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The rules of plugin making

#1 User is offline   Slug 

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Posted 16 December 2000 - 05:34 PM

Feel free to add your own:

1- Have several different kinds of missions:
It's nice to play those capture-the-enemy-planet levels, but they get boring after a while if there's nothing but them.

2- Don't make the enemy weaker than j00:
If you must, at least crank up their pilot AI and crank down their cost. The first version of Iron Fist was a disaster because it was so easy.

3- Occasional humor is nice, but constant humor looks unproffesional:
Ares is supposed to be a serious space-warfare game.

4- Be clear what to do in mission briefings:
It gets annoying when you have to make the mission up as you go along when you are playing it.

5- Use a background on your prologue/epilogue text:
It makes it less monotonous to read.

6- ALWAYS have a big bad ship at the end:
Worked in Star Wars, Escape Velocity/Override, Star Trek 1, 2, 4, 6, 8, 9....

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#2 User is offline   Fleet Admiral Darkk 

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Posted 16 December 2000 - 06:24 PM

7- Think up a kewl story. It worked for Marathon/Star Wars/pretty much everything...

8- Throw some curve balls. Sudden reinforcements, mission objectives that change in mission (with notification via messages).

9- Give large, slow ships turrets. Do not give ships that don't meet both these qualifications (Gaitori cruisers and all HVDs) turrets.

10- Do something noone has ever done before. Sorry, destroying a flack drone has been done.

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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
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#3 User is offline   Sundered Angel 

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Posted 16 December 2000 - 06:30 PM

Sundered Angel's Appendix:

A) Code for contingencies:
Because of the way Ares is set up, and the random orientation of ships, sometimes missions will be easier than other times. Introduce conditions to balance this.

:P Bigger is better, but too big is bloated:
Huge conflicts which decide the fate of the universe itself are fair enough, but so clichéd. Try something a little different and you'll garner more love from the critics.

C) If you don't like your graphics, don't include them:
There's no point in including additional graphics if they only detract from the plug. There's a lot that can be done with the graphics already included.

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#4 User is offline   Pyro 

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Posted 16 December 2000 - 08:24 PM

11. Do not copy an ares scnerario and change one or 2 things and call it your own and expect it to be a big sucess. This is boring, uneventful, easy, and if it were written, plaugerism(sp?)

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#5 User is offline   Mag Steelglass 

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Posted 16 December 2000 - 09:58 PM

Mag's ideas:

1. Make it be challenging. I can't stress this enough.

2. Make the gameplay nice. If you have a sweet plot, but it isn't fun to play, I know that I, for one, wouldn't like it.

3. Make the plot nice. Either make the plot interesting, or make it a group of unrelated scenarios (the multiplayer levels are a good exaple of a group of unrelated scenarios).

4. Get the bugs out. Bugs are bad. We don't like bugs. We kill bugs.

5. Add something new. If you were to make an almost exact copy of Iron Fist and release it under a different name, people wouldn't like it, even though Iron Fist is a great plug that fits everything 1 through 4 (well, I think it's more like 2 through 4, but most people seem to think 1 through 4). Basically, the same old thing gets boring.

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#6 User is offline   El Spamo 

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Posted 16 December 2000 - 10:13 PM

Well thought out reenactments are nice. I think that a recreated Star Wars assault on the death star would be cool. Or some other fairly epic space battle. Star Wars is quite famous for that, and it'll allow things like... Well, you couldn't build ships in most of them.

Some battles just don't seem like they should be able to build ships. Fighters... maybe.
I like my battles about tactics and good usage of forces, not advantage in numbers (though that's always nice).

New ideas like what? No building of ships during a battle?

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#7 User is offline   Fleet Admiral Darkk 

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Posted 16 December 2000 - 10:31 PM

A new idea (and a fairly big challenge, but managable if done right) would be protecting a ship that fires on everybody (like the bunker neutral bunker stations). You could give the player 1 very nice ship (a heavily modified HVD) or a group of nice ships that they would use to destract the enemies while he hung by the ship.

Also, building weapons (planetary nukes) would, if possible, rule. Traversing a minefield might work but would require "control" factors (time limit, no hyper) to make sure that the players don't cheat.

I'll leave it to the people better at Hera than me to try that. I hope that someone *cough*Mag*cough*or*cough*Slug*cough* will try these.

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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
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#8 User is offline   Slug 

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Posted 17 December 2000 - 01:36 AM

No kidding! In StarLance there will be a cooperative net level where one player steers the shiip and the other player aims the turret on the ship: now that's teamwork!

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#9 User is offline   El Spamo 

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Posted 17 December 2000 - 02:10 AM

Dood! That would be cool. How would one accomplish that though, with the two people on one ship?

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#10 User is offline   Sundered Angel 

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Posted 17 December 2000 - 04:56 AM

Quote

Originally posted by Slug:
No kidding! In StarLance there will be a cooperative net level where one player steers the shiip and the other player aims the turret on the ship: now that's teamwork!



Interesting... most interesting...

*Decides to work out exactly how Slug plans to do this*

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#11 User is offline   Mag Steelglass 

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Posted 17 December 2000 - 04:52 PM

*Has come up with a "turret" that actually appears to track enemy ships (like a tank turret), but has no idea how to do what Slug is saying...*

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#12 User is offline   Pyro 

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Posted 17 December 2000 - 05:29 PM

star lance is using a new application for ares, so slug can do whatever he wants...

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#13 User is offline   Sundered Angel 

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Posted 18 December 2000 - 05:56 AM

Quote

Originally posted by Pyro:
star lance is using a new application for ares, so slug can do whatever he wants...



A new application doesn't change anything, unless he's reprogramming the engine. And I don't think even Slug's up to that (legal ramifications aside).

It has to be in Hera somehow...

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Sundered Angel,
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#14 User is offline   Slug 

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Posted 18 December 2000 - 09:59 PM

Quote

Originally posted by Sundered Angel:
A new application doesn't change anything, unless he's reprogramming the engine. And I don't think even Slug's up to that (legal ramifications aside)...


That's why I'm getting Nathann Lamont to help me

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#15 User is offline   Fleet Admiral Darkk 

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Posted 18 December 2000 - 10:05 PM

Ohh, do you think he could be prevailed upon to make a PPC only version that supports more objects in single player?
If the ring battle ever goes plug, it'll be ƒ¨ç°ing hard to make it seem right within the current object limit (since shots count, I presume).

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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

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#16 User is offline   Mag Steelglass 

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Posted 19 December 2000 - 01:48 PM

Heh, just a hint that Nathan might be redoing Ares a bit for one person who's working closely with him, and we're already having feature requests...

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Me gonna bosh and me gonna nosh
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#17 User is offline   Fleet Admiral Darkk 

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Posted 19 December 2000 - 05:27 PM

Har har.
It wasn't really serious.
BTW I get that problem alot in the secret level for "The Rogue".
Is that supposed to happen?
Is there supposed to be no way to win?

------------------
*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#18 User is offline   8 Lightnings 

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Posted 22 December 2000 - 07:36 PM

OK, here's my new idea.

Make a few new ships, one for each race. Give these ships little shields, fast engines and slow/no superlight.

Create an mine-type object that will destroy any of these ships in one hit, and recreate itself.

Then, make a level with the mine objects placed in tracks around the level, with the player placed at one end of this maze of mines, and an object placed at the other. Reaching a certain proximity from the object will win the level.

Finally, make another, mirrored version of the same maze, one the other side, and put player 2 there. The level is a race to the end.

Problems:
Object limit: How many mines can we place around the level...
Time: I for one do not have the patience to sit and place mines around a track for hours on end...

Still, if someone does, please try it!

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#19 User is offline   Macintosh Man 

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Posted 24 December 2000 - 01:04 AM

Have an interesting, twisting plot that is constantly changing. Have surprises, things that you wouldn't expect to happen. And if you give your people better ships, make sure to give the enemy equivalent or better ships at the same time or sooner. Give them better weapons, too.

I can't emphasize more on the plot. The plot is almost more important than the gameplay. The Rouge had a good plot, as did The Iron Fist.

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#20 User is offline   Fleet Admiral Darkk 

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Posted 24 December 2000 - 01:06 PM

Use new and different ideas. Missles that fire beams has been done in the tutorial, and I'm reserving the idea of weapons powerful enough to hit multiple targets (see beams in the origional Escape Velocity) for my (far, far, far, far) future plug.

Use movies (if I ever finish my plug, I will). Use them for anything spectacular that can't be done in the game (eg a nice huge beam destroying a planet, then a star).

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*Error: target is violating the laws of physics*
*Error: target is locally exceeding c*
*Error: unable to determine if target exists or not*
*Error: target cannot be hit*
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

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