The music does not play during the game. If you doubt it I can fire my MDD G4 into OS 9 in a jiffy here.
Deep in space, war still has a name
#27
Posted 12 September 2010 - 01:25 PM
The music does not play during the game. If you doubt it I can fire my MDD G4 into OS 9 in a jiffy here.
There is most definitely an option for music to play in the game, as you can see in NMS's speed run [citation needed, but go on YouTube and find it kk?].
I just don't remember whether it's defaulted to play or to not play. I also have an OS 9 dedicated computer I can check, but meh, I'm too busy unpacking.
... my other ride is an Ishiman Heavy Cruiser.
(x)enos. Awesome in a can. Without the can, though.
(x)enos. Awesome in a can. Without the can, though.
#28
Posted 12 September 2010 - 01:29 PM
Double post >_<
This post has been edited by adam_0: 12 September 2010 - 01:29 PM
... my other ride is an Ishiman Heavy Cruiser.
(x)enos. Awesome in a can. Without the can, though.
(x)enos. Awesome in a can. Without the can, though.
#29
Posted 12 September 2010 - 05:59 PM
By default, music is not enabled in the game, though there is an option to turn it on. If in doubt, I can check on one of my OS 9 PowerBooks.
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett
Ares X
"Reality doesn't care if you believe it." -Boba Fett
Ares X
#30
Posted 12 September 2010 - 06:30 PM
Don't worry, I trust you. As I said, that's what I currently have, so I at some point determined that the default should be off. I just find it a little surprising in retrospect; I'm almost inclined to make an incompatible change and have the default be on (only almost, though).
I'm still curious about the cross-fades, but if no one is interested in booting to OS9 at the moment, it's not a blocker for 0.3.0.
I'm still curious about the cross-fades, but if no one is interested in booting to OS9 at the moment, it's not a blocker for 0.3.0.
#31
Posted 13 September 2010 - 06:06 PM
- I rewrote a lot (well, all) of the code that transitions between different screens in the interface. In some places, I've preserved a screen fade, but I don't think I have in all of them. I know that the music fades out at times as well (I don't think it ever fades in). Would someone be able to compile a list of transitions which fade-in/fade-out, and whether the music does too?
Totally missed that part, sorry. All of the opening screens (A game by Nathan Lamont, etc.) fade in and out. The main menu does not fade at all except a fade out if you click on "Demo." Level select fades out. The win screen fades out and the load screen fades in and the load screen fades in really, really fast (<0.2 seconds). No sound fades at all as far as I can tell. I can't comment on net play at all.
This post has been edited by gavin83209: 13 September 2010 - 06:08 PM
"Examine all obstacles carefully. With a little ingenuity, they can often be turned into levers." -Grand Admiral Thrawn
"Reality doesn't care if you believe it." -Boba Fett
Ares X
"Reality doesn't care if you believe it." -Boba Fett
Ares X
#32
Posted 15 September 2010 - 12:32 AM
Thanks, that's very helpful (though, I've yet to implement the load screen at all...). The two other transitions I'm wondering about are: from the briefing screen (whether proceeding to the game, or canceling with ESC), and skipping through a scrolling text screen (such as before the first training mission). I assume all of the various exits from the game (win, lose, skip tutorial) follow the same behavior as the win screen.
#33
Posted 16 September 2010 - 09:24 PM
Turns out there's enough hairiness that I don't think it's worth the effort to sort out the cross-fades yet. I've put together a graph to try to document it for later, but I won't worry about it for 0.3.
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