Behind the scenes, the graphics engine has been entirely reworked to make better use of OpenGL and GLSL. This should improve graphical performance for most users. However, there is a possibility of compatibility problems. If you see any problems, you can file a bug on Antares’s issue tracker.
Antares 0.6.0 contains several fixes for issues that were present in Ares 1.2.0:
- Issue 2 (Mouse movement disrupts replays)
- Issue 111 (No special weapon shown when selection change from destination)
- Issue 112 (Control, target sprites clipped in minicomputer)
- Issue 113 (Minicomputer object’s target does not change colors)
- Issue 114 (Minicomputer targets sometimes not updated when switching to/from destination objects)
- Issue 116 (Minicomputer buttons not consistent on background color)
- Issue 117 (Minicomputer may not initially show control/target)
…several for issues present in earlier versions of Antares:
- Issue 10 (Mission briefing doesn’t allow display of ship stats)
- Issue 12 (Loading progress bar doesn’t display)
- Issue 34 (Mission debriefing disappears too easily)
- Issue 37 (Mission debriefing doesn’t display typing blocks)
- Issue 105 (Sprites sometimes appear in front of instruments)
- Issue 106 (Shield stenciling doesn’t always work)
- Issue 118 (Control, target sprites off-center in minicomputer)
- Issue 119 (Sometimes screen black after starting level)
…plus improvements intended to make Antares more maintainable in the future.
Sadly, this release is not compatible with Mac OS X 10.4 or 10.5. If you are still running one of those versions, Antares 0.5.1 is still available.