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Graphics vs. everything else

#1 User is offline   Patrick 

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Posted 19 May 2001 - 06:22 PM

The little skirmish I had with the esteemed Count over my Aftermath 2 graphics got me thinking. Just how important are graphics to a plug? If someone came out with a plug that had an awesome storyline, and a long fun set of missions, but used the original Ares graphics and the "placeholder" graphics hidden in Hera, would you think that the plug wasn't very good because it had no new sprites?

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#2 User is offline   Laguna 

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Posted 20 May 2001 - 11:25 AM

I couldn't really care less about what the graphics look like (within reason), original Ares ones or not.

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#3 User is offline   Mag Steelglass 

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Posted 20 May 2001 - 11:34 AM

So long as they aren't just a bunch of scrbbly lines or something (unless scribbly lines had something to do with the plot) I really wouldn't care about "bad" graphics.

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#4 User is offline   Count Altair El Alemein 

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Posted 21 May 2001 - 01:13 AM

Patrick, I'm a perpetually nice person, so you took no offense.

Yes, I think that graphics are super important in a plug, but not as important as the way you use them. If you have a plug that uses super-graphics but the same kind of Ares gameplay (i.e. all your beam do 30 damage) then they don't count much.

Make gameplay new and interesting, and use new graphics. The 2 together can probably get a plug decently good without much plot. I might say though, that if you get a person who can do the graphics etc... really well, he will certainly take care to make the storyline good.

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#5 User is offline   Sundered Angel 

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Posted 21 May 2001 - 02:49 AM

Personally, I consider the graphics an important part of a plug-in. The fact is, graphics are the outward face of any plug-in, and should be at least servicable. What is servicable? Well, nothing too fancy. ATMOS style graphics are what I really crave, but anything of about the level I produce ([url="http://"http://www.axisnet.f2s.com/pyrrhus/index.htm"]example[/url]) are good enough for me.

That said, the plot has to be decent as well. No plot = no plug. And the gameplay must also be engaging. Overall, I like all aspects of a plug to be good. Which is why I don't rate any, as I'm a natural critic.

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#6 User is offline   Madman 

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Posted 21 May 2001 - 08:22 AM

Well, I don't think graphics are incredibly important, but I can't model l33t 3D graphics like someone who.....actually knows how. I can't even draw. I can't even write. (and no I'm not going to explain.)

However, the graphics in hera can only go so far. There are a lot of things I'm going to need for my net plug, such as ships for each race that only come in one race. Such as the cantharian gateship. Also, adding new concepts to the gameplay would usually require new sprites. Which is why I'm so glad to have Patrick's help.

If you had a shrunk ishiman cruiser to be some sort of a heavy fighter, I doubt too many people would care. But if you use a placeholder transport to make a large heavy rocket, then I'd laugh my head off.

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#7 User is offline   Pallas Athene 

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Posted 21 May 2001 - 08:00 PM

It's pretty simple in my opinion:
If you get a "great" storyline, and "great" gameplay, you've succeeded in making a "good" plugin. However, past that, nothing short of the graphics will make it better.
A "great" plugin also needs good graphics. However, graphics don't mean anything until you've got the storyline to support it (which is why Sarg is doing the M:Inv storyline, I wouldn't want to waste my graphics Posted Image)

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#8 User is offline   Fleet Admiral Darkk 

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Posted 21 May 2001 - 08:53 PM

Personally, I find that the quality of a plug equals K*G*P*[(S+10)/2] where K is a constant (not yet determined), G is the quality of the graphics, P is the quality of the gameplay, and S is the quality of the story.

Basically, as long as you have SOMETHING good, your plug will turn out good. It can have no story if you do decent graphics/gameplay (witness various arcade games), and a decent plot and gameplay can excuse some low-end graphics (witness old console RPGs), and a really nice story can lift a rather uninspiring game to a nice pitch.

Basically, if you do good on one element and the others are sorta at least there, you can do OK.

Having them all is MUCH better, though. Which is why I'm glad M:Inv is a group effort, as I'm not so sure about my gameplay skilz yet (it seems many other TCs or plugs with new races run into gameplay problems)...

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#9 User is offline   Count Altair El Alemein 

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Posted 22 May 2001 - 01:03 AM

Hmm... let me try that out.

Graphics = 80
Play = 50
Storyline = [50+10=60/2=30]
Times all of them together...
80*50=4000
4000*30=120000

Any questions?

#10 User is offline   Sundered Angel 

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Posted 22 May 2001 - 01:31 AM

Quote

Originally posted by Fleet Admiral Darkk:
Personally, I find that the quality of a plug equals K*G*P*[(S+10)/2] where K is a constant (not yet determined), G is the quality of the graphics, P is the quality of the gameplay, and S is the quality of the story.


Hmmmm... someone likes superfluous constants... Posted Image

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#11 User is offline   Fleet Admiral Darkk 

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Posted 25 May 2001 - 02:26 PM

Well, K hasn't been determined yet!
It might well be one(1), but I wouldn't know.
I'm just the theoretician! Besides, it'll depend on what units you use!

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#12 User is offline   Count Altair El Alemein 

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Posted 25 May 2001 - 10:46 PM

Hmm.. allow me gentlemen.

G = Graphics
S = Storyline
X = Sounds
L = Levels (programming)

G/100+S/100+X/100+L/100 = R
R/4 = Quality of plugin out of a possible 100

For example: Earth Quest (on the add-ons).

G = 90
S = 60
X = 70
L = 50

Add them up.

270/4=67.5

EQR = 67.5/100 (Funnily enough, it's actually rated this at the moment!)

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