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[Xsera] Other Xsera Read, discuss, and be merry.

#126 User is offline   adam_0 

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Posted 05 March 2009 - 11:13 PM

QUOTE (gavin83209 @ Mar 5 2009, 05:10 PM)
I would try compiling with a MacBook, but it is at the Apple Store currently. Maybe next week.

My primary system being a MacBook, I can tell you that it works just fine there. wink.gif

QUOTE (gavin83209 @ Mar 5 2009, 05:10 PM)
On Ye Olde PowerBook, I can press 'D' and I get a mostly black screen (below). The PK works and presumably the hyperdrive as well, but I can't see a thing. I can tell by sound.

Well it appears to be exclusively a video problem. It's weird how you're only seeing part of the screen. Try hitting "t" for test or "c" for credits, the music may or may not change and you should see something. Post what you see (if it's not entirely black).

QUOTE (gavin83209 @ Mar 5 2009, 05:10 PM)
And is there actually a readme or did I miss it?

There is no Readme yet, you didn't miss anything.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#127 User is offline   Dark.Revenant 

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Posted 06 March 2009 - 01:25 AM

I have a dual-G4 CPU (PowerPC obviously) running on Leopard, so I should be able to fill the xcode vacancy if you need it...

#128 User is offline   adam_0 

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Posted 06 March 2009 - 02:04 AM

Thanks, Dark.Revenant. First thing you'll want to do is download git. Then, in Terminal, cd to the directory where you want Xsera to be, and type:

CODE
git clone git://github.com/prophile/xsera


This will take a while. When done, type:

CODE
git pull origin windows


In Finder, go into the directory that you put Xsera in and open Xsera.xcodeproj. Hit "build and go".

If you need further instructions or help, just reply here.

This post has been edited by adam_0: 06 March 2009 - 02:04 AM

... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#129 User is offline   gavin83209 

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Posted 06 March 2009 - 10:16 PM

I have found that the test and the credits still have a black screen, but the music does change. I have also found that if I warp in the general direction of the starfield for a handful of seconds, the stars actually move. I have found the following in my journey up and right:

Attached File  Picture_2.png (55.84K)
Number of downloads: 26

Attached File  Picture_3.png (53.66K)
Number of downloads: 17

The framerate is actually pretty good.

The build I am using is dated March 4, 10:56 PM.

This post has been edited by gavin83209: 06 March 2009 - 10:20 PM

"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett

Ares X

#130 User is offline   adam_0 

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Posted 06 March 2009 - 10:20 PM

Well at least you're seeing the stars. I've never seen this kind of color problems before, although I have had massive color discrepancies between PowerPC and Intel (although you got it to work on the other PowerPC?). That star you're seeing is supposed to be blue (in the first picture). What's weird to me is how the top part fades out.

Just out of curiosity, what resolution is your computer? Go into Preferences.cfg and change the resolution to 800x600 or some other 4:3 aspect ratio, and try again.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#131 User is offline   gavin83209 

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Posted 06 March 2009 - 10:44 PM

The res that Xsera used was 960x720 and my system res is 1280x854. Still no difference besides a smaller window. Would a corrupted framework do this?
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett

Ares X

#132 User is offline   prophile 

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Posted 06 March 2009 - 11:01 PM

Resolution is not the issue. I suspect lack of support for shaders is to blame.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#133 User is offline   adam_0 

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Posted 06 March 2009 - 11:56 PM

gavin: try pulling from git like so:

CODE
git pull origin compatibility

I've made a compatibility branch that SHOULD remove shader stuff. Tell me what happens, because it doesn't work on my computer.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#134 User is offline   prophile 

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Posted 07 March 2009 - 04:37 AM

Shaders stay. The latest GL specs officially deprecated the fixed-function pipeline.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#135 User is offline   adam_0 

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Posted 07 March 2009 - 01:07 PM

Well then what does he do, if / since he's incompatible?
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#136 User is offline   gavin83209 

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Posted 07 March 2009 - 03:44 PM

I got the same results as last time.
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett

Ares X

#137 User is offline   adam_0 

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Posted 07 March 2009 - 04:23 PM

I'm sorry, I don't know what it could be. I'll see if I can get my dad's PowerPC to work, once I get Xcode on it.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#138 User is offline   prophile 

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Posted 07 March 2009 - 07:23 PM

Your GPU is most likely an ATi Radeon 9200, which doesn't support GL_ARB_fragment_shader which is necessary for Xsera. The reason I will not be adding backwards compatibility is because that limits us hugely to FFP fallbacks and because by the time Xsera is even in beta these cards will be all but nonexistant.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#139 User is offline   gavin83209 

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Posted 07 March 2009 - 10:53 PM

I understand. My card is a Mobility Radeon 9000, as stated above. Is there a list stating which cards support it somewhere?
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett

Ares X

#140 User is offline   Dark.Revenant 

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Posted 09 March 2009 - 06:59 PM

I got it built and running. Keep in mind that I'm using the build contemporary to Sunday night.

I noticed some issues:
- A crash after demo'ing for about 1 minute.
- SFX was uncomfortably high pitched compared to the original. It just sounds weird. However, it wasn't unbearable or anything; it's just kind of impure.
- PK beams rotated weirdly. Some random lasers would spin like autistic little bastards.
- Credits are not entirely up-to-date
- UI looks a bit squished. This is probably intentional, but I suggest you change it.
- Starmap isn't infinite. This is probably not an issue, more a lack of completion.

So far, the two main problems to be dealt with are the f–k'ed up projectiles and the spontaneous crash. I was flying next to that blue-green thing (looks like a ball of blue crud more than a planet or star).

This build did not have very much effect (overall +20% cpu usage) on my computer. It was completely smooth and built just fine.

#141 User is offline   prophile 

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Posted 09 March 2009 - 07:03 PM

QUOTE (Dark.Revenant @ Mar 9 2009, 11:59 PM)
- A crash after demo'ing for about 1 minute.


If you could email me a bug report, that'd be great.

QUOTE
- SFX was uncomfortably high pitched compared to the original. It just sounds weird. However, it wasn't unbearable or anything; it's just kind of impure.


That's a bug with the sampling rate on some systems, I still don't know what causes it but it should hopefully disappear when we transition to the OpenAL audio engine.

QUOTE
- PK beams rotated weirdly. Some random lasers would spin like autistic little bastards.


I haven't touched the game logic code much. Adam?

QUOTE
- Credits are not entirely up-to-date


What are the mistakes?

QUOTE
- UI looks a bit squished. This is probably intentional, but I suggest you change it.
- Starmap isn't infinite. This is probably not an issue, more a lack of completion.


Both known issues.

"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#142 User is offline   adam_0 

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Posted 09 March 2009 - 09:13 PM

The below are all known problems, but still - thanks for posting them. It's great to see some strong interest even before the demo's released!

QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
- PK beams rotated weirdly. Some random lasers would spin like autistic little bastards.

Known issue, it's fixed in the branch I'm working on. If you'd like to test it, here's what you do: in Terminal, cd to the location of of your git repository, and type:

CODE
git pull origin windows

That will put you onto the windows branch, which at the moment is the most current one, since I've been working furiously to get Windows Xsera to work. Also, the projectiles there have a bug as well, I'm trying to get that fixed. But at least they're not "autistic" tongue.gif

QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
- Credits are not entirely up-to-date

If you could please send this to myself or prophile, we'll get this fixed.

QUOTE (Dark.Revenant @ Mar 9 2009, 04:59 PM)
So far, the two main problems to be dealt with are the f–k'ed up projectiles and the spontaneous crash. I was flying next to that blue-green thing (looks like a ball of blue crud more than a planet or star).

It's supposed to be yellow, although I don't know why the colors are inverted for that, but not for other objects. It's also partially cut off - we may not use it in the final version. In fact, if you could make a nice looking star, that would be awesome.

This post has been edited by adam_0: 09 March 2009 - 09:15 PM

... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#143 User is offline   redsteven 

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Posted 05 April 2009 - 12:46 AM

After tonight's updates, the interface is starting to look pretty sexy wink.gif

Functional missile count, energy drain.....

I'm very impressed smile.gif

This post has been edited by redsteven: 05 April 2009 - 12:46 AM


#144 User is offline   Slug 

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Posted 11 April 2009 - 01:40 PM

Whoah, hello childhood.
[image removed]

#145 User is offline   Two Jacks 

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Posted 11 May 2009 - 10:08 PM

Whoa, how'd this topic fall off the first page? One question mark!

So, anything new to report guys? Two question mark!

How are we measureing progress now? Three question mark!

Is it just slow because of finals? Four question mark!


Four Question Marks!



#146 User is offline   prophile 

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Posted 12 May 2009 - 11:21 AM

QUOTE (Two Jacks @ May 12 2009, 04:08 AM)
Whoa, how'd this topic fall off the first page? One question mark!


Inactivity.

QUOTE (Two Jacks @ May 12 2009, 04:08 AM)
So, anything new to report guys? Two question mark!


I've done a massive U-turn and I'm working towards 3D ships (rendered onto the 2D environment) after speaking at length to some of the guys from Hero of Allacrost.

QUOTE (Two Jacks @ May 12 2009, 04:08 AM)
How are we measureing progress now? Three question mark!


In Scoville.

QUOTE (Two Jacks @ May 12 2009, 04:08 AM)
Is it just slow because of finals? Four question mark!


Pretty much.


"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#147 User is offline   Two Jacks 

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Posted 15 May 2009 - 12:12 AM

So what's Xsera's Scoville rating?

#148 User is offline   prophile 

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Posted 15 May 2009 - 07:00 AM

About 200,000: equivalent to the Habanero chili, the Rocoto, or last night with your mother.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#149 User is offline   Two Jacks 

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Posted 15 May 2009 - 08:00 PM

QUOTE (prophile @ May 15 2009, 05:00 AM)
About 200,000: equivalent to the Habanero chili, the Rocoto, or last night with my mother.

Whoa, whoa Prophile. Too much information, seriously.

#150 User is offline   redsteven 

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Posted 25 May 2009 - 02:22 AM

Just wanted to keep things alive here. Adam's certainly been putting a lot of work into Xsera over the past couple of days.

We applaud your efforts.

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