Why Did Ares Fail?
#1
Posted 26 April 2003 - 01:08 PM
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Ares plugin writer and all around helpful guy... Except possibly when it comes to certain people...
#4
Posted 26 April 2003 - 03:27 PM
Also, many people stopped playing Ares and paying attention to Hera before it came out because it took a long time.
After that, not enough people were left to make enough plugs to really get it to take off. It's a shame, though. Best computer game ever, and very few people play it.
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"Social lives are for the weak."
#5
Posted 26 April 2003 - 04:26 PM
So the reason Ares failed is because of a bad start a while ago and because of the horrible state the community is in now.
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Help save Ares, write a plugin!
#6
Posted 26 April 2003 - 04:44 PM
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
#7
Posted 26 April 2003 - 04:52 PM
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Replay value. Ares doesn't have a lot of it until you start adding on plugins, and by the time Hera was announced, Ares was a little outdated (if still maddeningly addictive). Most people aren't looking for an upgraded version of yesterday's game, they're looking for tomorrow's game.
Yes, but many people seem to think that EV and EVO had better secnerios while EVN has a better engine. The Ares engine is very expandable and almost anything can be done with it. So why don't people do anything?
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Help save Ares, write a plugin!
#8
Posted 26 April 2003 - 05:15 PM
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
#10
Posted 26 April 2003 - 10:01 PM
In EV*, you're presented with very segmented classes of objects - ships, weapons, planets. The lines are all drawn for you, so you know precisely where everything should go, and how it should work.
In Hera, however, you're given base objects, which aren't very well defined. The lines between different objects are a little blurry, and in some cases, can be crossed. Part of Hera's power is in this ability to combine classes and create your own, but for someone who's used to coloring in the lines, it could be very hard to get used to.
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
#11
Posted 27 April 2003 - 12:27 AM
Plug-ins for Ares aren't much of a help because of many things -- yes, I'd say it was probably too little, too late, and yes, plug-in making isn't as straightforward. I see further limitations as well, including the difficulty of effective plot movement (which is brilliantly worked out within EV's mission scheme) and, well, the relatively few things you can do in Ares. I mean, generally, the base and external scenarios have levels that are either taking a planet or conducting some deep-space operation. Planet-taking can usually be done with slinging large numbers of forces to occupy the space over the planet, and deep-space operations can only go so far when you command some ships and blow stuff up. Granted, EV isn't much better, but at least there are easier and more creative options available in that area.
Some people have created great scenarios for Ares and they definitely deserve credit, but I'd say Ares, unfortunately, just wasn't structured in a way that lent itself to the kind of simplicity and easy-playability and easy-expandability that the EV series had. Ares is a great strategy game, but its depth only extended in certain directions, and it just can't compete. But hey, what the heck, we have both games provided nicely by Ambrosia, playing both is always a great thing.
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Mike Lee (Firebird)
Visit Cymltaneous Solutions: [url="http://"http://cs.paching.com/"]http://cs.paching.com/[/url]
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#12
Posted 27 April 2003 - 12:29 AM
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Yes, but many people seem to think that EV and EVO had better secnerios while EVN has a better engine. The Ares engine is very expandable and almost anything can be done with it. So why don't people do anything?
It can still be done, but we would need someone incredibly motivated and creative enough to come up with some revitalizing idea -- I would say a change of gameplay using the scenario may be necessary, but such a thing would require a tremendous amount of effort and time. There may be such people out there, but I guess we haven't seen any yet.
Sorry about the multiple posts, btw; I just saw this one and didn't want to add to my post w/an edit.
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Mike Lee (Firebird)
Visit Cymltaneous Solutions: [url="http://"http://cs.paching.com/"]http://cs.paching.com/[/url]
(hosted by [url="http://"http://www.evula.org"]evula.org[/url])
Visit Cymltaneous Solutions: [url="http://"http://cs.paching.com/"]http://cs.paching.com/[/url]
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#13
Posted 27 April 2003 - 03:03 AM
All games die eventualy... Except for Starcraft, which will live forever...
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"Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."
NO. THERE IS NO MORE TIME, EVEN FOR CAKE. FOR YOU, THE CAKE IS OVER. YOU HAVE REACHED THE END OF CAKE.
- Terry Pratchett, Night Watch
#14
Posted 27 April 2003 - 05:05 AM
In my opinion, it's because of all the bugs in Hera. People were terrified of using it.
Also, it's a lot more work than EV, because you have to worry about real programming issues (I could use Hera to teach pointer vs variable if I was a TA).
Finally, copying pieces frome one part to another is a nightmare. Hera sucked and still sucks. The reason MINV is taking forever is that using Hera is a painful and traumatic experience, especially after taking programming classes - it's the exact same thing, but implemented more poorly. I'd much rather have had an intelligible text-based file format where I could tell what the heck was going oh. At least simple text doesn't end up with 20 identical copies of something unrelated when I copy and paste something.
Not to insult Mr. Lamont in any way - it's not his fault Hera is messed up, he had no idea anyone would ever use it when it was designed.
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"In literature as in love we are astounded by what is chosen by others." Andre Maurois
Onii7/Frinkruds and his funky forums
macgamer.net
[This message has been edited by Fleet Admiral Darkk (edited 04-27-2003).]
Onii7/Frinkruds and his funky forums
macgamer.net
#15
Posted 27 April 2003 - 06:28 AM
People automatically subsidize 'niches' in their mind with computer games. Ares fulfills a strategy niche. This is a very very very heavily done niche. There are strategy games everywhere. It's easy to compare ares with a game like war 3. Which inevitably leads to the question, what do I want to play? ares or war 3?
People don't like playing games that have an easily recognisable better.
In EV the market hasn't yet been filled as extensively. Sure there are numerous games out there about roleplaying gladiators, but EV is set in space. There are very few effective space RPGs and none as popular as EV. To be sure, I'm actually a little surprised it isn't MORE popular. We can't compare EV (or atleast I can't) to anything similar, so EVN is still the top of the market for me
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There are only 3 kinds of people; those who can count, and those who can't.
#16
Posted 27 April 2003 - 11:25 AM
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People don't like playing games that have an easily recognisable better.
WarCraft 3 is not necessarily an "easily recognizable better," and given W3's age, it can hardly be attributed to the failure of Ares as a competitor. There are some things that W3 does better - graphics so good my computer can't handle them, multiplayer games so large I couldn't play them over my connection - and there are some things Ares does better - the fusion of strategy and personal combat, the near-unilimited expandibility. Personally, I don't get a lot of excitement from pointing and clicking.
I also don't get a lot of excitement from trading around the galaxy. Now, of course, most EV storylines lead into combat somewhere or other, but Ares does combat much better than EV does, if for no better reason than because it's designed for it. I can't imagine an EV mission that compared to the Shoplifters, or Ser, or the Gateship battles, or Into the Fire, or Yo Ho Ho... do you get my point here?
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"There are 10 kinds of people in this world: Those who understand binary, and those who don't."
#17
Posted 27 April 2003 - 05:39 PM
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I also don't get a lot of excitement from trading around the galaxy. Now, of course, most EV storylines lead into combat somewhere or other, but Ares does combat much better than EV does, if for no better reason than because it's designed for it. I can't imagine an EV mission that compared to the Shoplifters, or Ser, or the Gateship battles, or Into the Fire, or Yo Ho Ho... do you get my point here?
Well, going along with the niche idea, I'd say my personal reason for preferring EV over Ares is because I enjoy "trading around the galaxy" (or doing missions, or exploring, or whatever) more than I do pure combat (though I'd agree the battles in Ares are more exciting), which is much more focused. There are just so many factors floating around, and Ares just hasn't been treated as well as it might deserve by those factors.
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Mike Lee (Firebird)
Visit Cymltaneous Solutions: [url="http://"http://cs.paching.com/"]http://cs.paching.com/[/url]
(hosted by [url="http://"http://www.evula.org"]evula.org[/url])
Visit Cymltaneous Solutions: [url="http://"http://cs.paching.com/"]http://cs.paching.com/[/url]
(hosted by [url="http://"http://www.evula.org"]evula.org[/url])
#18
Posted 27 April 2003 - 07:20 PM
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Help save Ares, write a plugin!
#19
Posted 29 April 2003 - 12:06 AM
I hate it because it is poorly specified and doesn't perform to its own spec, and it eats data and generates unwanted data as well.
I'd rather have something like Deus Ex (I think), where you can type out the Java-like code and not worry about your text editor developing "non-determinstic behavior" aka getting f***ed up.
Hera is pain. It's like programming, only worse. MInv will not be finished until I'm over my fear of pain. I hate using Hera.
Again, no disrespect to Mr. Lamont - he had no idea people would use Hera.
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"In literature as in love we are astounded by what is chosen by others." Andre Maurois
Onii7/Frinkruds and his funky forums
macgamer.net
Onii7/Frinkruds and his funky forums
macgamer.net
#20
Posted 29 April 2003 - 06:24 PM
However, I found that EV and EVO became very boring very quickly.
I gave em up years ago.
I vote for Ares as being the best space battle game.
Bein playin it since its Changeling Demo days, and I'll continue to play it until someting better comes along,
Zeus for example....
or Hypatea
...which doesn't seem likely.
I might even do another plug or two
Ares hasn't died..., as long as at least one player out there plays it,
or is that two players?
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Oh, so it is another bug hunt then...
[This message has been edited by Lord Commander Anic (edited 04-29-2003).]
[This message has been edited by Lord Commander Anic (edited 04-29-2003).]
#22
Posted 29 April 2003 - 09:16 PM
- Multiplayer was not all it could have been. 4 players with balanced races would have been sweet. Actually I'm really suprised the races were never balanced for multiplayer. One of the few things that really dissapointed me about Ares. (enough to even implement my own balanced races in a plug... that was never released...)
- With the above one, after the single player scenarios, there wasn't much to do
- Hera came way too late, and just wasnt what it could have been.
I feel bad critizing such an old game when I am using newer games as comparison, so I'm going to stop now.
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The leaves rustling.
When is the last time you heard
that in a city.
#23
Posted 30 April 2003 - 04:11 AM
What it comes down to is that all good things must come to an end. Ares was a very good thing, and lasted long in its prime.
Of course, EV* is a little bit of a high bar to set as far as success goes. I don't think that ANY shareware game anywhere comes even remotely close to rivaling the success of EV*. Ares was at the top of the pile though, that's for sure.
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"That was quick."
"Well you know, when you don't do it right it doesn't take as long."
#24
Posted 30 April 2003 - 05:42 PM
but then I suppose it is in relative terms.
It doesn't seem old to me because I play it a lot. And there are still talented newbies appearing on GR. It's not dead yet.
It is a seriously good shareware game as are all of Ambrosia's offerings
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Oh, so it is another bug hunt then...
#25
Posted 30 April 2003 - 06:56 PM
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"I'm one of those things you'll save forever / but never read / like an old newspaper / no one has time to read
This child has grown into a dead end / since I lost the power to pretend
But it's all right, that's who I am inside
Not much to say, on this non-toxic, ordinary day" -SR-17, "Non-Toxic" (now you see inside)