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That great if you have two stations that you know which one will be destroyed first. But how can i make it work with them if either could be destroyed first. And how can I expand it to more than two if any station can be destroyed at any time?
That will work no matter what order the stations are destroyed in:
Condition 0
If Station 1 is destroyed, activate condition 1
Condition 1(Initially Inactive)
If Station 2 is destroyed, DeclareWinner for player 0
Even if station 2 is destroyed first, condition 1 will be inactive and will not activate it's DeclareWinner sequence until Station 1 is destroyed, making the condition active and declaring the human player to be the winner.
If you want to do it for more than two events such as stations being destroyed or planets being captured, just string the events together in a chain:
Condition 0
If Station 1 is destroyed, activate condition 1.
Condition 1(Initially Inactive)
If Station 2 is destroyed, activate condition 2.
Condition 2(Intially Inactive)
If Station 3 is destroyed, declare player 0 the winner
[EDIT: Hey, it's my 256th post!]
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GR Name: Sgt. Patrick[EL]
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My upcoming Ares TC:
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[This message has been edited by Patrick (edited 07-01-2001).]