Ambrosia Software Web Board: Warp Flares - Ambrosia Software Web Board

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Warp Flares

#1 User is offline   Laguna 

  • <sleep>
  • PipPipPipPip
  • Group: Moderators
  • Posts: 1,372
  • Joined: 11-January 00
  • Location:London, England

Posted 02 June 2000 - 02:05 PM

I just organised a scenario with Hera, Space Race The Musical with the roles reversed and the fleets sizes doubled. I start to make the Jump to hyperspace and instead of a warp flare, each ship emits a tiny yet powerful explosion. This destroys or cripples most of my ships and obliterates all of my fighters. Then, on dropping out of hyperspace the remnants of my fleet are destroyed by the same phenomina.
Thinking this was a one off, I tried a one player campaign mission. The same occurs, but when I explode the little dead man is replaced by a huge fireball which dissapates within seconds leaving the camera to focus on a Cantharan gunship.

Any ideas/solutions?

------------------
I have a plan so ingenius even an idiot could devise it. We will line all our ships up and fly straight at the enemy death cannons therefore clogging them with wreckage.

#2 User is offline   Sundered Angel 

  • Invigilator
  • PipPipPipPipPipPipPip
  • Group: Moderators
  • Posts: 7,372
  • Joined: 25-January 00
  • Location:New York, New York

Posted 03 June 2000 - 06:27 AM

Dunno about solutions, but keep that file handy... Sounds like fun!

------------------
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy

#3 User is offline   Laguna 

  • <sleep>
  • PipPipPipPip
  • Group: Moderators
  • Posts: 1,372
  • Joined: 11-January 00
  • Location:London, England

Posted 03 June 2000 - 07:59 AM

I'll give you the file, its the Ares 1.1 scenarios file and it renders my copy of the game completely useless so I'll have to reinstall it. Wanna see 5 Obiard Battleships obliterate themselves while at the same time the Gaitori are self-combusting? Want to?

------------------
I have a plan so ingenius even an idiot could devise it. We will line all our ships up and fly straight at the enemy death cannons therefore clogging them with wreckage.

#4 User is offline   Commodore Williams 

  • Member
  • Group: Members
  • Posts: 24
  • Joined: 03-March 00

Posted 03 June 2000 - 09:24 PM

heheh... Sundered actually beleived yu!
good work Laguna ('mind if I call you 'iggy?)

------------------
Last night, I played a blank tape at full blast.
The mime next door went nuts.

#5 User is offline   Laguna 

  • <sleep>
  • PipPipPipPip
  • Group: Moderators
  • Posts: 1,372
  • Joined: 11-January 00
  • Location:London, England

Posted 04 June 2000 - 10:24 AM

You can call me 'iggy until you explode, Williams. And yes Sundered Angel did believe me, and he had good reason to, because its true. I'll upload the file, because its a challenge to complete the game when your engines keep overloading and you create sensor ghosts everywhere.

------------------
I have a plan so ingenius even an idiot could devise it. We will line all our ships up and fly straight at the enemy death cannons therefore clogging them with wreckage.

#6 User is offline   Sundered Angel 

  • Invigilator
  • PipPipPipPipPipPipPip
  • Group: Moderators
  • Posts: 7,372
  • Joined: 25-January 00
  • Location:New York, New York

Posted 04 June 2000 - 06:53 PM

LOL. Maybe the next beta of Hera will fix this up... Apparently it should be availible soon, if you haven't got it already.

------------------
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy
Sundered Angel,
The One and Only

Ares Webboard Moderator, and all-around Nice Guy

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users