I have a beta version of Hera and I was wondering if any of your guys are also having trouble with the "IsPlayerShip" Flag in the Scenario Initial Objects section.
Basically what this flag does is it determines what ship the player controls at the start of the scenario, but it doesn't seem to work.
------------------
World War 1 was fought with Machine Guns and Cannons.
World War 2 was fought with bombs and missiles.
I don't know what World War 3 will be fought with, but it will be so terrible that
World War 4 will be fought with stone clubs.
Steven Hawkings,
-A Brief History of Time
Page 1 of 1
Flag Problems in Hera
#2
Posted 23 June 2000 - 06:38 PM
No I've gotten that flag to work correctly. Only the human player of the level needs one of these flagged ships. If you don't have a ship set as that it'll crash the game and if you have more than one it gets messed up. If you mean net levels I haven't tried making one so...
------------------
Dr. Tall says: Taller is Better
------------------
Dr. Tall says: Taller is Better
Dr. Tall says: Taller is Better
[url="http://"http://drtalll.tripod.com"]Dr Tall Land[/url]
[url="http://"http://drtalll.tripod.com"]Dr Tall Land[/url]
#5
Posted 27 June 2000 - 07:10 PM
I tried a net level, if you get trouble with setting a ships admiral, I think you got a non-flaggable item flagged (in my case a planet).
------------------
"If so, then how does one count to 10 on the Mac?"
"128, 127, 126, 125..."
-Pallas Athene, Member of the Obish Consensus
------------------
"If so, then how does one count to 10 on the Mac?"
"128, 127, 126, 125..."
-Pallas Athene, Member of the Obish Consensus
Share this topic:
Page 1 of 1