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Believe it or not...

#1 User is offline   Madman 

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Posted 18 April 2001 - 01:19 AM

Believe it or not, there IS a way to make ships that can build ships. All you have to do, is, set the flag on the ship as an object that can

*CLUNK*

*thud*

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#2 User is offline   Madman 

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Posted 18 April 2001 - 01:23 AM

There is no way to make a ship that can build other ships. Instead, make a planet with defences. Also, you can not make a mobile planet. So don't try.

BTW, somone PLEASE take the net scenario "battlestations" off of the ares addons page. It's a peice of cr*p and it's had far too many downloads...

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#3 User is offline   Patrick 

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Posted 18 April 2001 - 08:09 AM

Quote

Originally posted by Madman:
There is no way to make a ship that can build other ships. Instead, make a planet with defences. Also, you can not make a mobile planet. So don't try.

BTW, somone PLEASE take the net scenario "battlestations" off of the ares addons page. It's a peice of cr*p and it's had far too many downloads...



Battlestations is fun!

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#4 User is offline   Laguna 

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Posted 18 April 2001 - 08:57 AM

Quote

Originally posted by Madman:

BTW, somone PLEASE take the net scenario "battlestations" off of the ares addons page. It's a peice of cr*p and it's had far too many downloads...



No. Tough.

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#5 User is offline   Pallas Athene 

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Posted 18 April 2001 - 11:49 AM

There's a base called an Astrome in M:Inv. It's able to build ships because...

*clunk*

*thud*

We'll just have to see if it really does work (still in theoretical process)

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#6 User is offline   Mag Steelglass 

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Posted 18 April 2001 - 12:21 PM

Ships that run around and fight and still can build ships is very possible, I've done it before. Just takes a few minutes of fiddling around. And the ship I made wouldn't take any orders, but it's still potentially useful.

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#7 User is offline   Pallas Athene 

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Posted 19 April 2001 - 01:15 PM

Astromes can Posted Image
I really hope this thing actually works so we can show the world that ship-building objects that take orders are possible!

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#8 User is offline   Admiral Grammaticus 

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Posted 20 April 2001 - 12:00 PM

I myself don't know. I know I generally assumed that a base would not move, but I don't know how limiting that assumption might be for what you are attempting.

If memory serves, though, I think that the enemy AI does some calculations at the beginning of a level, and it may get confused if a base that used to be nearby is suddenly far away.

Still, the AI is confused anyway, so you may not be able to notice if it gets a little more confused.

Good luck.

#9 User is offline   Pallas Athene 

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Posted 20 April 2001 - 02:44 PM

I'll give you a hint: The Base isn't REALLY building ships... but it's undetectable that it isn't...
Actually, the Astrome will only make 2 appearances as far as I know, and one is in a Net Level, so that's not important.

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What others can travel so far into so many universes yet remain so deeply rooted in their own?
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#10 User is offline   Fire Eater 

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Posted 20 April 2001 - 07:30 PM

Quote

Still, the AI is confused anyway, so you may not be able to notice if it gets a little more confused.

Probably not. Posted Image

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#11 User is offline   Macintosh Man 

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Posted 21 April 2001 - 01:17 PM

It shouldn't be to hard to make that. I'll go make one now. Or at least try.

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#12 User is offline   Talon Karrde 

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Posted 25 April 2001 - 02:25 PM

Quote

Originally posted by Pallas Athene:
I'll give you a hint: The Base isn't REALLY building ships... but it's undetectable that it isn't...
Actually, the Astrome will only make 2 appearances as far as I know, and one is in a Net Level, so that's not important.


Let me have a guess...maybe an invisible planet that takes the build orders, then builds the ships, and a condition that instantly teleports the new ship over to the Astrome?

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#13 User is offline   Pallas Athene 

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Posted 26 April 2001 - 08:12 PM

I should have -snip-ped that...
Oh well, we'll see if it works, and if it does, then we'll all know how.

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#14 User is offline   Macintosh Man 

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Posted 29 April 2001 - 02:20 PM

It works, and it's EASY!

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#15 User is offline   Pallas Athene 

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Posted 29 April 2001 - 06:19 PM

If you were talking about my theory, then I'm very happy.

This is what I do best in Hera - talk in a string of apparently incoherent words, then let someone else test it and realize that it actually works.

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#16 User is offline   Macintosh Man 

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Posted 01 May 2001 - 12:35 PM

I made a ship-building ship that I had direct control over. The only problem was that it's name disappeared, even after I did a name override.

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#17 User is offline   MikeMTL 

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Posted 04 May 2001 - 09:32 PM

How did you do it? Did you just make a ship and add build types to it?

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#18 User is offline   MikeMTL 

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Posted 04 May 2001 - 09:40 PM

hhhmmm...That dosen't work

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