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"Aftermath", My Plug-in Announcement

#26 User is offline   Vegeta 

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Posted 23 January 2000 - 06:21 PM

Soldier of Binki wrote:
Suffice to say, though, if I was writing the plug-in, the Gaitori would take one of three actions:
1) Refuse any alliance with the Humans and Ishimans.
2) Accept an alliance with intent to betray them.
3) Accept an alliance (but this is a strained, uneasy alliance at best for all parties concerned).


I predict that the Gaitori would be relatively divided on the subject. Heres my reasoning:

1. When the Cantharans threatened their wellbeing, the Gaitori sided with them. This leads me to believe that, in general, the Gaitori are somewhat cowardly. Since the Gaitori were only familar with fighing far away from their home systems, they didn't really buckle after losing a good portion of the territory along the border. However, if the Obish were to capture a few of the Gaitori planets back home, they'd start to worry. This leads me to believe that a large portion of the Gaitori would swap sides to save their hides.

2. Of course, a few Gaitori won't like the idea of betraying the former alliance and making a new one (recall the Gaitori Seperatists). So, these Gaitori would be willing to fight alongside the Salrilians and would prevent the human sympathizers from assisting the battle for Earth.

I hope that clarifies the Gaitori and Obish Campaigns. Now to clear up the others Posted Image.



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#27 User is offline   Vegeta 

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Posted 23 January 2000 - 07:10 PM

Due to many questions coming up about Aftermath, I have resolved to do a few things.

1. Clean up and rewrite the story and plot. Clarify them.

2. Make appropriate new systems, such as Ishima and Elejee (I think Darkk is right). Should help with action #1 above.

3. Organize the information, and perhaps make a crude website.

These should help, and I'll put them on my agenda for this week.



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#28 User is offline   Admiral Dennis 

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Posted 23 January 2000 - 08:27 PM

Vegeta wrote:
Heres some net level ideas:

-Tic-Tac-Toe - Capture three stations in a row to win!

-Capture the Flagpod- A modified Flagpod stage where you'll have fun trying to capture that flag when its surrounded by 4 flak drones. Although its almost instantenous victory if you touch it, you'll have to keep in mind what a SINGLE flak drone can do. This time you'll have to dispatch some Engineering Pods to actually win.

-Space Race, The Sequel! - Battle with your large fleet against an opponent. Best pilot takes all.

-Grolk, Don't Run. - Fight head to head with a whole array of Grolk ships.

-Territories- Capture all the bunker stations- if you can!

-I've Got the Power- Protect your power stations, and use them to build a fleet to crush your opponent.

-Space Warz, HVD Style- Battle head to head with your favorite HVD.

-The Vent Core- Start out only being able to build Assault Transports and Engineering Pods, and capture your way through the Vent Core, gaining the ability to build more ship classes.

-They're Everywhere- Squadron fighting at its best. Fighters, Interceptors, Heavy Cruisers, and Transports are the only ships you can build.

-The Ares All-out- Rock and Rock, only many times better. Experience all the new ship classes, and learn how to use them. Build Interceptors, Heavy Cruisers, Gunships, HVDs, Frigates, Carriers, Defenders, Battleships, ATRs, and Transports. They're all at your disposal- use them wisely!




Space Race, the Sequal sounds great! That will probably be your best net level. I've always has a great disire to do Space Race, networked...

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#29 User is offline   Vegeta 

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Posted 23 January 2000 - 09:19 PM

I think most of those ideas are great, I think I will revise some of them though. Here's a few replacement ideas:

Tic-Tac-Toe: 6 bunker stations and 3 flak drones in a square pattern. The 3 Flak Drones will be set up diagonally so one must capture atleast one in order to win. Capture three (2 bunkers and one flak or the three flaks) in a row to win. You will be able to build Interceptors, Gunships, ATRs, Frigates, and Engineering Pods.

Death and Destroyers (replacing Capture the Flagpod 2): Destroyer ships duke it out. You will only be able to build Gunships, Corvettes, HVDs, and Transports.

Capitol Combat (replacing I've Got the Power): Frigates, Carriers, and Battleships battle in this stage. You'll be able to build Transports as well.

Those are a few ones I think are a little better. Of course, I can always add more.

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[This message has been edited by Vegeta (edited 01-23-2000).]

#30 User is offline   Vegeta 

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Posted 24 January 2000 - 04:07 PM

I've revised and made a new storyline, which should clarify some issues up. Here goes:

* * * * *

Our triumph over the Cantharans was complete. Our Human friends, with our gentle guidance, were able to recapture their homeworld and destroy the Cantharan Gateship, crippling the Cantharan fleet and insuring the safety of Earth. The humans were able to breath the free air of their homeworld once again.

I only wish I could do the same. Alas, Ishima has fallen. It could be no other treachery than that of the Salrilians. Perhaps I should tell you what exactly happened.


Our Gateship, the ship I command, had just assisted the Humans in their quest for Earth. We had prepared ourselves for our journey home, a journey which would last only a few days. We could not have fathomed what fate our homeworld would endure in those few days.

I was told the exact events leading up to the fall of our planet. It appeared at first that it was the Audemedons who were prepared to engage in all-out war. Several Audemedon fleets appeared in our systems, and after a short while our defense fleets discovered that these fleets were no more than holographic projections. It was then that we received a distress signal from the Elejeetian Empire, which read that a massive Audemedon fleet, many times greater than the defenses of Elejee, was en route to one of the Empire's systems. We conjectured that this Audemedon fleet was real, and therefore Ishima sent as many ships as it could. Not until it was too late to we discover that this fleet was holographic too. By that time, the Salrilians had already pummeled our planet.

We were to be grieved, but we knew that we must take action. Our forces returned to fight the evil of the Salrilians. In the moment we could measure the size of their fleet, our pride was swallowed by complete fear. Our forces attempted an escape, but it was in vain. The few that escaped fled to the Omisha system, and destroyed the warp gate behind them. If it weren't for us and our Gateship, the remainder of our forces would be devastated by the Salrilians that were persuing them.

We're going to have to forge out on our own now. We will find some measures to fight the Salrilians, and hopefully find some way of surviving in the meantime.

* * * * *

Well thats it. That's an actually story, so I hope to placate some of your interests in Aftermath.



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#31 User is offline   Vegeta 

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Posted 24 January 2000 - 04:50 PM

Another thing I wish to discuss is the Ishiman line-up of ships in Aftermath. Hopefully this will give you some idea of the intentions of each ship class.

Interceptor- 500 Shields. Rapid PKB Cannon (30 dmg). Standard Ishiman Warp drive. Same handling and speed as an Ishiman Fighter. 3 resource credits.

Heavy Cruiser (mod)- Modified shields from the original. Now has 1500 shields. Everything else is the same. 6 resource credits.

Corvette- 3500 shields. Ion Cannon (2000 dmg.), Lepton Beam (80 dmg.). Standard Ishiman warp drive. Same handling and speed as the Obish Battleship. 22 resource credits.

Frigate- 2500 shields. Scatter Missiles (50 dmg.), Rapid PKB Cannon (30 dmg), Protopulse Gun (100 dmg.) (note: this Protopulse gun has half the firing rate of the Obish Escort). Standard Ish drive. Slightly slower and less manueverable than an Obish Escort. 12 resource credits.

Battleship- 6500 shields. Q. Beam Turret (40 dmg.), Dual Core Pulse Turret (100 dmg.), and Heavy Scatter Missiles (85 dmg.). Ishiman Carrier drive. Slightly faster and more manueverable than a carrier. 36 resource credits.

The only other modifications is the cost of a fighter is brought down to 1. Otherwise, this is general outlook at what Ishiman ships will be. As always, these ships are subject to minor or major change.



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#32 User is offline   Replicant 

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Posted 24 January 2000 - 05:18 PM

Ion Cannon (2000 damage)?

2000 damage is enough to take out a cruiser or an HVD in one shot. I assume you meant 200 damage instead. Posted Image

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#33 User is offline   Vegeta 

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Posted 24 January 2000 - 07:04 PM

Nope. I meant two thousand alright.

The Corvette is a member of the Destroyer family, so it's designed to take on large ships. However, the Ion Cannon takes a good amount of time to recharge, and a squad of Heavy Cruisers would be able to take it down pretty fast, probably before it could fire the Ion Cannon twice. The goal of the Corvette is to fight Carriers and Battleships and deal a significant amount of damage to them. Since the Ion Cannon is not a very fast flying weapon (unlike Fullerene), most ships would be able to dodge it except for Capitol ships.

A weapon with 200 damage of course, could not do such damage. Posted Image



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#34 User is offline   Fleet Admiral Darkk 

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Posted 24 January 2000 - 11:37 PM

I think the final battle should be at Ishima. It would really beautiful irony to have it end where it began. I can't wait to kick Sal butt!!!

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Posted 25 January 2000 - 08:47 AM

Im pretty impressed, Veggie. I looks like you've dedicated alot of time to this. Im looking forward to your plug-in.
HardWare

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Posted 25 January 2000 - 12:17 PM

I only hope Hera is capable of producing such a grandios scenario, and that Ares is capable of handling all the data.

BTW, do you need testers? Posted Image

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#37 User is offline   Sundered Angel 

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Posted 25 January 2000 - 07:49 PM

On the Ion Cannon idea, Vegeta:
2000 damage seems a little too much. In theory a 2000 damage, really-slow-loading weapon isn't that bad, but in practise you have a real problem. In the hands of a skilled pilot, on a ship with reasonable speed and manueverability, it would be truly lethal. Nothing could stand in its way, especially if it had even half-decent range. My advice is:
Drop the damage to 1000. Give it long range, and a ten-second reload time. And make the Corvette reasonably fast, but not particularly manueverable.
That way, it will still kick capitol ship ass, but be completely ineffective against faster, smaller vessels piloted with skill.

Just my ten cents.

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#38 User is offline   Vegeta 

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Posted 25 January 2000 - 08:20 PM

At once, I thought about making the Ion Cannon do only 1000 damage, even though that is a sound amount of damage, I think I will start at 2000 damage first.

My original plans for the Corvette were to make it a ship slightly less manueverable than an HVD, yet having roughly the same speed. As for the Ion Cannon (2000 damage version) I thought about making the recharge time on it anywhere from 20 seconds to 30 seconds. I must say the 1000 damage version sounds more appealing, especially when the recharge time is reduced to your suggested 10 seconds. Now, even if the Corvette has the 2000 version, it still only has forward-firing weapons, which will leave 3 sides of it exposed at all times. With less manueverability, it's not going to be easy for a Corvette to battle Heavy Cruisers orbiting it. But I must say 2000 is a bit much. A 1000 would be more sound because it would give an HVD a second chance to avoid a Corvette, yet still dishing out the same amount of damage per second.

Keep in mind, that all ships in Aftermath will undergo extensive testing to make sure that they fit their roles, not underperforming or overperforming them. Think of it as quality control. Posted Image



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#39 Guest_HotSpice_*

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Posted 26 January 2000 - 04:06 PM

THIS SOUNDS SOOOOOOO COOL!!!!! But I'd like to know an estimate for when this expansion pack will come out. Again, this is soooooo cool! Take your time on it Vegeta, it sounds good. Just can't wait tho.

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#40 Guest_HotSpice_*

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Posted 26 January 2000 - 06:51 PM

Veggie, I was wondering if the corvette will have lightspeed capabilities. It would be sound if does not, because it could be in lightspeed, shoot the ion cannon, and be a hard target to hit at the same time. This would make the corvette more lethal then intended. I also want to know what ships of the Obish and Ejeetain clans have lightspeed capibilities.

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#41 User is offline   Vegeta 

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Posted 26 January 2000 - 07:08 PM

Hyperbombing is incredably hard to pull off in a HVD nonetheless something like a Corvette. For instance, the Ion blast could be setup so that its not accelerated at superlight speeds (like fullerene is). This makes it exceptionally hard to perform hyperbombing with success. I assume I can make the Ion Cannon in such a manner to prevent using hyperbombing tactics.

An easy solution, but a very valid question. Posted Image



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#42 User is offline   Newt 

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Posted 26 January 2000 - 09:56 PM

Vegeta, I just have a couple of quick questions.

1. Are you going to have any cool movies in between some of the campaigns like Ares did?

2. Are you releasing one plug at a time or several?

3. Do you need any playtesters? Please?? Can I be one??? Posted Image

4. Are you releasing the multi maps at the same time, before or after?

5. To anyone: Any clues as to when hera's coming out? I've finished off notes and made some rough ship models for my plug, but I really don't know much about when it's coming out...

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#43 Guest_HotSpice_*

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Posted 28 January 2000 - 09:24 AM

Is ANYONE posting on this topic anymore??? And I didn't get one of my questions answered from Vegeta. What is the estimate of when this plug-in will come out????? Sorry if I'm offending anyone. But ya got to do what ya got to do. Posted Image Posted Image Posted Image

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#44 User is offline   Vegeta 

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Posted 28 January 2000 - 10:30 PM

Newt wrote:
1. Are you going to have any cool movies in between some of the campaigns like Ares did?


This is more of a question of the capabilities of the artists on the project and the amount of time we'll try to make Aftermath. In other words, I'm not sure of this at the current moment. I might be able to answer your question once I settle in with a permanent development group.


2. Are you releasing one plug at a time or several?


Aftermath will be a complete set, but I believe I know what you might be trying to ask. I think that multiplayer and single player plugins will be seperate, and if one wishes for a fast DL they can simply download multiplayer maps. The releases will depend on when and which maps get churned out first (probably multi, thats just a conjecture).


3. Do you need any playtesters? Please?? Can I be one??? Posted Image


I have not even started to register beta testers yet. However, in the near future, I will have a post regarding that issue. Keep an eye out on the boards.


4. Are you releasing the multi maps at the same time, before or after?


I think the multiplayer maps may be finished first (as I addressed above) and will be released respectively. However, I cannot fathom the difficulty of making a map as of yet, so there is a bit of uncertainty in my answer.

I hope that answers a few of your questions.



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#45 User is offline   Vegeta 

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Posted 28 January 2000 - 10:33 PM

HotSpice wrote:
Is ANYONE posting on this topic anymore??? And I didn't get one of my questions answered from Vegeta. What is the estimate of when this plug-in will come out????? Sorry if I'm offending anyone. But ya got to do what ya got to do. Posted Image Posted Image Posted Image


I am guessing that it will take atleast a month from the release of Hera to the release of Aftermath. I'm not sure as of yet, but I will keep everyone posted on the matter.



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