I can't get past level 5, any suggestions?
#27
Posted 20 June 2002 - 02:08 PM
For level 17, I capture the bunker station and guard it, not bothering to capture and then have to protect the outposts. Whenever I see an Audemedon transport or assault transport, I take a part of my fleet, jump in, kill it, and go back to the bunker. After I feel that my fleet is up to the task of taking out the forces over their planet, I go in, take them out, and send in a transport.
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"Vampiric chickens are spiffy. Bak bak bak ARRR!"
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"Vampiric chickens are spiffy. Bak bak bak ARRR!"
#28
Posted 20 June 2002 - 03:14 PM
Quote
Originally posted by Patrick:
IME toughest level was Hornet's Nest-still can take me two tries to beat it.
IME toughest level was Hornet's Nest-still can take me two tries to beat it.
Ironic, of all the troubles I've had with the single-player missions, I beat that one on my first try.
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"I'm a controversial figure. My friends either dislike me or hate me."
"Sometimes I get confused whether I'm posting on ATT or in the War Room. But then I remind myself: If it's moderators acting scatter-brained and foolish, then it's the War Room*.
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
*Unless it's Avatara, of course."
-- From the memoirs of Sundered Angel
#29
Posted 20 June 2002 - 03:22 PM
on level 17 i take the two out posts with gunship attacks. then make a pile of kruzers for me and on the home bace then move in on the bunkerstation all at once from 4 different directions wile there is a big fleet there. this usualy workes as the ships defending are surounded and have to split there fire in 4 diferent directiuons. i then attack with the fleet i got left and a cople of carryers and i win easily.
i dont need to zulu eather, this is more taticaly deatailed one might say.
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*BANG*....hehehehehe
i dont need to zulu eather, this is more taticaly deatailed one might say.
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*BANG*....hehehehehe
#30
Posted 21 June 2002 - 07:08 PM
Strategy is always, as Sun Tzu might say, in minimizing losses (where it counts) and doing things quickly. Your goal thus, is to finish the level and it doesn't matter how many ships you build. So the best strategy, is technicaly, for 15: rush, 17: rush.
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There are only 3 kinds of people: those who can count, and those who can't.
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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.
#32
Posted 22 June 2002 - 03:50 AM
Zuluing, that' s a name I haven't heard before to describe rushing.
Zuluing is more inconvenient to type than 'rushing'. The letters for rushing are all near each other and follow in sympantic rythm, which any typist will evolve to. Zuluing requires the retraction of the pinkie finger of the left hand (assuming you touch-type) thus minimilising your comfort. It's not often people are called upon to type 'z', and when they do, the letters 'ulu' are not exactly the most convenient either. I will forgive anyone who makes a mistake typing 'zuluing', as it may easily be done so. But it's only a 4 letter prelative, so I can't exactly dismiss the charge either.
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There are only 3 kinds of people: those who can count, and those who can't.
Zuluing is more inconvenient to type than 'rushing'. The letters for rushing are all near each other and follow in sympantic rythm, which any typist will evolve to. Zuluing requires the retraction of the pinkie finger of the left hand (assuming you touch-type) thus minimilising your comfort. It's not often people are called upon to type 'z', and when they do, the letters 'ulu' are not exactly the most convenient either. I will forgive anyone who makes a mistake typing 'zuluing', as it may easily be done so. But it's only a 4 letter prelative, so I can't exactly dismiss the charge either.
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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.
#34
Posted 25 June 2002 - 11:15 PM
The way to beat almost any ares scenario is to RUSH. Nathan Lamont had a reason in putting those 3 to 7 minute averages in the par box at the end of each scenario. It is kind of fun to lag your computer with huge fleets though...
~Belisarius
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~Belisarius
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#35
Posted 26 June 2002 - 03:12 PM
yha, the times are set like that i know, and i compleated the game quickly by "rushing" (zuluing) it to death. this gets boring for some one used to thinking tacticly, the main tactics in the game, are: keep your self alive until you can start a build sequence to build a huge attack force with little organisation to swamp the comp player. im just making a more intresting variation to this main tactic that still, even though it takes a little more time to set up, i still get miles more points than the average.
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*BANG*....hehehehehe
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*BANG*....hehehehehe
#39
Posted 27 June 2002 - 02:53 AM
I like it when i fake rush people.
it's always fun
has benifits too..
But on a side note....
All you people commenting on the solo levels. Why are only half of you on GR? where is everyone else?
solo levels are nothing compared to a net level against a good player.
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ramble on..
--Jimmy Page
[list]
[*](Leader of TÅG, Leader of Ares Empire, Magleague Ares Admin and guitar legend thoughout the sol system)
it's always fun
has benifits too..
But on a side note....
All you people commenting on the solo levels. Why are only half of you on GR? where is everyone else?
solo levels are nothing compared to a net level against a good player.
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ramble on..
--Jimmy Page
[list]
[*](Leader of TÅG, Leader of Ares Empire, Magleague Ares Admin and guitar legend thoughout the sol system)
ramble on..
--Jimmy Page
--Jimmy Page
- (Leader of TÅG -
Magleague Ares Admin -
#1 on magleague season 1 -
and guitar legend thoughout the sol system)
#40
Posted 27 June 2002 - 09:03 PM
I sometimes wonder whether a game where you start with only a cruiser and a few resources would be more fun.
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There are only 3 kinds of people: those who can count, and those who can't.
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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.