StarLance: A brief introduction to the factions
#1
Posted 19 July 2001 - 12:38 AM
The Orion Axis
Homeworlds: Rigel, Casseopeia, Betelgeuse
Ethnic Majority: African Black
Advantage: 1.25
Outlook: Explorers, a warrior-like race committed to conquering the unknown. With quick aggressivness and near-suicidal bravery, the Orions have risen from a trio of backwater worlds to become a faction with strength enough to rival even the mighty Polaris Confederacy.
Currently at war with: The Polaris Confederacy, the Alduran Combine
The Alduran Combine
Homeworld: Aldura Prime
Ethnic Majority: mixed
Advantage: 1.00
Outlook: Piracy and glory. Once a mighty dominion over the galactic west, the Alduran Empire was slowly drained from decades of savage war against both the Orion Axis and the mysterious invaders called "the recluse". Battered and withdrawn, the Alduran Combine is now little more than a loose confederation of Pirates, mercenaries, and Rogues held together by the last strands of loyalty.
Currently at war with: Defeated
The Polaris Confederacy
Homeworld: North Star
Ethnic Majority: Russian Caucasian
Advantage: 1.75
Outlook: Power and order; maintaining control over the sector. Using their proud ways and the grand Polaris Navy, the Confederacy has managed to keep a dominant position in the terran sector for nearly 50 years since the fall of the Alduran Empire.
Currently at war with: The Orion Axis
The Argosian Empire
Homeworld: Argos IV
Ethnic Majority: Japanese
Advantage: 2.50
Outlook: Communal technological advancement and the betterment of society. The Argosian civilization, while the most advanced and utopian yet, is too remote and distant from the other four major colonies to be involved in wars, as no fleet has yet been able to cross the vast void separating Argos and it's closest neighbor, Aldura.
Currently at war with: none
The Recluse
Homeworld: Unknown
Ethnic Majority: Unknown
Advantage: 4.00
Outlook: Motives unknown. Occasional sightings near the borders of old empire space.
Currently at war with: Unknown
#2
Posted 19 July 2001 - 02:07 AM
#3
Posted 19 July 2001 - 02:08 AM
In any case, being stranded on planets for a few centuries (as I believe happens in Starlance) would change their features drastically, creating new ethnic groups.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#4
Posted 19 July 2001 - 03:00 PM
I also see you've gone with the basic Ares method of starting advantages at 1. If the Jjaro were given an advantage on that system, I calculate it at 7.143. Of course, the Jjaro are given the high number to indicate the large difference, so I'm guessing before the toning down of the Jjaro that we recently did, and the toning up of the other races, it was above 10 in practice
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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork……"
[This message has been edited by Pallas Athene (edited 07-19-2001).]
#5
Posted 19 July 2001 - 03:46 PM
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A long time ago (in SL's infancy), I talked to you about StarLance, and you mentioned another faction. Have things changed drastically since then, or is it a faction you're not going to tell people about until they play it?
If you are referring to the Dominion of Sol, yes, I got rid of that because it seemed too corny. I replaced it with the Argosian Empire.
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Time is the best teacher, yet it kills all of it's students.
#6
Posted 21 July 2001 - 01:14 AM
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I also see you've gone with the basic Ares method of starting advantages at 1. If the Jjaro were given an advantage on that system, I calculate it at 7.143. Of course, the Jjaro are given the high number to indicate the large difference, so I'm guessing before the toning down of the Jjaro that we recently did, and the toning up of the other races, it was above 10 in practice
I think the Jjaro's advantage number might even be higher, as a skilled Jjaro pilot could put a huge dent in an enemy force. I could destroy 37 aud carriers without getting a single scratch with some of the ships. They STILL have their "hit multiple ships at once" capability.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#7
Posted 21 July 2001 - 09:06 PM
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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork……"
#9
Posted 22 July 2001 - 02:59 AM
Quite a few of them require entire gold blocks.
I hope that counterbalences them.
In any case, Marathon purists will consider the Jjaro
highly underpowered and flame us. Short of giving all
Jjaro ships shields >10,000,000 and weapons with activate
sequences of "die: destroyed" (not reflexive), there's
really no way to make Jjaro ships powerful enough from
that point of view.
The current status is a sort of compromise on power and
balence needs. Rest assured, mixed race multi games
will be possible (although more advanced races will
be SLIGHTLY more effective per cost).
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Formerly-Rampant Human-Coded AI
[This message has been edited by Fleet Admiral Darkk (edited 07-22-2001).]
Onii7/Frinkruds and his funky forums
macgamer.net
#10
Posted 22 July 2001 - 03:04 AM
#11
Posted 22 July 2001 - 03:13 AM
1) The Jjaro aren't careless - they don't leave tech they don't want others to have around.
2) The Jjaro have improved their tech since the Pfhor got theirs from digs.
#1 can be proved by the fact humans got Jjaro tech that made Rampant AIs and time-travelling cyborgs, but the Pfhor didn't get either trick. They don't have it all.
#2 can't be proved, but our technology seems to advance rather quickly, and it seems to be advancing at an exponential rate...
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#12
Posted 22 July 2001 - 03:14 AM
Read the prologue to PiD if you don't believe that one.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#13
Posted 22 July 2001 - 03:17 AM
#14
Posted 22 July 2001 - 03:19 AM
#15
Posted 22 July 2001 - 03:21 AM
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#16
Posted 22 July 2001 - 09:38 AM
But it's pretty obvious that if any race was still around (i.e. Pfhor) that could fight the Wr'kncacnter you wouldn't be so paranoid about them getting out of Lh'owon's sun. (Was that MI or 3rd party? I can't remember). This, of course, implies that the Pfhor didn't have everything in the first place. Therefore, the Pfhor lag behind them even without Jjaro development (and neccesarily without Pfhor development).
The S'pht'Kr are actually the second-highest BTW. Obviously they got their hands on some pretty nice [nasty?] Jjaro technology, specifically high-volume foldspace. It's not entirely clear what else they may have gotten, but their Defender suits kick Pfhor butt in the last couple missions of M2.
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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork……"
#17
Posted 22 July 2001 - 12:57 PM
Only the Jjaro can deal with Wr'kncacnter.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#20
Posted 06 August 2001 - 09:40 PM
The other reason is because Darkk and I tend to relate the plugs to M:Inv, comparing and contrasting, and as soon as one of us mentions it (me, in this case) the other will take it and turn it into a discussion.
I hereby apologize.
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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchfork……"
#21
Posted 08 August 2001 - 10:31 PM
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just take my post, and imagine everything is speeled right.
#22
Posted 08 August 2001 - 11:41 PM
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Dont you think the use of an extremly powerful unknown race is kinda cliched. Its used in many TV shows and also in many of the ares plugs we have. Just look at marathon: invasion with the jjaro (or any marathon for that matter). Of course theres also the audemon, the elejeetian, and in CA's upcomming plug (better be upcomming! ) "the meson".
Only to the extent that "having the main character be a human being" is considered cliche.
It's all in the treatment. Even "Attack of the RoboZombies" can be made to rock (Terminator), and Star Wars can be made to suck (Episode 1, also probably the new one which is titled "Attack of the Clones" - no really, it is).
As for the Jjaro, hey, we have to have them in there. It's Marathon for crying out loud.
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Formerly-Rampant Human-Coded AI
Onii7/Frinkruds and his funky forums
macgamer.net
#23
Posted 09 August 2001 - 12:21 AM
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no offence slug but the race you have on there "the recluse": Dont you think the use of an extremly powerful unknown race is kinda cliched. Its used in many TV shows and also in many of the ares plugs we have. Just look at marathon: invasion with the jjaro (or any marathon for that matter). Of course theres also the audemon, the elejeetian, and in CA's upcomming plug (better be upcomming! ) "the meson".
The Meson are only about the 7th or 8th powerful race in my plug. And when you get to the top, there are about 5 races that have almost the same level of ship ability.
#24
Posted 09 August 2001 - 12:59 PM
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no offence slug but the race you have on there "the recluse": Dont you think the use of an extremly powerful unknown race is kinda cliched....
You can't really say that untill you learn more about them in StarLance.
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Time is the best teacher, yet it kills all of it's students.