Ambrosia Software Web Board: Brain of Session (2nd Edition Storm) - Ambrosia Software Web Board

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Brain of Session (2nd Edition Storm)

#26 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 10 February 2002 - 12:32 AM

Prsonally, I feel personal P-weapons should be limited to
A) Earth shock troops/special forces
:P the security forces of massive research corporations
C) really dang rich ior lucky ior usefull to the Earth government mercinariesand even then they should be REALLY rare.

Ships most likely would have "canned" P-weapons, which do one thing only (ie, convert black water (read: ship's waste) into energy) and those would be most common on Earth ships, rich/lucky merc/pirate ships, and research corporation security forces ships.

I have a similar concept in something I'm working on called field effectors, which turn matter into energy and vice versa, and put fields into places at a distance. Most of them use "canned" caculations, as the processing power required to calcualte an effect that doesn't have a special formula and has to be solved generally dwarfs the capabilites of almost all known computers, ESPECIALLY with the fact that said calculation must be done before it becomes obsolete due to passage of time - elapsed time to obsolecence averaging 1.5E-13 seconds. Thus massive research is put into finding the specific effector formula for, say, hyperdrive. Mathematicians spend centuries finding special-case formulas from the General Formula of Field Manipulation.

------------------
Seen on a Claymore anitpersonell mine: "Do not eat"
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#27 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 10 February 2002 - 05:41 AM

How about more stuf on ships, if we used the ship classes from ares it would make comparing different ships V. easy (making new ship classes is good too).
What about some bacic ships like the shuttle craft from EV that could make new ships by just making variances to the origanal ship desine (sorry about the spelling Posted Image )

------------------
"Time is only a guide
line"

[This message has been edited by 9024 (edited 02-10-2002).]

#28 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 10 February 2002 - 05:22 PM

I'd say that P-tech would be uncommon, but not hideously expensive. If you remember, FTL travel operates off P-drives (conversion to tachyons). If there is to be a major limitation on P-tech, make it size rather than cost. We don't want P-pistols that guarantee kills, even if exorbitantly expensive. And ship class that would have a P-drive is big enough to hold one.

As for ship classes, I don't think that they should be the same as Ares. Military ships should vary between factions, to provide some variety in tactics. Also, there should be an abundance of civilian ships, since some of us might want to trade instead of blowing stuff up.

If I were to establish ship classes, I'd put down the following as guidelines:
[*] The USC relies largely on Capships and powerful weaponry more than speed. They are capable of subduing planets from orbit.
(Proposed: Dreadnought, Carrier, Battleship, Destroyer, Corvette, Escort)
[*] Pentagram worlds have only one or two types of larger ship, and an emphasis on mid-sized ships. They often employ a militia force, drawing from non-faction ships. They have ships intended to transport troops to the surface
(Proposed: Tender, Frigate, Gunship, Cutter, Cruiser, Transport)
[*] The only function of Corsair rackers is to deploy the smaller fighters that allow them to besiege an enemy for capture, as well as a "Privateer" ship designed specifically to dock with unwilling ships. They have limited planetary assault capabilities.
(Proposed: Rackers, Privateers, Lighters, Scouts, Interceptors, Freighters)
[*] Civilian ships do not appear threatening, although there may be concealed surprises. Most of the skills seen in dedicated warships can only be seen after costly upgrades.
(Proposed: Shuttlecraft, Clipper, Cargoship, Hauler, Caravel, Tanker)

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#29 User is offline   Fleet Admiral Darkk 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,003
  • Joined: 16-January 00

Posted 10 February 2002 - 10:41 PM

I'd suggest a few other classes:

Drone Carrier (special)
carries a supercomputer and a whole bunch of drones, which are basically guns and sensors bolted to engines. It releases the drones, and the supercomputer manuvers them as a swarm. Very vulnerable to area effect weapondry.

Missle Frigate
Missles. Lots thereof. Counters the above.

Phase Cannon FrigateOne spinal mounted railgun that's so fricking powerful, the slug transitions out of our universe. Damage is done by a magnetic "wake" which tears all charged/magnet-attracting surfaces (including blood, NASTY).

------------------
Seen on a Claymore anitpersonell mine: "Do not eat"
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

Onii7/Frinkruds and his funky forums
macgamer.net

#30 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 11 February 2002 - 09:24 AM

What sort of sizes are these ship classes?

What about destroyer class ships which are small and have mabey only one big gun of some sort, and be used for cannonfodder or in groups of different types, each with a special use in the squad (eg one to take out the stasis fields and another one to desable the engines .....).

------------------
"Time is only a guide
line"

#31 User is offline   Joveia 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,698
  • Joined: 21-August 01

Posted 11 February 2002 - 06:25 PM

Hold on a second.. you know hardly anything about the factions and you're already into the precise ship classes?

Here is some more info:

USC: The most established, prosperous, advanced empire in Manspace. Fleet power is roughly equal to the combined fleets of every planet in the scattering. The army is smaller, and elite. The citizens of the USC enjoy certain privileges, such as a constitution, code of laws, freedom from conscription and birth mallets.

USC O-Force: After the settlers had established themselves, a wave of anti-social nausea swept the different sects of humanity. Wars were common, and as the largest, strongest power by far, the USC had to put down many of these assaults on it's own territory. The conquered planets became too numerous to administer from Earth, and the USC would not commit genocide. They formed an 'O-Force', a temporary governing body that would administer the worlds with an occupation force. The USC O-Force is now, after a 250 years, a government in it's own right. The soldier's staged a revolt 200 years ago, and to prevent future such, all USC forces are exchanged with USC O-Forces regularly.

Dauron Pact: The largest collection of worlds, the 'Dauron Pact' is not an empire as such, more of a large group of settlers who early agreed on a non-aggression pact in their area. 400 years and the non-aggression pact is now a pact of mutual defense against other powers. Dauron's trade mostly with each other, nor do their high tariffs impact their economy greatly - their systems and planets are all rich in resources. The Dauron's represent the greatest economic force besides Earth. Also, the word's 'Dauron Pact' has filtered down into the language, meaning an agreement that has grown out of proportion.

Fibyo 'Hegemony': Originally settled by refugees from the collapse of the Kruybi by the USC. At the tip of Manspace, the Fibyo's operate as a small but aggressive empire that has begun many wars and regularly trades shots with neighbouring planets. The Fibyo's are perhaps the most freedom-constricted people of Manspace, and their government operates as a neo-communist dictatorship. The economy in terms of money, was so pitiful that the Fibyo's abolished money altogether, and now purely barter (when they do not attack/conquer.) Their ground force, very large and modern, is often at work pacifying their own planets. Their spaceship force, smaller, relies on numbers and massive cheap construction. They often use forbidden weapons wantonly, like Nuke-tons.

I'll do more on this when I have the time.

A note on ship's: When I founded this galaxy, I didn't originally want it to populated by numerous classes of many varied ships (like you seem to want) but for factions to have a few particular unique ships they often use. Technology is an evolving thing, and it's not practical for most economies to update and upkeep a wide variety of relatively new spaceship classes, but take the tried and true and modify it slightly for new roles. For instance, their are many ship classes in our RL navies, their are frigates, corvettes, aircraft carriers, battleships... but most of these designs are based on one design. In fact, I see only 2 actual designs in mainstream navies, the frigate-to-battleship type ship (long and aquiline with guns and missiles) and the carrier (large and flat-topped.) In the future, there should be one or 2 designs, and any variety comes from modifying them heavily. Ah, so basically I'll leave it to you to design the ship's, but follow these precepts:

Strong Economy: Small, very fast, very maneouvrable, computer controlled, heavily protected, minitiarised pocket-battleships with small elitist crews.
Medium Economy: Medium-to-large ships with moderately powerful computers and weapons with medium sized crews.
Weak Economy: Large slow, cumbersome ships with cheap area affect weapons, primitive computers and very large crews.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

[This message has been edited by Joveia (edited 02-11-2002).]
There are only 3 kinds of people; those who can count, and those who can't.

#32 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 11 February 2002 - 07:59 PM

Well, we may only have two major classes of ships. However, we also have to include transports and fighters.

With this in mind, we should probably define ship classes via the following attributes:
Weaponry (T) - However much the ship can devote to weaponry
Fighters (T) - Onboard Fighter space, and Upgrades
Troops (T) - Capacity to carry troops, and Transport them
Cargo (T) - Amount of Cargo space
Hull (T) - Natural defenses of the Hull
Total Tonnage - All of the above added

Note that Fighters and Troops might not refer entirely to what it can carry. An onboard repair system would go in the Fighters storage in addition to the individual tonnages of the onbardd fighters. Unless the Troops section has special upgrades, a Transport would have to land to deliver rather than dropping from orbit or using shuttlepods.

I'm not going to propose any ships tonight, but when defining them, use this:

Name W-xx F-xx T-xx C-xx H-xx (xxT)
Usual configuration at the time of the story

Should keep it short. I still hold by my proposals, as they were pretty general and still work for the more specific factions.

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#33 User is offline   Joveia 

  • Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,698
  • Joined: 21-August 01

Posted 11 February 2002 - 09:48 PM

I suspect fighters and hull won't be as supportive as they are in an RL navy. Let me quantify the techs now...

Ship Defensive:
Stasis Field
Particle Dispersion Field (PDF)
Light Shield

Ship Offensive:
Missiles/Torpedoes
Particle Beams
Laser Weapons
Plasma

This situation I propose is; hyper cannons cannot be mounted on P-enabled spaceships, make trading shots between ships/planets go very heavily in favour of ground weapons. Therefore, emphasis is placed on ground troops, landing outside of a hyper cannon's area of fire, and conquering the city/power generator/hyper cannon. Technobabble to support this may be that hyper cannon's require anti-matter generators+ to power and the probability fields of ship's destroys the anti-matter stores and process. Defensive platforms that could have this are not therefore omnipotent, for they lack movement (not exactly a threat to a besieging force if they don't want it to be...) and since they orbit planets, you would need a large number to oppose a force w/manouvrability. Hyper cannons are really expensive also. A way around this cap would be to have an invading force arrive via a P-gate.

------------------
There are only 3 kinds of people: those who can count, and those who can't.
There are only 3 kinds of people; those who can count, and those who can't.

#34 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 12 February 2002 - 05:59 AM

Quote

Originally posted by Pallas Athene:
[
With this in mind, we should probably define ship classes via the following attributes:
Weaponry (T) - However much the ship can devote to weaponry
Fighters (T) - Onboard Fighter space, and Upgrades
Troops (T) - Capacity to carry troops, and Transport them
Cargo (T) - Amount of Cargo space
Hull (T) - Natural defenses of the Hull
Total Tonnage - All of the above added

Name W-xx F-xx T-xx C-xx H-xx (xxT)

[/B]


please give example of this.

Im not going to post stuff here for a while because im sick at the moment and i have to stay in bed
------------------
"Time is only a guide
line"

[This message has been edited by 9024 (edited 02-12-2002).]

[This message has been edited by 9024 (edited 02-12-2002).]

#35 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 18 February 2002 - 05:29 AM

so this place is dead?, man i must have murderd this place real bad. Posted Image

------------------
"Time is only a guide
line"

[This message has been edited by 9024 (edited 02-18-2002).]

#36 User is offline   Captain Pharris 

  • Member
  • PipPipPip
  • Group: Members
  • Posts: 463
  • Joined: 31-January 00

Posted 18 February 2002 - 08:03 PM

not you in particular, this place is on its way down. Death is inevitable.

------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

#37 User is offline   El Spamo 

  • Member
  • PipPipPip
  • Group: Members
  • Posts: 675
  • Joined: 12-January 00

Posted 19 February 2002 - 02:32 AM

Joveia's taken something of a hiatus again, so this topick may sink into obscurity. Keep it afloat if you like.

------------------
"That was quick."
"Well you know, when you don't do it right it doesn't take as long."

#38 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 19 February 2002 - 12:40 PM

dose any one want to keep this place alive? as long as some one else (so im not posting to my self Posted Image ) wants to post stuff hear then i'l tag along.


------------------
"Time is only a guide
line"

[This message has been edited by 9024 (edited 02-19-2002).]

[This message has been edited by 9024 (edited 02-19-2002).]

#39 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 25 February 2002 - 07:03 AM

I'll post when I have time. Right now I'm catching up on... well, everything Posted Image

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#40 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 25 February 2002 - 12:45 PM

[quote]Originally posted by Pallas Athene:
I'll post when I have time. Right now I'm catching up on... well, everything  
any way please give me a example of this so I can get on a role again:

[quote]Originally posted by Pallas Athene:
[
With this in mind, we should probably define ship classes via the following attributes:
Weaponry (T) - However much the ship can devote to weaponry
Fighters (T) - Onboard Fighter space, and Upgrades
Troops (T) - Capacity to carry troops, and Transport them
Cargo (T) - Amount of Cargo space
Hull (T) - Natural defenses of the Hull
Total Tonnage - All of the above added

Name W-xx F-xx T-xx C-xx H-xx (xxT)
[/B][/quote]


------------------
"Time is only a guide
line"

#41 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 07 March 2002 - 01:13 PM

Yha i get it now (the classification stuff).

------------------
"Time is only a guide
line"

#42 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 08 March 2002 - 07:39 AM

Alright, let's go for some USC ships here:

Virtue-Class W-30 F-0 T-5 C-0 P-30 H-10 (75t)
Standard Configuration:
-Shade Cannon (10t), Buster Rack w/ 4 Missiles (20t)
-1 Patrol (5t), Land Deployment (0t)
-Light Tachysis Drive (20t), Gravitic Drive (10t)
-Light Stasis Field (10t)

Ophan-Class W-100 F-0 T-40 C-0 P-40 H-20 (200t)
Standard Configuration:
-4 Shade Cannons (40t), 2 Buster Rack w/ 8 Missiles (40t),
-1 Brigade (30t), Shuttled Deployment (10t)
-Tachysis Drive (30t), Gravitic Drive (10t)
-Stasis Field (10t), Point Defense Lasers (10t)

Seraph-Class W-45 F-150 T-90 C-0 P-75 H-30 (400t)
Standard Configuration:
-3 Shade Turrets (45t)
-4 Angel Fighters (120t), Onboard Repair (30t)
-2 Brigades (60t), Orbital Deployment (30t)
-Heavy Tachysis Drive (50t), Heliocentric Drive (25t)
-E/M Armor (20t), Reincforced Hull (10t)

Shade Cannons are similar to the E/M Cannon, except that they fire larger slugs, and only a portion of the energy is phased into matter upon contact. They can pass through ships and continue on the other side. 10t each, 15t turreted
Buster Cannons weigh 8t per rack, plus 3t per missile.

A Patrol consists of 10 soldiers (5t). A Brigade consists of 6 Patrols (30t). A Battalion consists of 10 Brigades (300t). Shuttled deployment has 1/3 of the tonnage of the troops, and Orbital deployment has 1/2.
An Onboard Repair station has 1/4 the tonnage of the fighters.

Heliocentric Drives operate by creating large Aggregations of particles from the Heliosphere behind the ship. The pressure in these fields push the ship forward, and also create large amounts of heat. Any nearby ship not equipped with reinforced hull plating could be roasted.

E/M Armor resides on a large amount of cheap metal (often Aluminum) surrounding the actual hull of the ship. The matter is converted into energy whenever necessary to block any weapon which could otherwise penetrate the hull.

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

[This message has been edited by Pallas Athene (edited 03-08-2002).]

#43 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 10 March 2002 - 03:58 AM

shoot, i forgot editing dident count as posting.
I shodent swear. Posted Image


------------------
"Time is only a guide
line"

[This message has been edited by 9024 (edited 03-13-2002).]

#44 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 10 March 2002 - 04:53 AM

Nice Posted Image

UEC cavilian vesals?

Recovary ships, sciance ships, long ranged radar,...........

Quick silver class recovary vesal

W-15 F-175 T-30 C-30 P-40 H-20 (310t)

-one shade turret (15 t),
-2 shark assult boats (70 t E),
-onborde repair (35t),
-4 patrols (20 t),
-2 engenering squads (10t),
-key components (30t),
-T Drive (30t),
-G drive (10t),
-point defence lasers (10t),
-LSF (10t).

Shark assult boat:

W-10 F-0 T-15 C-15 P-10 H-20 (70t)

one shade cannon (10t),
-G drive,
-PDL (10t),
-LSF (10t)
Empty cargo and transport bays.
------------------
"Time is only a guide
line"



[This message has been edited by 9024 (edited 03-13-2002).]

#45 User is offline   Pallas Athene 

  • Lame space monkey
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,636
  • Joined: 27-February 00
  • Gender:Not Telling
  • Location:Omisha

Posted 10 March 2002 - 09:22 AM

Just some corrections and suggestions

Quote

Originally posted by 9024:
Quicksilver-Class W-15 F-175 T-30 C-30 P-40 H-20  (310t)
-Shade turret (15t)
-2 Converted Angel Fighters (140t), Onboard Repair (35t)
-4 Patrols (20t), 2 Engineering Squads (10t)
-30t of Key Components
-T Drive (30t), G drive (10t)
-Point Defence Lasers (10t), LSF (10t).



Angel Fighter W-20 F-0 T-15 C-15 P-10 H-10 (70t)
-2 Shade Cannons (20t)
-Gravitic Drive (10t)
-LSF (10t)
Empty Troop and Cargo space.

------------------
• CCS Sacred Promise (DE H c-3)
o SCS Pillar of Autumn
Our conviction is like an arrow already in flight.
Your life will only last until it reaches you.

#46 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 10 March 2002 - 12:43 PM

oops forgot the cutting laser

Is this going to be used for a role play or sumthing?

Inverter: my invented upgrade used on fighters and small craft, it alowes a turret to (if mounted on the top or underneath) to cover both areas. The inverter (i dont know if thats the right word) is a small tube just large anough to fit the turret, it acts like a lift moving the turret up or down (through the ship or along it). It can be mounted across the ship but its less space efficient (depending on the shape of the ship).

In other words its a moving gun mount.

yay!!! 50th post 2 posts ago !!YAY!!!

Do you think i should chainge my sig?

------------------
"Time is only a guide
line"



[This message has been edited by 9024 (edited 03-13-2002).]

#47 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 10 March 2002 - 04:00 PM

Is any one else hear?
Dose any one actualy look at this topic (exsept me an PA)?
not saying this place should die but some one else would be nice, (not saying your too bad PA). Posted Image

any way hears the stats for a light carryer (no name yet) :

W-75F-150T-10C-0P-40H-20 (295T)

-5 inverted (no better name yet) semi turreted Shade cannons (50t SC+25t IV),

-Honey comb style launch bay (1/4 t of fighters,25t),
-4 light fighters (40t),
-2 A-fighters (60t),
-R-bay (25t),
-2 pratrols (10t),
-T-drive(30t),
-G-drive(10t),
-PDL(10t),
-SF(10t).

A light fighter:

W-7F-0T-1C-0P-2H- (10T)

-3 infantry plasma guns (see one of my first posts on this topic)(1/2t),
-1 light shade cannon (2,1/2t),
- one buster missile built into the hull (3t),
-2 light visimar engins(2t)(with reactor),
-escape pod(1t)(with life support for 2weeks).

Heh I (after i finish my Ares TC) could make a ares/EV/O/(N) plug baced on this.
------------------
"Time is only a guide
line"




[This message has been edited by 9024 (edited 03-13-2002).]

#48 User is offline   9024 

  • Member
  • PipPip
  • Group: Members
  • Posts: 219
  • Joined: 05-February 02

Posted 13 March 2002 - 11:17 AM

The wind whisles in the backround,.......
a tumble weed roles across the featurless floor......
A sleeping 9024 grumbles......

------------------
"Time is only a guide
line"

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users