PM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And hopefully a member of the Ares Extended Team.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.
#49
Posted 12 August 2001 - 12:16 AM
#50
Posted 12 August 2001 - 02:29 PM
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Creator of the great new plugin for ares "Earth's Journey Back To The Stars". And a member of the Ares Extended Team. Have a nice day.
Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
Ares plugins in development: Star Trek: Ares, Viva La Resistance.