Ambrosia Software Web Board: No Ships Left Condition - Ambrosia Software Web Board

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

No Ships Left Condition

#1 User is offline   Patrick 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,121
  • Joined: 21-June 00

Posted 09 August 2000 - 08:56 AM

Is there a way to get the No Ships Left condition to work? Exactly 3 seconds after I start a scenario using this condition it either makes me win or makes the computer win before a single ship is destroyed.

------------------
-patrick

#2 User is offline   Admiral Devo 

  • Member
  • Group: Members
  • Posts: 49
  • Joined: 27-June 00

Posted 09 August 2000 - 10:32 AM

As far as I know, no. I hope someone out there knows 'cause i wanted to use that condition.

------------------
"A person needs change. Without change something within us sleeps and seldom awakens. The sleeper must awaken." -Duke Leto Atreides (Dune)

#3 User is offline   Patrick 

  • Member
  • PipPipPipPip
  • Group: Members
  • Posts: 1,121
  • Joined: 21-June 00

Posted 13 August 2000 - 06:05 PM

I got a reply from Nathan Lamont about it:

on 8/13/00 10:25 AM, Patrick Cavanaugh at REDACTED wrote:

> I have found a bug in Ares 1.2.0B5. When you use a "No Ships Left"
> condition, it activates 3 seconds after the level starts, before even 1 ship
> is destroyed!

This condition can't be initially active, otherwise it will be triggered
when the scenario begins.

To use it properly, have it initially inactive. Use another time-based
condition to turn it on after some time.

If you could pass this info on to the "Engineering" area of the web board,
I'd appreciate it.

--
s p a c e i s t h e p l a c e
Bigger Planet Nathan Lamont
<http://www.biggerplanet.com>

This post has been edited by Patrick: 25 September 2007 - 02:42 PM


#4 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 14 August 2000 - 05:03 PM

Initially inactive, then make a timer >1 condition to AlterTrueYet on it.

More fun: to have to capture multiple planets: a condition for each, where all but one is inactive. Then, AlterTrueYet in a chain, until the last met condition wins the scenario.

-Pallas, {M}ilitia pilot and representative to the Obish consensus.

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users