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Vegeta's idea

#26 User is offline   Admiral Dennis 

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Posted 25 December 2001 - 06:28 PM

What game are we talking about here anyways?

Quote

And I don’t believe that this is the real future of star craft

Don't you mean Ares?


Quote

about as long as concussion missiles in Ares

There are concussion missles in Ares? Don't you mean EVO?

Anyways...

I think the game should include fast ships sure, but I think a game completely in fighter-type ships would suck ass. But the major ships being like the Ishman's Heavy Cruiser is soemthing I'd like......

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[This message has been edited by Admiral Dennis (edited 12-25-2001).]

#27 User is offline   Patrick 

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Posted 25 December 2001 - 10:23 PM

Well, first off, I'd like to wish everyone a merry christmas(although it's a little late now lol)

Admiral Dennis:

Quote

There are concussion missles in Ares? Don't you mean EVO?

I believe the carrier/hvd/hvc missiles have a shortened name of “cmissile” Therefore, it could possibly stand for either Concussion Missile or Cruise Missile.

Mag Steelglass:

Quote

It's been a while since I've checked the boards, as I completely lost interest in Ares for a while. This looks quite interesting, though. I could do 4 (mostly for the ships and weapons) and I can definately do 8.

I really like Patrick's idea of:
Humans colonize surrounding systems using STL travel. Earth later develops FTL and now wants the resources and riches of the former colonies for itself.

That would allow great variety in the ship types of each group, as they've been isolated for a long time, and would be a great plot. It'd also be cool to have pirates thrown into the mix, which could by why the individual colonies would have warships ready to fight the Earth forces.

As far as how the ships would function and battles would go, if we were to be realistic:
• ships would be extremely fast
• ships would have horrible acceleration
• ships would have pretty bad turning
• ships would have very low shielding
• they'd be completely decked out with guns
• guns would be long range (about as long as concussion missiles in Ares) and either very high accuracy or capable of very large splash damage
• ships would be very stealthy. much fighting would probably become like submarine fights
• ships would be very small

I've done some experimentation on this recently, and it's very different than ares, and more fun in some ways, but less fun in others. I think it would be very good to get as different from ares as possible. Ship classes shouldn't match with Ares and should be different for each individual faction. There should be different kinds of bases and methods for getting additional resources should be made available to the player(s). And we should really try to make combat and overall strategy different than the standard.


Nice to see you back too. An interesting idea, but I’m not sure I really like the idea of having superfast ships with low turn duking it out. In the WITV training missions where you introduced combat ships, the fighter-fighter and bomber-bomber combat was very boring, simply because they were too fast+too small to hit.

Also, Ares(unfortunately) can’t handle good stealth/cloak tech.

But, perhaps we could do something like this:
Races:

Earth
Ares-style ships(HVD, carrier, gunship etc.) Normal ares sizes.(I’ve got a set of sprites for a fighter-corvette-frigate-light cruiser-heavy cruiser-carrier race that might be good) Good, ares-speed hyperdrive.

Colonist Faction 1:
slow, tough, and plodding ships, some with an optional seige mode that takes say 25-45 seconds to activate, but is extremely powerful once completeted. Ships switch back when player activates their special. Ships are large sized.(80x80 - 192x192 ?) No hyperdrive

Colonist Faction 2:
Low shields, but fast and equipped with long-range guided weapons. Also small. ( 24x24 - 96-96? ) human-speed hyperdrive(stolen from Earth forces, not up to spec)

Pirates:
Fast, low shields, powerful weapons, and big(to hold captured cargo) ( 64x64 - 144x144 ?) no hyperdrive(haven’t managed to steal one and reverse-engineer it yet)

Aliens?(gotta have em heh heh heh Posted Image )
fast, small, powerful( aliens=auds of ares) bent of extermination of humankind (but for a reason. perhaps they had been warned by others of their race from the future that humanity would grow too strong?)

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#28 User is offline   Skyfox 

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Posted 26 December 2001 - 06:05 PM

Quote

Originally posted by Patrick:
But, perhaps we could do something like this:
Races:

Earth
Ares-style ships(HVD, carrier, gunship etc.) Normal ares sizes.(I’ve got a set of sprites for a fighter-corvette-frigate-light cruiser-heavy cruiser-carrier race that might be good) Good, ares-speed hyperdrive.
[/b]


Maybe add a police class frigate that is used to patorl planets? (could carry cool police paintwork on their ships too Posted Image

Quote

Colonist Faction 1:
slow, tough, and plodding ships, some with an optional seige mode that takes say 25-45 seconds to activate, but is extremely powerful once completeted. Ships switch back when player activates their special. Ships are large sized.(80x80 - 192x192 ?) No hyperdrive
[/B]


Weapons? Probably short range but flak style. Good and strong, can blow up any ship pretty quick but short range?

Quote

Colonist Faction 2:
Low shields, but fast and equipped with long-range guided weapons. Also small. ( 24x24 - 96-96? ) human-speed hyperdrive(stolen from Earth forces, not up to spec)
/B]


Shure Posted Image

Quote

Pirates:
Fast, low shields, powerful weapons, and big(to hold captured cargo) ( 64x64 - 144x144 ?) no hyperdrive(haven’t managed to steal one and reverse-engineer it yet)
/B]


OK, however, i think that one meidum class Pirate ship should have at least some more seilds. (oh, and their sheilds regarge fast)

Quote

Aliens?(gotta have em heh heh heh    Posted Image )
fast, small, powerful( aliens=auds of ares) bent of extermination of humankind (but for a reason. perhaps they had been warned by others of their race from the future that humanity would grow too strong?)
[/B]


No missle weapons probably. Just pure energy weapons. Energy waves, Lasers, Traction Beams, Force Fields, Stealth.

Oh, we could add mines too. Only i think we should make them invisable, and when you run into them you blow up.

I think we should have some kind way of talking to each other about this plug. I mean on the spot, not over days. AOL Instant Messenger or a chat room would work.
Then get everybody who is working on this plug together.
Then we can get to sketching this plug together.

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with it your mistakes are exposed.


[This message has been edited by Skyfox (edited 12-26-2001).]
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#29 User is offline   brookeview 

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Posted 26 December 2001 - 09:21 PM

Posted by various people... I think
Aforementioned space mines. I'm pretty sure that they can be rigged so that the Zoom to Hostile setting doesn't give them away in multiplayer or when the computer has them.

Yes they can indeed be set this way

Space mines sound good. I wonder if it would be possible to rig them to release only when the comp's ship is being chased. I think there is a "fire when in trouble" flag or something like it.

Yes there is... It is the first thing under the special tab

Also, Ares(unfortunately) can’t handle good stealth/cloak tech.

How so... It can be made to work well if you put a little effort into it


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Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
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#30 User is offline   Patrick 

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Posted 26 December 2001 - 10:07 PM

Quote

Originally posted by brookeview:
[Also, Ares(unfortunately) can’t handle good stealth/cloak tech.

How so... It can be made to work well if you put a little effort into it


[/B]


The computer ships have no problem finding and hitting a cloaked ship. This makes cloak worthless for combat.(which is what I'd really like to be able to use it for, I think it would be cool)

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#31 User is offline   Patrick 

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Posted 26 December 2001 - 10:11 PM

Quote

Originally posted by Skyfox:
Maybe add a police class frigate that is used to patorl planets? (could carry cool police paintwork on their ships too


But if Earth had just started conquering the colonies, I don't think they'd have an ordinary police force. Only the military would be available, and the Earth .gov would be more interested in plundering the colonies than protecting them anyways.

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#32 User is offline   The Journalist 

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Posted 26 December 2001 - 10:44 PM

Hi-I'm back, and I'm dangerous. Sorry I havn't posted for awile, I've been out of town. Here's some Ideas.

New Race: the Carradee. They have weak ships, but have overwhelming numbers of them. (Like swarms of Ishiman fighters w/ warps). They are constantly pirating Gaitori ships, but they are too sneaky for anyone to know who they are. They are one reason the Gaitori were defeated as quickly as they are{in early Ares}. However, the Salrilians have found out who they are. If they are defeated, the Gaitori will be almost as powerful as the Salrilian, and will almost certainly try to recapture Earth from the humans.

New Ship: Obish Heavy Gunship. They have the manuverability of a heavy cruiser, the warp of an Eleejan cruiser, the shields of a carrier, and the firepower of an Audumedon Carrier, as well as several turret weapons that fire similtaneously. But, they have an enormous resource cost, and take a VERY long time to build. (all ship types are Ishiman unless otherwise specified)

New base ability: Asteroid. An asteroid is taken over by both a transport and an Assault Transport. The EVAT troopers land first, and build a base and an air system. Then the transport arrives and settles the asteroid. Once the asteroid is taken over by all species involved, only transports are needed to recapture the asteroid.

Well, those are my ideas, love 'em or hate 'em. I'll have some more soon.
I also like the mine idea that explode on contact with something.

Until we meet again-

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#33 User is offline   brookeview 

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Posted 26 December 2001 - 10:45 PM

But it is possible to make the computer not see the cloaked ships... I did it once... it was very scary when a the view zooms from you being able to see the enemy planet to close in to you ship because a computer ship has just decloaked right by you.

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Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
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#34 User is offline   Patrick 

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Posted 27 December 2001 - 08:00 PM

The Journalist:
We're making a TC, not a mod for the standard Ares scenario.

brookeview:
Really? How do you get it to do that? As far as I know there's no way to set a ship to change types when it uncloaks by firing, only when it cloaks/uncloaks using it's special weapon.

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#35 User is offline   Patrick 

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Posted 27 December 2001 - 08:02 PM

Skyfox:
I think the webboards are sufficient for the task, but we could get together in the unofficial Ares room on GR(land of the lost) sometime soon I guess.

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#36 User is offline   brookeview 

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Posted 27 December 2001 - 08:15 PM

Really? How do you get it to do that? As far as I know there's no way to set a ship to change types when it uncloaks by firing, only when it cloaks/uncloaks using it's special weapon.

First make 2 of each weapon and each ship you want to supercloak™. Then take the first ship and give it normal weapons that only fire normal nothing more, and the cloak that alters base type to the cloaked ship. Make the second ship not able to be engaged and not hated. Give it weapons that when fired fire a normal shot and alter its base type back to the first ship make also make its cloak change it back to the first ship. You now have the perfect cloaking ship. If I remembered that right.


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[This message has been edited by brookeview (edited 12-27-2001).]
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Ares plugins to date: Earth's Journey Back To The Stars, Scenario Contest and Cantharan vs. Ishiman.
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#37 User is offline   Patrick 

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Posted 27 December 2001 - 09:14 PM

Here's an intro txt we could use...

Quote

Technological advances proceeded swiftly after the Industrial Revolution.
The train, heavier-than-air flight, and finally the rocket allowed us to travel farther than we ever had. But soon, we hit a seemingly impervious barrier: the speed of light. No matter how hard the scientists worked, none could discover the secret that lay beyond our grasp. It appeared that we would be trapped in Sol forever, as the slow doom of overpopulation and famine enroached upon the comfortable life we led.

But humanity is a resilient race.

In 2164 AD , we completed five slower-than-light "generation"-style colony ships
[Pic of Colony Ship]
Each of them could hold 25,000 people. Enough to survive the journey to the stars.
After the necessary recruiting took place, the first interstellar ships were launched.

The fate of the other four ships is unknown, but the UNSC Goddard landed at Centauri IV in March, 2290 AD.
Our technology has survived the journey, and we soon set up a thriving colony. The other habitable planet in the system, Centauri V, soon was colonized as well.

The year is now 2341 AD. The planets of Centauri have been colonized, and the asteriod belt of the system is now dotted with mining operations. Our scientists have even been hinting at a possible breakthrough recently—a breakthrough in the area of interstellar travel.

The picture is not completely rosy though. Organized piracy runs rampant, and the pirates have mysteriously proceeded rapidly up the technological tree. New designs appear monthly, far faster than our spies report should be possible. The powerful but slow Centaurian fleet is powerless against the fast pirate raiders, and their hidden bases are almost impossible to find.

In fact, lieutenant, there are even rumors of mysterious ships spotted at the edge of Centauri. Ships that appear to be neither Centaurian nor Pirate in origin.


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#38 User is offline   Patrick 

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Posted 27 December 2001 - 09:47 PM

some ideas?:

Centaurian Weapons

Quote

Name: Heavy Laser
Type: Beam( blue )
Damage: 75
Fire Speed: 25/20 second
Range: Long
Speed: 25
Ammo/E cost: 15 E/shot

Quote

Name: Heavy Laser Turret(dual-mount)
Type: Beam( blue )
Damage: 75
Fire Speed: 13/20 second
Range: Long
Speed: 25
Ammo/E cost: 20 E/shot

Quote

Name: Plasma Missile
Type: Unguided Missile
Damage: 500
Fire Speed: 60/20 second
Range: High Medium
Speed: 12.5
Ammo/E cost: 35 ammo/no recharge

Quote

Name: Nuclear Missile
Type: Unguided Missile
Damage: 1250(explosion deals damage instead of hit)
Fire Speed: 120/20 second
Range: High Long
Speed: 9.5
Ammo/E cost: 5 ammo/no recharge

Quote

Name: Magnetic Pulse
Type: guided, smart pulse
Damage: short range orange "lightning" beam(4 damage)
Fire Speed: 15/20 second
Range: Medium(only effective at Short)
Speed: 10
Ammo/E cost: 500 ammo/fast recharge



Centaurian Ship Designs

Quote

Name: Frigate
Shield: 1500
Turn: Medium
Speed: Medium
Weapons:
Beam:
Heavy Laser
Pulse:

Special:

Quote

Name: Raider
Shield: 500
Turn: Good
Speed: Medium
Weapons:
Beam:
Heavy Laser
Pulse:

Special:
Magnetic Pulse(10 shot/no recharge)

Quote

Name: Hulk
Shield: 2000
Turn: Poor
Speed: Poor
Weapons:
Beam:

Pulse:

Special:
Transform(takes 30 seconds to complete, shows a little animation of expanding battlestation)

Quote

Name: BattleStation (Transformed Hulk)
Shield: 15,000
Turn: None
Speed: None
Weapons:
Beam:
Heavy Laser Turret
Pulse:
Magnetic Pulse
Special:
none(can't transform back)

Quote

Name: Battleship
Shield: 4500
Turn: Poor
Speed: Poor
Weapons:
Beam:
Heavy Laser Turret
Pulse:
Magnetic Pulse
Special:
Nuclear Missile

Quote

Name: Bombardment Cruiser
Shield: 3000
Turn: Medium
Speed: Very Poor
Weapons:
Beam:
Plasma Missile
Pulse:
LR Magnetic Pulse( 1 damage, Long Range but effective only at med and short)
Special:
Nuclear Missile


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#39 User is offline   Mag Steelglass 

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Posted 29 December 2001 - 03:48 PM

I'd also like to see it be a submarine hunt-type thing, where most ships have cloaks, and some could be scoutships, with some sort of ability that would reveal cloaked ships. (perhaps an autotarget beam that would constantly fire and make some sort of symbol on your radar when it hits something. something like that) Each side could have their own style of scoutship.

Also, some ideas about factions:

Earth:
I think HVDs should be changed. In my opinion, they're too weak under the control of the AI and too strong under the control of humans. Maybe give them worse turning, but very long ranged weapons (maybe about double the range) and give them some more missiles instead of their beams. Or we could replace them with missile destroyers, which my plans would be:
Shielding: 3500 or so
Turn: 1-1.5
Speed: 4
Weapons:
Pulse:
Medium Missile Launcher
Beam:
Medium Missile Launcher
Special:
Cloak

Colonist Faction 1:
I think they should also have some very high-powered short range weapons with some weak missile launchers, and they could be the ones with the pirates in their system.

Colonist Faction 2:
They sound good. It'd be cool if their largest ship was designed like a heavy cruiser. Maybe it could have some form of slow warp. It'd also be cool if they had tougher and smaller transports than most people, so you'd really have to look out and be ready to kill them before they landed. Perhaps in their system they could have some barbarians, that run about with fleets and sack stations and cities. The barbarians could have ships that are also decently fast, with very little shielding and very big guns.

Colonist Faction 3:
I'm adding this one in, 'cause some of my ideas (see the aliens section) need it. Also, Earth only taking two smaller colonies seemed a bit easy. Anyway, I think they should have some fast, tough ships with powerful short range guns and no cloaks, and some slower ships with plenty of long range support weapons. So their up-close ships would duke it out with enemy fleets, while their support ships rained fire in from a distance. The support ships should have more powerful guns, compared to their prices, but ones that aren't very good for close-up combat. Their support ships should have cloaks.

Astrominers:
Going on strike in the system with colonist faction 1. They don't think they have enough protection from pirates. The military was sent in to break up the strike, and things got violent. Their ships are very maneuverable, but not too fast, and they're tough but have weak guns (need to be able to collide with asteroids, but their weapons aren't meant for destroying ships). Their ships don't have stealth, but instead can mine asteroids (I haven't gotten it to work before, but it supposedly can.) This extra resource boost means that they can mass-produce ships much better, but their lack of stealth means they can only hide by staying near asteroids. Their transports could be just rerigged astrominers (we could set it up somehow that to get them, you had to turn one of your astrominers into a transport) It'd be easy to make a variety of different miners. They could also have some sort of tractor beams (meant for holding asteroids in place to make them more easily mineable) on some of their ships.

Pirates:
I'd be sure to make them very maneuverable and set the AI to think they're weaker than they are (pirates would be very careful to look out for their own skin). As stated above, somebody in the system with the first colonist faction decided to try piracy, and it caught on more than it has in other systems.

Barbarians:
As I said before, decently fast, very little shielding (maybe a quarter of the norm) and very big guns. They could also have a variety of transports, (some could be faster and tougher, some could have more loads of evats, some could be very combat capable, etc.)

Aliens:
I think the story could be that they were already in the system that one of the colonist factions (I was thinking of faction 3) is in when the colony ship arrived, but with only modern-day technology, and the colonists decided to try to conquer their planet, to get access to areas they wanted access to (maybe they had more resources, or they had tropical areas or something). They've been copying faction 3's tech, so they have a lot of things that are slightly worse versions, and their ships are similar, but they tend to be worse and cheaper. Also, their ships could all double as transports or assault transports, and maybe a few of them could be able to capture other ships while in combat. The only humans they've ever known of are the colonists, so they think all humans are the same, and try to save themselves whenever they see humans by going to war with them.

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[This message has been edited by Mag Steelglass (edited 12-29-2001).]

#40 User is offline   The Journalist 

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Posted 29 December 2001 - 04:20 PM

[QUOTE]Originally posted by Patrick:
[b]The Journalist:
We're making a TC, not a mod for the standard Ares scenario.
Huh? PLEASE stop using so many abbreviations!!!!!!!!!!!!!!!!!!!!!


Anyway: Story that could be used for several senarios:

Four years after the recapture of earth, and the forming of the Ishiman /Human Union, a border guard on patrol intercepts a weak signal. If was from a previosly unknown race, the Tekkorean, and intended for the Auds, the Sals, the Cantharan Order, the Gaitori, and and the Canadee. It is a allience request. The Auds, Cantharans, Gaitori, and Canadee have already joined.

This group is going to attempt to attack the space of Human/Ishiman, Eleejan, and Obish. All these races will be contributing ships. All planets will need to start building ships, and will congregate at the Fansi System and Proxima Centauri.

New Ship: All Forces Super Carrier. Everything about this carrier is bigger. It carries 15 fighters, and launches them faster(Special). it has both a Twinpulse and a Fullpulse(weapon 2, fire similtaneously) And, it has two cruise missle launchers (weapon 1). On this ship, the launchbay can be removed and replaced with an extra thruster, and used as a Battleship. The Battleship has a Transbolt in stead of a launchbay.
Hyperbole is the best thing ever!

#41 User is offline   Patrick 

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Posted 29 December 2001 - 08:30 PM

Quote

Originally posted by The Journalist:
Originally posted by Patrick:
---------
We're making a TC, not a mod for the standard Ares scenario.
---------
Huh? PLEASE stop using so many abbreviations!!!!!!!!!!!!!!!!!!!!!


 Anyway: Story that could be used for several senarios:

    Four years after the recapture of earth, and the forming of the Ishiman /Human Union, a border guard on patrol intercepts a weak signal. If was from a previosly unknown race, the Tekkorean, and intended for the Auds, the Sals, the Cantharan Order, the Gaitori, and and the Canadee. It is a allience request. The Auds, Cantharans, Gaitori, and Canadee have already joined.

      This group is going to attempt to attack the space of Human/Ishiman, Eleejan, and Obish. All these races will be contributing ships. All planets will need to start building ships, and will congregate at the Fansi System and Proxima Centauri.

      New Ship: All Forces Super Carrier. Everything about this carrier is bigger. It carries 15 fighters, and launches them faster(Special). it has both a Twinpulse and a Fullpulse(weapon 2, fire similtaneously) And, it has two cruise missle launchers (weapon 1). On this ship, the launchbay can be removed and replaced with an extra thruster, and used as a Battleship. The Battleship has a Transbolt in stead of a launchbay.


TC = total conversion. In other words, not just a plug using the ares ships. Instead, all ships/planets/races/plot will be new.
mod=modification, plugin

We're not planning on making a plug with the standard ares ships/races/gfx in other words.

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[edit: 2 pages wooohoooo!]

[This message has been edited by Patrick (edited 12-29-2001).]

#42 User is offline   Mag Steelglass 

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Posted 29 December 2001 - 09:30 PM

Some revisions patrick and I discussed on GR:

Pirates are in all systems. Before the slower-than-light colony ships were sent on their way, FTL travel had been invented, with a side-effect: the nature of the engines destroyed all living things on board. Later, one pirate group realized that a probe, when designed correctly, could withstand the forces involved and travel to other systems. They had also been developing communications for more coordinated attacks and such, so they sent probes out, with the plans for their interstellar communications devices, to the most likely places for pirate outposts in the other colonized systems. The probes were all eventually found, and the communications established. All pirate groups, from then on, freely shared technology, effective ship designs, and piracy tactics. They also worked together when the humans still on Earth invented useable FTL and spread to other systems.

The barbarians were once a pirate group, but that organization was so effective that it began aiming for bigger and bigger targets. Now it raids cities and stations, and occaisionally convoys. The barbarians let lone ships be, as they don't consider them worth the effort. Their raids are well organized and rarely fail. They've also invented cruise missiles, which are actually ships with warp drives. Upon production, they fly for their target and detonate. They are very powerful, and are often used by the barbarians for support fire during battles.

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#43 User is offline   Patrick 

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Posted 29 December 2001 - 09:48 PM

Ok, how about this as the storyline.

Abbrevations:
EF = Earth's current government
CF x = colonist faction x where x is 1, 2, 3
B = barbarians of CF 2
P = pirates of CF 1 and 3
.gov= government

In the late 21st century, 4 colony ships are launched from Earth. Three survive but the fourth mysteriously disappears. The 3 remaining ships land at the home systems of CF1, CF2, and CF3 and found colonies there. All colonies as well as Earth now develop cloaking technology. This technology now allows a skillful enough captain to escape the prying eyes of the law, and allows for large-scale, organized piracy to be created in the systems of CF1 and CF3. Meanwhile, in CF2, a wealthy and ruthless man buys several dozen military-class ships and forms the B(we need a cool name for them) which proceed to run amok, sacking stations and stealing everything of value. The B slow down their raids however, and increased military forces of CF2 hold an uneasy truce with the B. As long as the B confine their raids to the Outer Rim of the CF2 system, the CF2 navy will not attempt a bloody campaign against the B to eradicate them.

CF3 troops now initiate a campaign against the alien-occupied planet in the CF3 system. The aliens who have a tech level that is about our 2001 level tech, fight back with stolen CF3 tech and manage to kick out CF3. A low-level war between the aliens and CF3 continues through the plug.

Years pass, and all three CFs and EF develop FTL technology almost simultaneously. However the slow, expensive and bulky FTL drive has a more serious flaw - any carbon-based organism aboard will die a painful death when the device is activated. EF scientists, being the best funded of the bunch, continue work on the drive, hoping to make a breakthrough to counteract it's adverse effects. The CFs abandon work in favor of new, better military tech to fight the P and B. The P of CF1 also continue work with it, and soon discover a modification that allows for near-instantaneous communication far faster than the speed of light. The P of CF1, despite their high organizational status, realise that the CF1 tech is getting better than theirs and eventually the P of CF1 will become outclassed. The P of CF1 deploy FTL probes to all 3 other systems where colony ships had been sent, using their new FTL comm system to control the probes remotely.

The probes discover the B and the CF3 pirates and contact them. The major CF3 pirate organization and the B agree to share tactics and technology with each other, and the CF1 pirates give the CF3 and the B their FTL comm system.

Pirate research is now focusing on a cloaking device that will allow the parent ship to fire and remain cloaked.

Meanwhile, the Miner's Union of CF1 goes on strike due to claimed inadequacies in the defences from P raids.

A detachment of CF1 troops is despatched to the Asteriod Belt to supress the strike.(first missions)

Meanwhile, EF scientists have finally discovered the necessary technology for a workable FTL drive. EF .gov, realising that the Sol system is running out of natural resources, decides a workable solution would be to conquer the colonies and take theirs for the EF .gov. A great fleet is built and launched to the stars, with their first target CF3.

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#44 User is offline   Mag Steelglass 

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Posted 30 December 2001 - 02:02 PM

Sounds good, although a couple of things:

I think there should be pirates and barbarians in colonist faction 2's system. Not all pirates became barbarians. And the barbarians are supposed to have different tech and ship designs. Maybe they recieved a probe, too, but felt that they were doing fine without the help, and agreeing to the terms would only give them more competition. Also, there would be pirates in Sol that would recieve the probes.

Also, I think it'd be more interesting if Earth were to try to conquer all three colony systems at once. Because if the third group of colonists were to successfully hold of the attack, there wouldn't be much that would happen.

And lastly, I think cloaks should have already been developed before the colony ships were sent out. All four groups developing it at the same time seems a little odd.

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#45 User is offline   The Journalist 

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Posted 30 December 2001 - 04:05 PM

Ok- Change the Heavy Gunship's race to Canadee. Change Super Carrier to Tekkorean.
Ignore pretty much everything else. I'll have more stuff soon.


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#46 User is offline   Patrick 

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Posted 30 December 2001 - 08:05 PM

Quote

Originally posted by Mag Steelglass:
Sounds good, although a couple of things:

I think there should be pirates and barbarians in colonist faction 2's system. Not all pirates became barbarians. And the barbarians are supposed to have different tech and ship designs. Maybe they recieved a probe, too, but felt that they were doing fine without the help, and agreeing to the terms would only give them more competition. Also, there would be pirates in Sol that would recieve the probes.

Also, I think it'd be more interesting if Earth were to try to conquer all three colony systems at once. Because if the third group of colonists were to successfully hold of the attack, there wouldn't be much that would happen.

And lastly, I think cloaks should have already been developed before the colony ships were sent out. All four groups developing it at the same time seems a little odd.


Okay, those all sound fine to me. also if "cloaks" wasn't a typo then the same should apply to the ftl.

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#47 User is offline   Mag Steelglass 

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Posted 31 December 2001 - 05:23 PM

Quote

Originally posted by Patrick:

Okay, those all sound fine to me. also if "cloaks" wasn't a typo then the same should apply to the ftl.

[/B]


Heh. I was tired when I posted that and didn't notice the FTL thing. But yeah. The FTL tech should have been around the whole time, but nobody had any uses for it, as it killed everybody on it.

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#48 User is offline   Talon Karrde 

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Posted 02 January 2002 - 05:36 AM

And how are these going to fit in with the story? Patrick and Mag have basically already made the story, and we wouldn't want stereotyped aliens in this plug, would we now...

Quote

Originally posted by The Journalist:
  Ok- Change the Heavy Gunship's race to Canadee. Change Super Carrier to Tekkorean.
Ignore pretty much everything else. I'll have more stuff soon.


 The


PS. I'd be up for testing and storywriting as well.


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#49 User is offline   Overrider720 

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Posted 02 January 2002 - 05:27 PM

wow guys, this sounds really cool, I don't want to read all of it so it gives it away but I hope you can do this all! it's kind of like the OBW of Ares.

OBW= One Big World from Ferazel's Wand is a plug-in (soon to be) made by a whole group of people working together to make the biggest world for Ferazel

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Why?

#50 User is offline   Mag Steelglass 

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Posted 03 January 2002 - 02:18 PM

Now I suppose we oughta get working.

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