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When is b7 coming out?

#1 User is offline   Macintosh Man 

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Posted 25 February 2001 - 02:37 PM

Or the final version? I want to finish my scenario! Beta 6 won't let me do it, either.

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#2 User is offline   Fleet Admiral Darkk 

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Posted 25 February 2001 - 02:41 PM

Beta 6 mostly works fine for me. It even lets me do multiple players!
The only things I can't do (that I've tried) are
A) Createobjectinheritdest
:P Create an object "direction relative"
and
C) Use the arrow keys to scan through the sprites while they animate (sprite names start dissapearing at random).

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#3 User is offline   Pyro 

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Posted 25 February 2001 - 05:23 PM

Quote

Posted by darkk:
C) Use the arrow keys to scan through the sprites while they animate (sprite names start dissapearing at random).


i hate it when that happens, it also happens with other menus too.

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#4 User is offline   Mag Steelglass 

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Posted 25 February 2001 - 06:38 PM

Macintosh Man: Beta 7 will come out when Nathan feels it's ready.

Darkk: I don't know how about your "direction relative" problem, it seems to work fine for me. As far as the other two, those and corruption are the most common ones.

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[This message has been edited by Mag Steelglass (edited 02-25-2001).]

#5 Guest_Swiftstream_*

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Posted 28 February 2001 - 10:52 AM

Where do I get b6? I downloaded a file called Ares1.2.0b6.bin which contained a file by the same name but .sea, and it says I need a password to open it. So... is thius the right file, and, if so, then what is the password? if not, then where can I get the real file?

Swiftstream

#6 User is offline   Admiral Grammaticus 

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Posted 28 February 2001 - 01:59 PM

Anyone who has A7 suffer from these problems? If I've previously asked you not to speak of A7, consider the ban lifted.

#7 User is offline   Cotton Mouse 

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Posted 28 February 2001 - 02:06 PM

Dont' know anything about alpha 7, but I certinly haven't seen you in a while.

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#8 User is offline   Pallas Athene 

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Posted 28 February 2001 - 04:25 PM

I did hear someone mention he hadn't had any problems with a7... I guess it must have just slppied out. I really want b7 (or a7). There's a bunch of stuff I need for Landsraad that's unavailable in b6. And I'd also like to get my 4-way Lalande scenarios up and running Posted Image

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[This message has been edited by Pallas Athene (edited 11-27-2830).]

#9 User is offline   Sargatanus 

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Posted 28 February 2001 - 05:41 PM

A7 isn't without its problems. Some of them seem to be unexplainable, and this is why its taking so long.

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#10 User is offline   Talon Karrde 

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Posted 01 March 2001 - 06:50 AM

Quote

Originally posted by Swiftstream:
Where do I get b6? I downloaded a file called Ares1.2.0b6.bin which contained a file by the same name but .sea, and it says I need a password to open it. So... is thius the right file, and, if so, then what is the password? if not, then where can I get the real file?

Swiftstream


Just so pyro doesn't get the nickel... Posted Image

The password is geephor (it even says so on the page where you DL it)

I think that this has been posted countless times already, right?

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#11 User is offline   Sundered Angel 

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Posted 02 March 2001 - 08:26 AM

Quote

Originally posted by Fleet Admiral Darkk:
Beta 6 mostly works fine for me. It even lets me do multiple players!
The only things I can't do (that I've tried) are
A) Createobjectinheritdest
pearing at random).



A handy solution to that particular bug, Darkk, is to set up what you want to do with a standard "Create object" sequence, then switch it to the "Create object inherit destination" sequence. Try it, it works.

And I for one am certainly interested in a new version. I get extremely disinheartened when I see my beautiful asteroids glow brightly when bumped.

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#12 User is offline   Pallas Athene 

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Posted 02 March 2001 - 02:01 PM

Quote

Originally posted by Sundered Angel:
And I for one am certainly interested in a new version. I get extremely disinheartened when I see my beautiful asteroids glow brightly when bumped.


A handy solution to that particular bug, SA, assuming you don't mind if the asteroids are destroyed or not, is to set shields to 1 and check "doesn't die when destroyed." Then again, I've never tried this, so I don't actually know if it works Posted Image

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"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
"Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
[This message has been edited by Pallas Athene (edited 11-27-2830).]

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