The below are all known problems, but still - thanks for posting them. It's great to see some strong interest even before the demo's released!
QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
- PK beams rotated weirdly. Some random lasers would spin like autistic little bastards.
Known issue, it's fixed in the branch I'm working on. If you'd like to test it, here's what you do: in Terminal, cd to the location of of your git repository, and type:
CODE
git pull origin windows
That will put you onto the windows branch, which at the moment is the most current one, since I've been working furiously to get Windows Xsera to work. Also, the projectiles there have a bug as well, I'm trying to get that fixed. But at least they're not "autistic"
QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
- Credits are not entirely up-to-date
If you could please send this to myself or prophile, we'll get this fixed.
QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
So far, the two main problems to be dealt with are the f–k'ed up projectiles and the spontaneous crash. I was flying next to that blue-green thing (looks like a ball of blue crud more than a planet or star).
It's supposed to be yellow, although I don't know why the colors are inverted for that, but not for other objects. It's also partially cut off - we may not use it in the final version. In fact, if you could make a nice looking star, that would be awesome.
This post has been edited by adam_0: 09 March 2009 - 09:15 PM