Selax, on 15 November 2013 - 06:11 PM, said:
The "emperor" mentioned in the Tale of the Treasure (and a couple of other stories, I think) and the ring slaves (used in Requiem) were two of the concepts that most interested me when I first joined TSs. It's kind of unfortunate that nothing else has been done with them since the old stories.
I honestly remember neither. There was an emperor in TotT? Maybe, it was so long ago...
I don't think I was in Requiem.
Quote
By your comment, I take it that Beorn is turning out to be a fairly unremarkable concept. I'll see what I can do about that in future posts.
I think for a while early on you were there, but lately he just seems like he's a non-flying Selax. Which he is, but still. The idea of forcing him out of his comfort zone and making him vulnerable doesn't work if he's always off on his own doing powerful things nobody else can match. (Believe me, I should know!)
Quote
Selax was not actually originally intended to be so unemotional. Avatara observed that I was writing him that way, so I decided to run with it.
Oops.
Quote
Actually, I did remember KL. I always thought it was unfortunate that it was not finished. (It'd be fun to throw Selax in just to get Avatara to hit his head on his desk.
)
Turns out I have a KL folder buried on my hard drive that contains the last story post, two pictures drawn by Moonshadow that represented a crucial landmark for the third world, and an IRC conversation explaining a few of those notes. I do think even if Moonshadow came back, it'd be really hard to restart it, because most of those characters haven't been touched in over ten years, and I don't know how much anybody remembers about it.
Since people seem slightly interested, here's some KL trivia:
- There were going to be six parts. We divided them up so we'd each create at least one:
I believe the first world was my idea. I also think it didn't play out nearly as well as it could have. A bunch of characters from a fantasy world suddenly lifted up to a moon base, being caught way out of their league.
I don't remember for sure if the second was mine or cache's, because I see a lot of my influence in some of the ideas that surfaced (in my descriptions, I believe I always pictured the temple as a xel'naga temple and the desert at night looked like the dark templar blue desert tileset from starcraft - yeah, I ripped a lot of things off from other sources back then :/ ).
The third world was going to be Moonshadow's. We were going to meet her people, and she was going to have to choose whether she wanted to stay or continue with us.
I don't really remember the fourth at all, aside from maybe it was a waterworld? I just recall that like Moonshadow, Renari could shapeshift, but instead of a bird she could turn into a dolphin. (I could be confusing this with Moonshadow's world.)
The fifth very loosely had Herget's assassin's guild and probably was going to be the place where he died (also ripped off from another novel). It may or may not also have had some modern elements in there, like motor vehicles. I think I was wavering on that.
The sixth was going to be Avatara's homeworld and he could've helped them try to return home. Except, it wouldn't have been quite so easy because the strife that made him flee in the first place was going to get in the way.
- KL contained my first attempt at writing a love story. It was pretty terrible. It was also the source of the argument between cache and I that broke it up. Maybe that was a good thing though. Looking back, I don't think my writing was good enough to pull off the ambitious storytelling that something like KL required. I think if it had kept going, it might've ended up with a lot of disappointment. These days, it'd probably be more successful (in terms of writing quality, not so much activity!).
- If you're curious, the main reason for the friction was that the Lemenath/Renari arc was "detatched" from the rest of the story. cache felt their whole arc could just be deleted and it wouldn't affect the story at all, because they were always off doing their own thing, unconcerned about anything else. I took that criticism to heart for future stories. I still like the idea of having multiple story threads (as opposed to one big lump of characters rumbling through everything) because it offers a chance to explore multiple avenues through a setting - you can see more of what's going on with additional perspectives and you can also focus more on the actions and development of individual characters when you're dealing with 2 or 3 or 4 instead of a big group of 12+. If you read some of the later stories, like Echoes and Witch Hunt, I kept trying out this idea. But, I don't think I really was successful until Bell Tolls and especially Dark Mirror.
- If you've played with me on battle.net 2.0 at all, you know my account name as
Troyen. That name was actually stolen from one of cache's characters in KL1. I've always been terrible at coming up with character names on my own.
- I think KL 2 was abandoned no more than a handful of posts from the end. We were really pretty close.
In retrospect, and as mentioned earlier in the thread, I think the ideas behind it were interesting and may be worth revisiting at some point. Personally, I also think my characters were fairly shallow and holding back the story. If someone ever was to revisit it, I'd recommend changing up the cast list a bit to fix that.
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel