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Max Scenario File Size = 16 Megs

#1 User is offline   Admiral Grammaticus 

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Posted 28 June 2001 - 01:39 PM

FYI, the maximum file size for any Ares scenario file is 16 megs -- this is the MacOS's limit on resoruce forks.

Sorry if that isn't mentioned in the docs.

#2 User is offline   Pallas Athene 

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Posted 28 June 2001 - 04:37 PM

Two points:
1) Since the "Ares Sprites" is now a redundant document (the sprites are stored in the scenarios file), yet the contents are still loaded for the game, it is possible to stick sprites in an "Ares Sprites" file which is to be placed in the Data folder before playing. SMIV resources (the sprites) constitute the largest portion of a scenario file's disk space. Unfortunately, as this method becomes popularŅ
It might be useful to write a little REALBasic program to select a sprites file to load up beforehand.

2) Some of us have already found this one out.
:grimace:

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Posted 28 June 2001 - 06:20 PM

From what experimenting I've done, it's entirely possible by the looks of it.

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#4 User is offline   Pallas Athene 

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Posted 28 June 2001 - 08:30 PM

_What_ is entirely possible? We've already done some testing on Ares Sprites, and I guess that's the only logicalthing you could be talking about.

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

#5 User is offline   Fleet Admiral Darkk 

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Posted 28 June 2001 - 10:36 PM

Ahem.
In my current brain-drained state, I'd like to shut off my modesty circitry and take partial credit for this discovery - NL found this out for me after some M:Inv problems.

As an interesting aside, ALL Ares data files (and maybe the application itself) can be used to store sprites for a plug. Unfortunatly, Hera will not recognise them (even in Ares Sprites), so you'll have a fun time making it use the correct numbers - probably rotating sprites in and out with ResEdit or Resourcerer.

And now, a question. Mr Lamont, are you familiar with Marathon: Evil? Could we use a similar tactic for Very Large Ares TCs?

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Posted 28 June 2001 - 11:47 PM

Too bad I discovered this before all you did! Posted Image
May I direct you to the Ares Addons section... second-most-popular download.... SWA (Screwing with Ares)....

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#7 User is offline   Admiral Grammaticus 

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Posted 29 June 2001 - 12:44 AM

Quote

Originally posted by Fleet Admiral Darkk:
Ahem.
In my current brain-drained state, I'd like to shut off my modesty circitry and take partial credit for this discovery - NL found this out for me after some M:Inv problems.

As an interesting aside, ALL Ares data files (and maybe the application itself) can be used to store sprites for a plug. Unfortunatly, Hera will not recognise them (even in Ares Sprites), so you'll have a fun time making it use the correct numbers - probably rotating sprites in and out with ResEdit or Resourcerer.

It makes me sad when you start replacing the standard files with your own because it can become a support issue for Ambrosia; nobody can stop you (and I wouldn't blame you) but PLEASE tell your users that if Ares breaks permanently, it's all your fault.

Quote

And now, a question. Mr Lamont, are you familiar with Marathon: Evil?
Could we use a similar tactic for Very Large Ares TCs?




No, I don't know it. There's no solution that I can imagine for you with Ares as it is; the best solution would be for me to allow a scenario file to specify supplemental files to open.

#8 User is offline   Sundered Angel 

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Posted 29 June 2001 - 02:42 AM

Quote

Originally posted by Admiral Grammaticus:

No, I don't know it. There's no solution that I can imagine for you with Ares as it is; the best solution would be for me to allow a scenario file to specify supplemental files to open.


That would be very welcome. Do you have any plans to add that function in the future?

On a side note- many of the actions listed in Hera are not presently functional, even in Hera 1.0.0. Will these features (such as "Alter: maxthrust") be implemented at some stage, or do you consider Hera complete?

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#9 User is offline   Pallas Athene 

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Posted 29 June 2001 - 08:15 AM

Im pretty sure those are unimplemented in Hera because they're unimplemented in the Ares Engine itself - and I think he's said that he doesn't like to add actions too much (unforseeable repercussions).

#10 User is offline   Sundered Angel 

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Posted 30 June 2001 - 05:57 AM

Quote

Originally posted by Pallas Athene:
Im pretty sure those are unimplemented in Hera because they're unimplemented in the Ares Engine itself - and I think he's said that he doesn't like to add actions too much (unforseeable repercussions).


That, of course, begs the question: Why include them at all then?

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#11 User is offline   Pallas Athene 

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Posted 30 June 2001 - 08:46 AM

Because the only alternative is Alter BaseType, and that's a little wwasteful in my opinion.

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"Once, just once, I'd like to be able to land somewhere and say, 'Behold, I am the Archangel Gabriel.'"
"I fail to see the humor in that situation, Doctor."
"Naturally. You could hardly claim to be an angel with those pointed ears, Mister Spock. But say you landed someplace with a pitchforkŅ"

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