Their science was primitive - advanced for it's time but still primitive - that sort of science didn't interfere with 'God' in the classical sense. What the NSL has is advanced science on a quantum level etc... I just don't know how you can support a totally-theological culture and support advanced science that wouldn't interfere with generic religious viewpoints.
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There are only 3 kinds of people: those who can count, and those who can't.
[This message has been edited by Joveia (edited 05-31-2002).]
Information Booth
#27
Posted 31 May 2002 - 04:34 PM
The NSL religion is opposed to p-tech, but little else.
The leadership is less "faithful" than you'd think. Note the part about the meeting.
NSL tech.
NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.
NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.
Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.
Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.
Ships too small to use defector fields use a variety of "zapper" fields, which negatively charge the ship to the point that any projectile approaching it not similarly charged will be instantly struck by an electrical arc. Most projectiles will either explode or melt instantly, although some are big enough to be unaffected. It does nothing for lasers and other energy weapons. Plasma is also unaffected.
Certainty fields are used to shut down enemy p-tech devices including inception fields, but are difficult to power for long periods of time. With these in operation, no ships in the combat have inception fields, although the NSL is better prepared for the lack of fields than their opponents. These are one of the NSL's key advantages.
NSL corvettes have missile racks mounting a wide variety of missiles, small phased-array lasers (can fire in pretty much any direction), and light railguns.
NSL frigates and destroyers (destroyers are slightly bigger) are equipped like the frigates, but with heavier railguns and more lasers.
NSL cruisers have similar weapondry to the destroyers, but mount 3 fricking massive spinal-mounted 700mm railguns, known as "David's Slings" for their ability to destroy very large targets. They can only hold so much ammunition, though.
NSL carriers have 4 700mm railguns, and more ammunition than the cruiser, although they can exhaust it fairly quickly. They also have tons of the little lasers, and a whole bunch of fighters.
NSL fighters have a small (50mm) railgun and 2 rather powerful lasers.
Pharris will handle non-ship tech.
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"In literature as in love we are astounded by what is chosen by others." Andre Maurois
The leadership is less "faithful" than you'd think. Note the part about the meeting.
NSL tech.
NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.
NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.
Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.
Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.
Ships too small to use defector fields use a variety of "zapper" fields, which negatively charge the ship to the point that any projectile approaching it not similarly charged will be instantly struck by an electrical arc. Most projectiles will either explode or melt instantly, although some are big enough to be unaffected. It does nothing for lasers and other energy weapons. Plasma is also unaffected.
Certainty fields are used to shut down enemy p-tech devices including inception fields, but are difficult to power for long periods of time. With these in operation, no ships in the combat have inception fields, although the NSL is better prepared for the lack of fields than their opponents. These are one of the NSL's key advantages.
NSL corvettes have missile racks mounting a wide variety of missiles, small phased-array lasers (can fire in pretty much any direction), and light railguns.
NSL frigates and destroyers (destroyers are slightly bigger) are equipped like the frigates, but with heavier railguns and more lasers.
NSL cruisers have similar weapondry to the destroyers, but mount 3 fricking massive spinal-mounted 700mm railguns, known as "David's Slings" for their ability to destroy very large targets. They can only hold so much ammunition, though.
NSL carriers have 4 700mm railguns, and more ammunition than the cruiser, although they can exhaust it fairly quickly. They also have tons of the little lasers, and a whole bunch of fighters.
NSL fighters have a small (50mm) railgun and 2 rather powerful lasers.
Pharris will handle non-ship tech.
------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
"In literature as in love we are astounded by what is chosen by others." Andre Maurois
Onii7/Frinkruds and his funky forums
macgamer.net
Onii7/Frinkruds and his funky forums
macgamer.net
#28
Posted 31 May 2002 - 09:08 PM
God made the universe, god made the rules(laws of physics). P-Tech is an attempt to break said rules and transcend the mortal plane(FTL, hyperspace, etc) and is therefore heresy in the face of the lord. It is the dut of the faithful to bring fiery, painful retribution upon heretics. Tachyons are natural occurances, people making them is herecy.
Should be enough to convince your average citizen.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
Should be enough to convince your average citizen.
------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
#29
Posted 01 June 2002 - 08:18 AM
Quote
Originally posted by Fleet Admiral Darkk:
The NSL religion is opposed to p-tech, but little else.
The leadership is less "faithful" than you'd think. Note the part about the meeting.
NSL tech.
NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.
NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.
Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.
Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.
The NSL religion is opposed to p-tech, but little else.
The leadership is less "faithful" than you'd think. Note the part about the meeting.
NSL tech.
NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.
NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.
Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.
Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.
Uh, I thought I specified in the beginning of the RPG, that I was generally averse to superships/superweapons/super things of anything. So, um, if I'm not totally mistaken, what you have is a field that makes your ship invincible. If I can read aright in your post, that's what you did. And I have also noted that it uses a gravity well which makes projectiles 'curve away'. So, none of the Mercinim weapons should have been affected, right?
Quote
Ships too small to use defector fields use a variety of "zapper" fields, which negatively charge the ship to the point that any projectile approaching it not similarly charged will be instantly struck by an electrical arc. Most projectiles will either explode or melt instantly, although some are big enough to be unaffected. It does nothing for lasers and other energy weapons. Plasma is also unaffected.
Again, a completely new technology/defense. It's certainly doesn't make the ship invincible, but what it does is create a *kind* of invincibility, for instance, against projectile weapons. Now, no ship in my RPG was to have invincibility of any kind. The best defense in regards to light was simply a % which was often low and which defended a ship as well as an extra layer of plating would defend a battleship fighting around Jutland.
Quote
Certainty fields are used to shut down enemy p-tech devices including inception fields, but are difficult to power for long periods of time. With these in operation, no ships in the combat have inception fields, although the NSL is better prepared for the lack of fields than their opponents. These are one of the NSL's key advantages.
What makes you think Inception fields are P-tech? What makes you think that anything in the RPG is P-tech. I know, I mentioned P-tech extensively in my previous RPG ideas, but that was never officially carried over. All I've mentioned in regards to technology are my ideas at the top of my very first post.
An 'Inception' field is called such because it generates a huge amount of static, in the form of tachyons. Somewhat like a jammer disrupts communications: it fills the area with static, making radio impossible. In this case, it fills a sphere around the ship with tachyons, and light will often collide with the tachyons. I do not see how this can possibly relate to P-tech. You will need to make it so that tachyons are generated by P-tech. This would be your mumbo-jumbo as opposed to mine. Tachyon's are generated via the way energy is generated, just using some advanced form of power generation. If they exist, then it is likely some way exists of creating them. No P-tech necessary.
As you can guess, alot of your post needs to be fixed. I will continue posting once I have something to carry over. Also, you assume that Irwin Romal launched a full-scale invasion force. I specified he was going to take some kind of action; what I meant was more of a scouting mission.
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There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.
#30
Posted 02 June 2002 - 12:34 AM
Look, Jo, the deflector shield isn't that bad. It locks out the carrier's weapons, except for railguns, which are badly affected as far as aim goes, and it can only be mounted on huge ships. Also, it lasts for seven minutes. That might be fine and dandy for a quick hit and run, but it isn't going to help in a long engagement. It also means that the carrier is locked down as far as flight ops are concerned, and waiting for the fighters to launch after using it is no good.
Also, it only provides a measure of protection against lasers and such. if they hit from angles, then they can penetrate the shield and do damage. Its really a temporary measure, and one that is only a tactical advantage, not invincibility. Remember. Seven minutes and then it takes forever to recharge.
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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!
Also, it only provides a measure of protection against lasers and such. if they hit from angles, then they can penetrate the shield and do damage. Its really a temporary measure, and one that is only a tactical advantage, not invincibility. Remember. Seven minutes and then it takes forever to recharge.
------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!