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[Xsera] Other Xsera Read, discuss, and be merry.

#76 User is offline   adam_0 

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Posted 22 January 2009 - 09:34 AM

View Postgavin83209, on Jan 21 2009, 08:37 PM, said:

Github won't let me download anymore. It says "This repo is too large to generate a tarball. Our new download system is in the works. Sorry about that." Zip didn't work either.

From what I understand, github is undergoing some major changes. Sorry that the download doesn't work, although there's nothing much to see anyways...
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#77 User is offline   gavin83209 

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Posted 22 January 2009 - 10:10 PM

It's not your fault. I have yet to upgrade to Leopard, and I can still use my copy from 11/21 if needed. :P
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett

Ares X

#78 User is offline   prophile 

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Posted 23 January 2009 - 06:11 PM

View Postgavin83209, on Jan 22 2009, 04:37 AM, said:

How old would something like this work on? My PowerBook's Radeon 9000 (64 MB)? My G3's Rage 128 (6 MB)? If this is what I am imagining, my 1 GHz PB might struggle a bit.


Obviously I'll degrade graphics for older systems if Xsera struggles.
"I'm against human cloning. Also against identical twins." -mrxak

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#79 User is offline   redsteven 

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Posted 25 January 2009 - 02:35 AM

View Postadam_0, on Jan 21 2009, 10:05 PM, said:

Here's what I'm imagining (and this is not something I've collaborated with everyone else, so it's easily subject to change): after the first demo, major overhauls will go underway to allow for the usage of all the ship and weapon data, allowing us to rapidly import them using Pallas' data (in fact, I've been working on getting this ready in between working on other things). As soon as that system is in place, the second demo will be released (with lots more features than the first). After that, AI and triggers should be the biggest items on our plate.


And how's that going? Has Pallas been able to reliably extract that data? Or do you think that a fair amount of it will require play-testing the original game to find out about what triggers there were?
I assume that Pallas has that stuff under control – just wanted to check though :P

#80 User is offline   adam_0 

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Posted 27 January 2009 - 01:20 AM

View Postredsteven, on Jan 24 2009, 11:35 PM, said:

And how's that going? Has Pallas been able to reliably extract that data? Or do you think that a fair amount of it will require play-testing the original game to find out about what triggers there were?
I assume that Pallas has that stuff under control – just wanted to check though :P

Data extraction is going well, although we won't need most of that until after the first demo. The systems are not yet in place to deal with Pallas' extracted data, although when they are, I'm sure it'll only be a little while until it's all set up and working.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#81 User is offline   Sundered Angel 

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Posted 10 February 2009 - 10:43 PM

So, any news so far in February?
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#82 User is offline   adam_0 

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Posted 11 February 2009 - 11:35 AM

View PostSundered Angel, on Feb 10 2009, 07:43 PM, said:

So, any news so far in February?

Well, for starters, I got sick. I'm hoping, if I get better by the weekend, that I can finish the demo with Alastair, assuming that he'll be online and available... but I think that's all we'll really need to finish the demo - a few solid hours of working together on this... we're close.

Also, in my spare time, I've been working on getting the Windows side of things to work, which hasn't exactly been a cup of tea, but I'm working on it. I probably won't be able to have the Windows Xsera working by the time we release the demo, but hopefully by successive demos, it should be alright.

I'll dedicate a topic to the first demo, when it comes around.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#83 User is offline   KGB 

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Posted 11 February 2009 - 04:20 PM

I am now soliciting donations to hire a fleet of trucks that will keep adam supplied with cases of vitamin water and orange juice.
"In times of stress, be bold and valiant". -Horace

#84 User is offline   adam_0 

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Posted 11 February 2009 - 04:33 PM

Well thank you, but I'm not THAT sick... just a head cold. I should be better before the weekend. I haven't missed any school this week, but I haven't had time to work on Xsera.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#85 User is offline   Dark.Revenant 

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Posted 11 February 2009 - 11:13 PM

Graphics work has been difficult because now I do not have legal access to 3ds Max. I have a tendency to be kicked from school resources because I use them too often.

#86 User is offline   adam_0 

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Posted 11 February 2009 - 11:18 PM

Haha you bad person... so what, is your school account suspended or something? I don't know how strict or lenient your school is, but since our librarian also has access over the main computer lab, I've made sure to have a good relationship there... can't hurt, if you know what I mean.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#87 User is offline   redsteven 

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Posted 13 February 2009 - 01:13 AM

View PostKGB, on Feb 11 2009, 05:20 PM, said:

I am now soliciting donations to hire a fleet of trucks that will keep adam supplied with cases of vitamin water and orange juice.


Zicam, man. My sister uses it all the time. Good stuff.


Can't wait for the demo :P

This post has been edited by redsteven: 13 February 2009 - 01:30 AM


#88 User is offline   adam_0 

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Posted 13 February 2009 - 01:28 AM

I've found Zicam to be more or less effective. However, that's virtually a moot point now - I feel 90% better*, and my brain isn't half as foggy as yesterday. I'm going to be busy this weekend, unfortunately, so I'm going to see how much time I can schedule in with Alastair. Also, I have next week off, but the problem is that Alastair and I need time working on this as a joint effort. Oh well, something will work out...

*the term '90% better' generally means that I can go back to doing things that I couldn't when I was more sick, yet I'm not fully better yet - I'm mostly there
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#89 User is offline   Captain Bob 

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Posted 14 February 2009 - 03:09 PM

View PostDark.Revenant, on Feb 11 2009, 10:13 PM, said:

Graphics work has been difficult because now I do not have legal access to 3ds Max. I have a tendency to be kicked from school resources because I use them too often.

Wait, what graphics work is there to do? I thought this was to be a straight port, meaning all the graphics can be re-used.

#90 User is offline   adam_0 

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Posted 14 February 2009 - 03:19 PM

Xsera is both a straight port and an upgraded version. Dark.Revenant volunteered to upgrade some of the graphics, including weapons and shields. Both the original graphics and new ones will be available in the game.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#91 User is offline   Dark.Revenant 

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Posted 15 February 2009 - 03:15 PM

It may still be possible to make some of the effects using photoshop (namely, the shields). I'll see what can be done.

Oh, and at my school, 3ds Max is only available in 2 classrooms; to use the software, I have to be enrolled in 3d Computer Animation or be in the "6.5" (after school) class with the same name. I was in both last semester and was in the regular class last year, so this semester I got out of the main class because it was too boring at this point (the same old thing for 2 years in a row... I don't think so) and I was forced out of the after-school class because it overlapped too much with the Academic Team practice day.
I still went in to do some graphics work after school, but since I was there for a good hour every single time, without being enrolled, using a computer slot that someone else actually needed, I basically was given the boot. It's far too late to switch back from being a TA for a really cool teacher to being bored in 3d animation 4, so yeah...

The above is the summary of my unnecessary explanation. The main point is: I'm either going to be pirating 3ds Max or using photoshop after school (my home copy is... pirated. Not like it would make a difference, considering I usually don't have too much home time)

#92 User is offline   JacaByte 

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Posted 15 February 2009 - 04:05 PM

If it makes a difference, I'll have access to 3Ds Max at my school in about a month here when all the work I have to do for our Yearbook is finally finished and my class simply becomes "Graphic Arts 1." I don't know how to use it, but I figure I could learn how to use it very fast.

That said, I have access to the software but not the know-how to use it. :P

#93 User is offline   redsteven 

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Posted 16 February 2009 - 02:07 PM

View PostDark.Revenant, on Feb 15 2009, 04:15 PM, said:

The above is the summary of my unnecessary explanation. The main point is: I'm either going to be pirating 3ds Max or using photoshop after school (my home copy is... pirated. Not like it would make a difference, considering I usually don't have too much home time)


Are there open source alternatives you can use, like Blender and GIMP?

#94 User is offline   prophile 

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Posted 16 February 2009 - 02:13 PM

GIMP sucks, in my humble opinion. I can't speak for 3D modelling because I don't have enough experience: what little I have is with Blender, which seemed OK, but Photoshop is a much better bit of kit than GIMP.
"I'm against human cloning. Also against identical twins." -mrxak

"We don't live to work. We live to live, work is just something that we have to do to live." -Chamrin

#95 User is offline   Shlimazel 

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Posted 16 February 2009 - 05:53 PM

Well, I'd point out that the GIMP is also free, whereas Photoshop is around 700 bucks. That explains much of the appeal.

Xsera has no chance to be crappy! Make your port!

#96 User is offline   Two Jacks 

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Posted 17 February 2009 - 01:43 PM

Hasn't it already been discovered that Nathon has updated graphics, ones he might release upon the completion of Xsera? I think it's fine if another party whishes to make new graphics too. It can all be handled with plug-ins later, right?


Hm. But knowing you guys, I'm sure this has nothing to do with the production speed of Xsera. :P

#97 User is offline   adam_0 

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Posted 17 February 2009 - 01:54 PM

View PostTwo Jacks, on Feb 17 2009, 10:43 AM, said:

Hasn't it already been discovered that Nathon has updated graphics, ones he might release upon the completion of Xsera? I think it's fine if another party whishes to make new graphics too. It can all be handled with plug-ins later, right?


Hm. But knowing you guys, I'm sure this has nothing to do with the production speed of Xsera. :P

Nathan does have the original 3D models, which could be used to create higher resolution graphics. However, he has not released them, nor has he stated that he intends to do so later, so we are assuming the he will not release them, at least not soon enough to help us out.

Also, Dark.Revenant is only doing weapons and shields (and possibly one other thing, I can't remember), so unless somebody else steps up to do graphics, we're going to have the same ships as the original, until something better comes up.

And yes, the rate at which the graphics are developed will have little-to-nothing to do with the production of Xsera itself.

Upgrade complete.

This post has been edited by adam_0: 17 February 2009 - 03:44 PM

... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

#98 User is offline   redsteven 

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Posted 18 February 2009 - 01:44 AM

Adam_0 asked me about the camera/lighting angles on the sprites a while back (well, he asked me to ask Nathan Lamont). Since the matter has come up again (outside of this thread) I'm posting a copy of that email here, for future reference.
Note that the original inquiry sent to Nathan as beneath his actual response.

Quote

From: Nathan Lamont
Subject: Re: Ares X questions
Date: December 22, 2008 4:18:11 PM EST
To: Me

I wish I could say there was a consistent angle for the camera and lighting, and a consistent lens angle, but there wasn't. Some of the objects were rendered almost from directly above, while others were rendered at possibly 45° angle. My guess for the lighting is as good as anyone's. Probably back and to the left.



On Dec 22, on 2008, at 4:03 PM, I wrote:, said:


First off, happy holidays, and thanks again for giving us the opportunity to work on a version of Ares for OS X. One of the developers (adam_0) wanted me to ask you a couple of questions. First, at what angles were the sprites "shot" (angle between object and camera)? Second, what is the angle of the lighting with respect to an object?


#99 User is offline   Dark.Revenant 

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Posted 18 February 2009 - 02:04 AM

I have a .max template with both top-down and angle (angle is preferred) cameras and a light to the back-left. It's my best guess as to the canon's general preferences. Get it HERE. The remaining files are also on my server but aren't terribly useful unless I can make a full set. I only managed to finalize most of the Ishiman effects before the misfortune was placed upon me.

This post has been edited by Dark.Revenant: 18 February 2009 - 02:05 AM


#100 User is offline   adam_0 

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Posted 18 February 2009 - 09:51 AM

I can't get that file - it comes up as junk on my screen. Could you please zip the file? Thanks.
... my other ride is an Ishiman Heavy Cruiser.

(x)enos. Awesome in a can. Without the can, though.

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