QUOTE
Some sounds have been excluded because I do not have the right transfer their licenses, i.e. they are not sufficiently original works. See "Sounds That Were Excluded.txt."
However, if you can get a zipped archive of the commercial Ares release, then you're now covered. I've written a tool called rezin which can do the extraction on the client side. That means that Xsera and Antares will be able to make use of the full set of sounds from the original game, since we can legally distribute rezin with the game, and get the sounds separately. In the future, rezin should work on all systems—even Linux and Windows—though so far I've only compiled and tested it on Snow Leopard.
The download on the rezin project page includes a command-line utility and a man page. It's really intended for programmers, not for direct use by end-users, but if you're curious, you can put the Ares zip file into the rezin directory and try out these commands in the terminal:
CODE
# go to the rezin directory
cd Downloads/rezin-1.0
# look at the documentation (press 'q' to quit)
man ./rezin.1
# list all of the sounds in "Ares Sounds"
rezin -z 'Ares-1.2.0.zip,Ares 1.2.0 ƒ/Ares Data ƒ/Ares Sounds' ls 'snd '
# extract the sound "Let's Go"
rezin -z 'Ares-1.2.0.zip,Ares 1.2.0 ƒ/Ares Data ƒ/Ares Sounds' convert 'snd ' 10312 > 10312.aiff
# open it in QuickTime
open -a QuickTime\ Player 10312.aiff
cd Downloads/rezin-1.0
# look at the documentation (press 'q' to quit)
man ./rezin.1
# list all of the sounds in "Ares Sounds"
rezin -z 'Ares-1.2.0.zip,Ares 1.2.0 ƒ/Ares Data ƒ/Ares Sounds' ls 'snd '
# extract the sound "Let's Go"
rezin -z 'Ares-1.2.0.zip,Ares 1.2.0 ƒ/Ares Data ƒ/Ares Sounds' convert 'snd ' 10312 > 10312.aiff
# open it in QuickTime
open -a QuickTime\ Player 10312.aiff
P.S. There's no icon for rezin, but if there was, it would be a dinosaur coming out of an original Macintosh.